Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
612
Scripts/Quests/EminosUndertaking/Conversations.cs
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612
Scripts/Quests/EminosUndertaking/Conversations.cs
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@@ -0,0 +1,612 @@
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using System;
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namespace Server.Engines.Quests.Ninja
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{
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public class AcceptConversation : QuestConversation
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{
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public AcceptConversation()
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{
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}
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public override object Message
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{
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get
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{
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/* <I><U>Important Quest Information</U></I><BR><BR>
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*
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* During your quest, any important information that a
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* <a href = "?ForceTopic31">NPC</a> gives you, will appear in a
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* window such as this one. You can review the information at
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* any time during your quest.<BR><BR><U>Getting Help</U><BR><BR>
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*
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* Some of the text you will come across during your quest, will
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* be underlined <a href = "?ForceTopic73">links to the codex of
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* wisdom</a>, or online help system. You can click on the text
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* to get detailed information on the underlined subject. You
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* may also access the Codex Of Wisdom by pressing "F1" or by
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* clicking on the "?" on the toolbar at the top of your screen.<BR><BR>
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*
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* <U>Context Menus</U><BR><BR>Context menus can be called up by
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* single left-clicking (or Shift + single left-click, if you
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* changed it) on most objects or NPCs in the world. Nearly
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* everything, including your own avatar will have context menus
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* available. Bringing up your avatar's context menu will give
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* you options to cancel your quest and review various quest
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* information.<BR><BR>
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*/
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return 1049092;
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}
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}
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public override void OnRead()
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{
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this.System.AddObjective(new FindEminoBeginObjective());
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}
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}
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public class FindZoelConversation : QuestConversation
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{
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public FindZoelConversation()
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{
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}
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public override object Message
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{
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get
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{
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/* Ah, another fledgling unfurls its wings. Welcome to my
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* home young one. <BR><BR>
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*
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* I am Daimyo Emino, a passionate collector of sorts.
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* One who is vengeful towards those impeding my reign. <BR><BR>
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*
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* You have the look of someone who could help me but
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* your skills are untested. Are you willing to prove
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* your mettle as my hireling? <BR><BR>
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*
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* Elite Ninja Zoel awaits you in the backyard. He will
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* lead you to the first trial. You will be directed
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* further when you arrive at your destination. You
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* should speak to him before exploring the yard or cave entrance.
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*/
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return 1063175;
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}
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}
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public override void OnRead()
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{
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this.System.AddObjective(new FindZoelObjective());
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}
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}
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public class RadarConversation : QuestConversation
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{
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public RadarConversation()
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{
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}
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public override object Message
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{
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get
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{
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/* To view the surrounding area, you should learn about the Radar Map.<BR><BR>
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*
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* The Radar Map (or Overhead View) can be opened by pressing 'ALT-R'
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* on your keyboard. It shows your immediate surroundings from a
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* bird's eye view.<BR><BR>
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*
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* Pressing ALT-R twice, will enlarge the Radar Map a little.
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* Use the Radar Map often as you travel throughout the world
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* to familiarize yourself with your surroundings.
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* */
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return 1063033;
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}
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}
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public override bool Logged
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{
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get
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{
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return false;
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}
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}
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}
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public class EnterCaveConversation : QuestConversation
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{
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public EnterCaveConversation()
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{
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}
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public override object Message
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{
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get
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{
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/* <I>Zoel studies your face as you approach him. Wryly, he says:</I><BR><BR>
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*
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* Daimyo Emino has sent another already? The stains from the
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* last have not yet dried! <BR><BR>
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*
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* No matter, we<77>ll finish you off and clean it all at once, eh? <BR><BR>
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*
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* Now to the point, your only task is to survive in the abandoned inn.<BR><BR>
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*
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* You will be instructed when you need to act and when you should
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* return to one of us. <BR><BR>
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*
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* Only a true Ninja is deft enough to finish and remain alive.<BR><BR>
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*
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* Your future... or your demise... lies in this cave beyond. <BR><BR>
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*
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* Now go.
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*/
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return 1063177;
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}
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}
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public override void OnRead()
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{
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this.System.AddObjective(new EnterCaveObjective());
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}
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}
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public class SneakPastGuardiansConversation : QuestConversation
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{
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public SneakPastGuardiansConversation()
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{
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}
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public override object Message
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{
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get
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{
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/* A glowing archway stands before you. <BR><BR>
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*
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* To either side of its frame are mounted demon heads,
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* breathing fire and watching your every move. <BR><BR>
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*
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* To pass through, you must first vanish from the demons<6E>
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* sight. Only then can you slowly traverse the entryway.
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*/
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return 1063180;
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}
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}
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public override void OnRead()
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{
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this.System.AddObjective(new SneakPastGuardiansObjective());
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}
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}
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public class NeedToHideConversation : QuestConversation
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{
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public NeedToHideConversation()
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{
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}
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public override object Message
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{
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get
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{
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/* You<6F>ll need to hide in order to pass through the door. <BR><BR>
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*
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* To find out how to use active skills, visit the
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* <a href = "?ForceTopic73">Codex of Wisdom</a>.
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* To activate a skill, locate it on your skills
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* list and click the blue button located to the
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* left of the skill's name.<br><br>Once you have
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* successfully hidden, you may move slowly through the door.
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*
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*/
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return 1063181;
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}
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}
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}
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public class UseTeleporterConversation : QuestConversation
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{
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public UseTeleporterConversation()
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{
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}
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public override object Message
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{
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get
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{
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/*
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* Through the door lies a short passageway.
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* The path ends abruptly at a strange tile on the floor.
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* The special tile is known as a teleporter.
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* Step on the teleporter tile and you will be transported
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* to a new location.
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*/
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return 1063182;
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}
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}
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public override void OnRead()
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{
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this.System.AddObjective(new UseTeleporterObjective());
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}
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}
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public class GiveZoelNoteConversation : QuestConversation
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{
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public GiveZoelNoteConversation()
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{
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}
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public override object Message
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{
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get
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{
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/* <I>Daimyo Emino smiles as you approach him:</I> <BR><BR>
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*
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* I see that you have survived both the first trial and Zoel<65>s temper. <BR><BR>
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*
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* For that you have been rewarded with Leggings and Gloves
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* befitting your occupation. The material is the only armor
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* a <b><I>True Ninja</i></b> needs. <BR><BR>
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*
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* You have yet to prove yourself fully, young hireling.
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* Another trial must be met. Off to Zoel you go.
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* Bring him this note so he knows we have spoken.
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*/
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return 1063184;
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}
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}
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public override void OnRead()
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{
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this.System.AddObjective(new GiveZoelNoteObjective());
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}
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}
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public class LostNoteConversation : QuestConversation
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{
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public LostNoteConversation()
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{
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}
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public override object Message
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{
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get
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{
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// You have lost my note? I will scribe another for you. Try not to lose this one.
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return 1063187;
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}
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}
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public override bool Logged
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{
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get
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{
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return false;
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}
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}
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}
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public class GainInnInformationConversation : QuestConversation
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{
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public GainInnInformationConversation()
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{
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}
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public override object Message
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{
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get
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{
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/* <I>Zoel quickly grabs the scroll from your
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* hand and reads the note:</i> <BR><BR>
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*
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* Still alive then? You<6F>ll have to impress me
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* further before I will give my approval of
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* you to Daimyo Emino. <BR><BR>
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*
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* You must return to the inn and begin the next trial. <BR><BR>
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*
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* We believe an associate has, shall we say,
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* inadvertently negated our contract. <BR><BR>
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*
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* Find out what information you can and return
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* to Daimyo Emino with the news. And be careful
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* not to lose your head.<BR><BR>
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*
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* The Blue Teleporter Tile in Daimyo Emino<6E>s
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* residence will lead you to your fate.
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* I suggest you hurry. <BR><BR>
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*
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* ...And take care to tread softly. There
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* is no greater traitor than a heavy footfall upon a path.
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*/
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return 1063189;
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}
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}
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public override void OnRead()
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{
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this.System.AddObjective(new GainInnInformationObjective());
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}
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}
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public class ReturnFromInnConversation : QuestConversation
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{
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public ReturnFromInnConversation()
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{
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}
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public override object Message
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{
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get
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{
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/* You quietly approach the door and see
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* a woman named Jedah Entille speaking
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* to a shady figure in dark clothing.
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* You move closer so you can overhear
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* the conversation. Fortunately, your
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* entrance did not alert the preoccupied party. <BR><BR>
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*
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* Jedah<61>s brash voice permeates the air:<I><BR><BR>
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*
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* Now that it is hidden, we<77>ll hide out here
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* until Daimyo Emino forgets about us.
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* Once he realizes his beloved sword is missing,
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* he<68>ll surely start looking for the thieves.
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* We will be long gone by that time. </I><BR><BR>
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*
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* After overhearing the conversation,
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* you understand why you were sent on
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* this trial. You must immediately tell
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* Daimyo Emino what you have learned.
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* */
|
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return 1063196;
|
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}
|
||||
}
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public override void OnRead()
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{
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this.System.AddObjective(new ReturnFromInnObjective());
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}
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}
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public class SearchForSwordConversation : QuestConversation
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{
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public SearchForSwordConversation()
|
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{
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}
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public override object Message
|
||||
{
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||||
get
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{
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/* <I>Daimyo Emino frowns as you relay the information.
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* He pauses for a moment before speaking to you:</i> <BR><BR>
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*
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* Jedah was once one of my most promising students,
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* but her greed will be her downfall. <BR><BR>
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*
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* I will send one of my disciples to deal with her later.
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||||
* It is more important to get that sword back first. <BR><BR>
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*
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* I<>m counting on you to find it. She would have kept it
|
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* close to her. Take the White Teleporter, located in my
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* backyard, and check inside boxes and chests around the
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* treasure room of the inn and return it to me when you
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* find it.<BR><BR>
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*
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* Be very careful. Jedah was an expert with traps and no
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* doubt she<68>s protecting the sword with them. <BR><BR>
|
||||
*
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* If you find a trap, try timing it and you may be able
|
||||
* to avoid damage. <BR><BR>
|
||||
*
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||||
* I<>ve provided you with several heal potions in case you
|
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* become injured. <BR><BR>
|
||||
*
|
||||
* In the bag you will also find more clothing appropriate
|
||||
* to your new found profession. <BR><BR>
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||||
*
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* Please return the sword to me. I implore you not to take
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* anything else that may be hidden in the Inn. <BR><BR>
|
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*
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* Thank you.
|
||||
*/
|
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return 1063199;
|
||||
}
|
||||
}
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public override void OnRead()
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{
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this.System.AddObjective(new SearchForSwordObjective());
|
||||
}
|
||||
}
|
||||
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public class HallwayWalkConversation : QuestConversation
|
||||
{
|
||||
public HallwayWalkConversation()
|
||||
{
|
||||
}
|
||||
|
||||
public override object Message
|
||||
{
|
||||
get
|
||||
{
|
||||
/* A narrow hallway greets the teleporter.
|
||||
* The enclosed space is the perfect setting
|
||||
* for dangerous traps. Walk through the
|
||||
* hallway being careful to avoid the traps.
|
||||
* You may be able to time the traps to avoid injury.
|
||||
*/
|
||||
return 1063201;
|
||||
}
|
||||
}
|
||||
public override void OnRead()
|
||||
{
|
||||
this.System.AddObjective(new HallwayWalkObjective());
|
||||
}
|
||||
}
|
||||
|
||||
public class ReturnSwordConversation : QuestConversation
|
||||
{
|
||||
public ReturnSwordConversation()
|
||||
{
|
||||
}
|
||||
|
||||
public override object Message
|
||||
{
|
||||
get
|
||||
{
|
||||
/* The lid of the chest refuses to budge at first,
|
||||
* but slowly you are able to pry the lid open. <BR><BR>
|
||||
*
|
||||
* Inside lies the sword you have been in search of.
|
||||
* You quickly take the sword and stash it in your backpack.
|
||||
* Bring the sword back to Daimyo Emino.
|
||||
*/
|
||||
return 1063203;
|
||||
}
|
||||
}
|
||||
public override void OnRead()
|
||||
{
|
||||
this.System.AddObjective(new ReturnSwordObjective());
|
||||
}
|
||||
}
|
||||
|
||||
public class SlayHenchmenConversation : QuestConversation
|
||||
{
|
||||
public SlayHenchmenConversation()
|
||||
{
|
||||
}
|
||||
|
||||
public override object Message
|
||||
{
|
||||
get
|
||||
{
|
||||
/* Screams echo through the chamber as you walk
|
||||
* away from the chest. Jedah<61>s Henchmen have
|
||||
* become cognizant of your presence. <BR><BR>
|
||||
*
|
||||
* It is time for your Ninja Spirit to come alive.
|
||||
* Slay 3 of the Henchmen before returning to Daimyo Emino.
|
||||
*/
|
||||
return 1063205;
|
||||
}
|
||||
}
|
||||
public override void OnRead()
|
||||
{
|
||||
this.System.AddObjective(new SlayHenchmenObjective());
|
||||
}
|
||||
}
|
||||
|
||||
public class ContinueSlayHenchmenConversation : QuestConversation
|
||||
{
|
||||
public ContinueSlayHenchmenConversation()
|
||||
{
|
||||
}
|
||||
|
||||
public override object Message
|
||||
{
|
||||
get
|
||||
{
|
||||
// Continue killing the henchmen!
|
||||
return 1063208;
|
||||
}
|
||||
}
|
||||
public override bool Logged
|
||||
{
|
||||
get
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class GiveEminoSwordConversation : QuestConversation
|
||||
{
|
||||
public GiveEminoSwordConversation()
|
||||
{
|
||||
}
|
||||
|
||||
public override object Message
|
||||
{
|
||||
get
|
||||
{
|
||||
/* Go to Daimyo Emino. Go back through the chamber the way you came.<BR><BR>
|
||||
*
|
||||
* Give Daimyo Emino the sword when you've returned to his side.
|
||||
*/
|
||||
return 1063211;
|
||||
}
|
||||
}
|
||||
public override void OnRead()
|
||||
{
|
||||
this.System.AddObjective(new GiveEminoSwordObjective());
|
||||
}
|
||||
}
|
||||
|
||||
public class LostSwordConversation : QuestConversation
|
||||
{
|
||||
public LostSwordConversation()
|
||||
{
|
||||
}
|
||||
|
||||
public override object Message
|
||||
{
|
||||
get
|
||||
{
|
||||
// What? You have returned without the sword? You need to go back and get it again!
|
||||
return 1063212;
|
||||
}
|
||||
}
|
||||
public override bool Logged
|
||||
{
|
||||
get
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class EarnGiftsConversation : QuestConversation
|
||||
{
|
||||
public EarnGiftsConversation()
|
||||
{
|
||||
}
|
||||
|
||||
public override object Message
|
||||
{
|
||||
get
|
||||
{
|
||||
/* Beyond this path lies Zento City, your future home.
|
||||
* To the right of the cave entrance you will find a luminous oval
|
||||
* object known as a Moongate, step through it and you'll
|
||||
* find yourself in Zento.<BR><BR>
|
||||
*
|
||||
* You may want to visit Ansella Gryen when you arrive. <BR><BR>
|
||||
*
|
||||
* Please accept the gifts I have placed in your pack. You
|
||||
* have earned them. Farewell for now.
|
||||
*/
|
||||
return 1063216;
|
||||
}
|
||||
}
|
||||
public override void OnRead()
|
||||
{
|
||||
this.System.Complete();
|
||||
}
|
||||
}
|
||||
|
||||
public class EarnLessGiftsConversation : QuestConversation
|
||||
{
|
||||
public EarnLessGiftsConversation()
|
||||
{
|
||||
}
|
||||
|
||||
public override object Message
|
||||
{
|
||||
get
|
||||
{
|
||||
/* You have earned these gifts for returning the sword.
|
||||
* For that I thank you. <BR><BR>
|
||||
*
|
||||
* However, your reward has been lessened by your greed
|
||||
* in the treasure room. Do not think I did not notice your full pockets.
|
||||
*/
|
||||
return 1063217;
|
||||
}
|
||||
}
|
||||
public override void OnRead()
|
||||
{
|
||||
this.System.Complete();
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user