Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
619
Scripts/Quests/DarkTides/Conversations.cs
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619
Scripts/Quests/DarkTides/Conversations.cs
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@@ -0,0 +1,619 @@
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using System;
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using Server.Items;
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namespace Server.Engines.Quests.Necro
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{
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public class AcceptConversation : QuestConversation
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{
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public AcceptConversation()
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{
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}
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public override object Message
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{
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get
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{
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/* <I><U>Important Quest Information</U></I><BR><BR>
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*
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* During your quest, any important information that a
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* <a href = "?ForceTopic31">NPC</a> gives you, will appear in a
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* window such as this one. You can review the information at
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* any time during your quest.<BR><BR><U>Getting Help</U><BR><BR>
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*
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* Some of the text you will come across during your quest, will
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* be underlined <a href = "?ForceTopic73">links to the codex of
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* wisdom</a>, or online help system. You can click on the text
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* to get detailed information on the underlined subject. You
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* may also access the Codex Of Wisdom by pressing "F1" or by
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* clicking on the "?" on the toolbar at the top of your screen.<BR><BR>
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*
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* <U>Context Menus</U><BR><BR>Context menus can be called up by
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* single left-clicking (or Shift + single left-click, if you
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* changed it) on most objects or NPCs in the world. Nearly
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* everything, including your own avatar will have context menus
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* available. Bringing up your avatar's context menu will give
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* you options to cancel your quest and review various quest
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* information.<BR><BR>
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*/
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return 1049092;
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}
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}
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public override void OnRead()
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{
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Container bag = Mardoth.GetNewContainer();
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bag.DropItem(new DarkTidesHorn());
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this.System.From.AddToBackpack(bag);
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this.System.AddConversation(new ReanimateMaabusConversation());
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}
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}
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public class ReanimateMaabusConversation : QuestConversation
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{
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private static readonly QuestItemInfo[] m_Info = new QuestItemInfo[]
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{
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new QuestItemInfo(1026153, 6178), // teleporter
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new QuestItemInfo(1049117, 4036), // Horn of Retreat
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new QuestItemInfo(1048032, 3702)// a bag
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};
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public ReanimateMaabusConversation()
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{
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}
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public override object Message
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{
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get
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{
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/* Excellent choice, young apprentice of evil!<BR><BR>
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*
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* I will not waste our time with pleasantries. There is much work
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* to be done <20> especially in light of the recent Paladin ambushes
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* that we have suffered. The necromantic brotherhood is working
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* towards the summoning of the elder daemon Kronus, who will rise
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* from the Well of Tears to help us finally crush the Paladin forces
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* that have plagued our lands for so long now.<BR><BR>
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*
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* To summon Kronus, we must energize the Well of Tears with a series
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* of dark rituals. Unfortunately the rituals needed to sufficiently
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* energize the Well of Tears have been lost to us. Your task will be
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* to recover one of the ritual scrolls needed for the summoning.<BR><BR>
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*
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* You will need to find the corpse of the Arch Necromancer Maabus, which
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* has been laid to rest in the tomb of elders. We believe his spirit may
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* have memory of where we may find the scrolls needed for the summoning.
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* You will need to awaken him from the slumber of death, using your
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* Animate Dead spell, of course.<BR><BR>
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*
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* To reach the tomb, step onto the magical teleporter just to the
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* <a href = "?ForceTopic13">West</a> of where I am standing.<BR><BR>
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*
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* Once you have been teleported, follow the path, which will lead you to
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* the tomb of Maabus.<BR><BR>One more thing before you go:<BR><BR>
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*
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* Should you get into trouble out there or should you lose your way, do
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* not worry. I have also given you a magical horn - a <I>Horn of Retreat</I>.
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* Play the horn at any time to open a magical gateway that leads back to this
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* tower.<BR><BR>
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*
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* Should your horn run out of <a href = "?ForceTopic83">charges</a>, simply
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* hand me the horn to have it recharged.<BR><BR>
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*
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* Good luck friend.
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*/
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return 1060099;
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}
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}
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public override QuestItemInfo[] Info
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{
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get
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{
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return m_Info;
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}
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}
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public override void OnRead()
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{
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this.System.AddObjective(new FindMaabusTombObjective());
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}
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}
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public class MaabasConversation : QuestConversation
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{
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private static readonly QuestItemInfo[] m_Info = new QuestItemInfo[]
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{
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new QuestItemInfo(1026153, 6178)// teleporter
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};
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public MaabasConversation()
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{
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}
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public override object Message
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{
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get
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{
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/* <I>Maabus emits an ear-crawling screech as his body reanimates.
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* He turns and angrily screams at you</I>:<BR><BR>
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*
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* YOU INFIDEL! HOW DARE YOU AWAKEN MAABUS!?!<BR><BR>
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*
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* <I>Maabus continues to scream at you angrily for some time.
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* As he settles down, you explain to him the purpose of your visit.
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* Once you explain that you are on a quest to summon the elder daemon
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* Kronus, Maabus begins to cooperate, and begins to speak in a more
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* reasonable tone</I>:<BR><BR>
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*
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* Well, why didn<64>t you say so? If you<6F>re going to raise Kronus from
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* the Well of Tears, you must first complete a long series of dark
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* rituals. I once owned one of the scrolls needed for the summoning,
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* but alas it was lost to me when I lost my life to a cowardly Paladin
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* ambush near the Paladin city of Light. They would have probably
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* hidden the scroll in their precious crystal cave near the city.<BR><BR>
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*
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* There is a teleporter in the corner of this tomb. It will transport
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* you near the crystal cave at which I believe one of the calling scrolls
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* is hidden. Good luck.<BR><BR>
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*
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* <I>Maabus' body slumps back into the coffinas your magic expires</I>.
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*/
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return 1060103;
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}
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}
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public override QuestItemInfo[] Info
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{
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get
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{
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return m_Info;
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}
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}
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public override void OnRead()
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{
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this.System.AddObjective(new FindCrystalCaveObjective());
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}
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}
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public class HorusConversation : QuestConversation
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{
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public HorusConversation()
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{
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}
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public override object Message
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{
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get
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{
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/* <I>An old man, dressed in slightly tattered armor, whom you recognize
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* to be a Paladin stands before the Crystal Cave staring blankly into
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* the space in front of him. As he begins to speak to you, you realize
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* this man is blind. You attempt to persuade the blind man that you are
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* a Paladin seeking to inspect the scroll of calling...</I><BR><BR>
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*
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* Greetings traveler!<BR><BR>
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*
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* You seek entrance to the Crystal Cave, home of the Calling Scroll? Hmm.
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* You reak of death and decay, brother. You reak of death like a Necromancer,
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* but yet you claim to be a Paladin in hopes that I will grant thee passage
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* into the cave?<BR><BR>
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*
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* Please don<6F>t think ill of me for this, but I<>m just a blind, old man looking
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* to keep the brotherhood of Paladins safe from the clutches of the elder daemon
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* Kronus. The Necromancers have been after this particular scroll for quite some
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* time, so we must take all the security precautions we can.<BR><BR>
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*
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* Before I can let you pass into the Crystal Cave, you must speak to me the secret
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* word that is kept in the Scroll of Abraxus in the Vault of Secrets at the Paladin
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* city of Light. It<49>s the only way that I can be sure you are who you claim to be,
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* since Necromancers cannot enter the Vault due to powerful protective magic that
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* the brotherhood has blessed the vault with.
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*/
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return 1060105;
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}
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}
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public override void OnRead()
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{
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this.System.AddObjective(new FindMardothAboutVaultObjective());
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}
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}
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public class MardothVaultConversation : QuestConversation
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{
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public MardothVaultConversation()
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{
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}
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public override object Message
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{
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get
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{
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/* <I>Mardoth looks at you expectantly until you tell him that you failed
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* to retrieve the scroll...</I><BR><BR>
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*
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* You failed? Very unfortunate... So now you must find your way into
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* the paladin<69>s Vault of Secrets, eh? Well, you won't be able to get in
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* <20> there is a powerful magic aura that protects the Vault from all
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* Necromancers. We simply cannot enter. However, that's not to say you
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* familiar spirit can't.<BR><BR>
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*
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* <I>Mardoth grins with obvious satisfaction
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* as he explains the details of the <a href="?ForceTopic127">Summon
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* Familiar</a> spell to you...</I>, which will allow you to summon a
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* scavenging Horde Minion to steal the scroll.<BR><BR>
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*
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* Very well. You are prepared to go. Take the teleporter just to the
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* <a href = "?ForceTopic13">West</a> of where I am standing to transport
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* to the Paladin city of Light. Once you have arrived in the city, follow
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* the road of glowing runes to the Vault of Secrets. You know what to do.
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*/
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return 1060107;
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}
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}
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public override void OnRead()
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{
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this.System.AddObjective(new FindCityOfLightObjective());
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}
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}
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public class VaultOfSecretsConversation : QuestConversation
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{
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private static readonly QuestItemInfo[] m_Info = new QuestItemInfo[]
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{
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new QuestItemInfo(1023643, 8787)// spellbook
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};
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public VaultOfSecretsConversation()
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{
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}
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public override object Message
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{
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get
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{
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/* You have arrived in the Vault of Secrets. You can feel the
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* protective magic in this place restricting you, making you
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* feel nearly claustrophobic.<BR><BR>
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*
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* Just ahead of you and out of your reach, you see a collection
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* of scrolls and books, one of them being entitled
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* 'Scroll of Abraxus' . You can only assume that this scroll
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* holds the current password required to enter the Crystal Cave.<BR><BR>
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*
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* This would be a good opportunity to <a href="?ForceTopic127">summon
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* your familiar</a>. Since your familiar is not a Necromancer, it
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* will not be affected by the anti-magic aura that surrounds the Vault.<BR><BR>
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*
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* Summon your familiar with the <a href="?ForceTopic127">Summon Familiar</a> spell.
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*/
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return 1060110;
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}
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}
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public override QuestItemInfo[] Info
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{
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get
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{
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return m_Info;
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}
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}
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public override void OnRead()
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{
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this.System.AddObjective(new FetchAbraxusScrollObjective());
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}
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}
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public class ReadAbraxusScrollConversation : QuestConversation
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{
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public ReadAbraxusScrollConversation()
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{
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}
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public override object Message
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{
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get
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{
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/* You have obtained the Scroll of Abraxus, which contains the secret
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* password needed to gain passage into the Crystal Cave where the
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* Scroll of Calling is kept. Read the scroll (double click) and
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* figure out the password.<BR><BR>
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*
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* Once you have the password, return to the Crystal Cave and speak
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* the password to the guard.<BR><BR>
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*
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* If you do not know the way to the Crystal Cave from the Paladin City,
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* you can use the magic teleporter located just outside of the vault.
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*/
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return 1060114;
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}
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}
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public override void OnRead()
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{
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this.System.AddObjective(new ReadAbraxusScrollObjective());
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}
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}
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public class SecondHorusConversation : QuestConversation
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{
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public SecondHorusConversation()
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{
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}
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public override object Message
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{
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get
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{
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/* Very well Paladin, you have proven to me your identity.
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* I grant thee passage.<BR><BR>
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*
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* Be careful, however <20> I<>ve heard that the cave has been
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* infested with a vermin of some sort. Our High Lord
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* Melkeer was supposed to send some troops to clear the
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* vermin out of the cave, but that was last week already.
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* I fear that he forgot.<BR><BR>
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*
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* If you can find it in your goodness to dispose of at
|
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* least 5 of those vermin in there, I shall reward your
|
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* efforts. If however you are too busy, and I would
|
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* understand if you were, don<6F>t bother with the vermin.<BR><BR>
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*
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* You may now pass through the energy barrier to enter the
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* Crystal Cave. Take care honorable Paladin soul.
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* Walk in the light my friend.
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*/
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return 1060118;
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}
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}
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public override void OnRead()
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{
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this.System.AddObjective(new FindCallingScrollObjective());
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}
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}
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public class HealConversation : QuestConversation
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{
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public HealConversation()
|
||||
{
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||||
}
|
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public override object Message
|
||||
{
|
||||
get
|
||||
{
|
||||
/* You've just slain a creature. Now is a good time to learn how
|
||||
* to heal yourself as a Necromancer.<BR><BR>
|
||||
*
|
||||
* As a follower of the dark path, you are able to recover lost
|
||||
* hitpoints by communing with the spirit world via the skill
|
||||
* <a href="?ForceTopic133">Spirit Speak</a>. Learn more about it now,
|
||||
* <a href="?ForceTopic73">in the codex of Wisdom</a>.
|
||||
*/
|
||||
return 1061610;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class HorusRewardConversation : QuestConversation
|
||||
{
|
||||
public HorusRewardConversation()
|
||||
{
|
||||
}
|
||||
|
||||
public override object Message
|
||||
{
|
||||
get
|
||||
{
|
||||
/* I thank you for going out of your way to clean out some
|
||||
* of the vermin in that cave <20> here is your reward: a bag
|
||||
* containing 500 gold coins plus a strange and magical artifact
|
||||
* that should come in handy in your travels.<BR><BR>
|
||||
*
|
||||
* Take care young Paladin!
|
||||
*/
|
||||
return 1060717;
|
||||
}
|
||||
}
|
||||
public override bool Logged
|
||||
{
|
||||
get
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class LostCallingScrollConversation : QuestConversation
|
||||
{
|
||||
private bool m_FromMardoth;
|
||||
public LostCallingScrollConversation(bool fromMardoth)
|
||||
{
|
||||
this.m_FromMardoth = fromMardoth;
|
||||
}
|
||||
|
||||
// Serialization
|
||||
public LostCallingScrollConversation()
|
||||
{
|
||||
}
|
||||
|
||||
public override object Message
|
||||
{
|
||||
get
|
||||
{
|
||||
if (this.m_FromMardoth)
|
||||
{
|
||||
/* You return without the scroll of Calling? I'm afraid that
|
||||
* won't do. You must return to the Crystal Cave and fetch
|
||||
* another scroll. Use the teleporter to the West of me to
|
||||
* get there. Return here when you have the scroll. Do not
|
||||
* fail me this time, young apprentice of evil.
|
||||
*/
|
||||
return 1062058;
|
||||
}
|
||||
else // from well of tears
|
||||
{
|
||||
/* You have arrived at the well, but no longer have the scroll
|
||||
* of calling. Use Mardoth's teleporter to return to the
|
||||
* Crystal Cave and fetch another scroll from the box.
|
||||
*/
|
||||
return 1060129;
|
||||
}
|
||||
}
|
||||
}
|
||||
public override bool Logged
|
||||
{
|
||||
get
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
public override void ChildDeserialize(GenericReader reader)
|
||||
{
|
||||
int version = reader.ReadEncodedInt();
|
||||
|
||||
this.m_FromMardoth = reader.ReadBool();
|
||||
}
|
||||
|
||||
public override void ChildSerialize(GenericWriter writer)
|
||||
{
|
||||
writer.WriteEncodedInt((int)0); // version
|
||||
|
||||
writer.Write((bool)this.m_FromMardoth);
|
||||
}
|
||||
}
|
||||
|
||||
public class MardothKronusConversation : QuestConversation
|
||||
{
|
||||
public MardothKronusConversation()
|
||||
{
|
||||
}
|
||||
|
||||
public override object Message
|
||||
{
|
||||
get
|
||||
{
|
||||
/* You have returned with the scroll! I knew I could count on you.
|
||||
* You can now perform the rite of calling at the Well of Tears.
|
||||
* This ritual will help charge the Well to prepare for the coming
|
||||
* of Kronus. You are prepared to do your part young Necromancer!<BR><BR>
|
||||
*
|
||||
* Just outside of this tower, you will find a path lined with red
|
||||
* lanterns. Follow this path to get to the Well of Tears. Once
|
||||
* you have arrived at the Well, use the scroll to perform the
|
||||
* ritual of calling. Performing the rite will empower the well
|
||||
* and bring us that much closer to the arrival of Kronus.<BR><BR>
|
||||
*
|
||||
* Once you have completed the ritual, return here for your
|
||||
* promised reward.
|
||||
*/
|
||||
return 1060121;
|
||||
}
|
||||
}
|
||||
public override void OnRead()
|
||||
{
|
||||
this.System.AddObjective(new FindWellOfTearsObjective());
|
||||
}
|
||||
}
|
||||
|
||||
public class MardothEndConversation : QuestConversation
|
||||
{
|
||||
public MardothEndConversation()
|
||||
{
|
||||
}
|
||||
|
||||
public override object Message
|
||||
{
|
||||
get
|
||||
{
|
||||
/* You have done as I asked... I knew I could count on you from
|
||||
* the moment you walked in here!<BR><BR>
|
||||
*
|
||||
* The forces of evil are strong within you. You will become
|
||||
* a great Necromancer in this life - perhaps even the greatest.<BR><BR>
|
||||
*
|
||||
* My work for you is done here. I release you from my service
|
||||
* to go into the world and fight for our cause...<BR><BR>
|
||||
*
|
||||
* Oh...I almost forgot - your reward. Here is a magical
|
||||
* weapon and 2000 gold for you, in the form of a check. Don't
|
||||
* spend it all in one place though, eh?<BR><BR>
|
||||
*
|
||||
* Actually, before you can spend any of it at all, you will
|
||||
* have to <a href="?ForceTopic86">cash the check</a> at the
|
||||
* nearest bank. Shopkeepers never accept checks for payment,
|
||||
* they require cash.<BR><BR>
|
||||
*
|
||||
* In your pack, you will find an enchanted sextant. Use this
|
||||
* sextant to guide you to the nearest bank.<BR><BR>
|
||||
*
|
||||
* Farewell, and stay true to the ways of the shadow...
|
||||
*/
|
||||
return 1060133;
|
||||
}
|
||||
}
|
||||
public override void OnRead()
|
||||
{
|
||||
this.System.AddObjective(new FindBankObjective());
|
||||
}
|
||||
}
|
||||
|
||||
public class BankerConversation : QuestConversation
|
||||
{
|
||||
public BankerConversation()
|
||||
{
|
||||
}
|
||||
|
||||
public override object Message
|
||||
{
|
||||
get
|
||||
{
|
||||
/* <I>The banker smiles at you and greets you in a loud and robust voice...</I><BR><BR>
|
||||
*
|
||||
* Well hello there adventurer! I see you've learned how to cash checks. Wonderful!
|
||||
* Let me tell you a bit about the banks in this world...<BR><BR>
|
||||
*
|
||||
* Anything that you place into any bank box, can be retrieved from any other
|
||||
* bank box in the land. For instance, if you place an item into a bank box in
|
||||
* Britain, it can be retrieved from your bank box in Moonglow or any other city.<BR><BR>
|
||||
*
|
||||
* Bank boxes are very secure. So secure, in fact, that no one can ever get into
|
||||
* your bank box except for yourself. Security is hard to come by these days,
|
||||
* but you can trust in the banking system of Britannia! We shall not let you down!<BR><BR>
|
||||
*
|
||||
* I hope to be seeing much more of you as your riches grow! May your bank box overflow
|
||||
* with the spoils of your adventures.<BR><BR>Farewell adventurer, you are now free to
|
||||
* explore the world on your own.
|
||||
*/
|
||||
return 1060137;
|
||||
}
|
||||
}
|
||||
public override void OnRead()
|
||||
{
|
||||
this.System.Complete();
|
||||
}
|
||||
}
|
||||
|
||||
public class RadarConversation : QuestConversation
|
||||
{
|
||||
public RadarConversation()
|
||||
{
|
||||
}
|
||||
|
||||
public override object Message
|
||||
{
|
||||
get
|
||||
{
|
||||
/* If you are leaving the tower, you should learn about the Radar Map.<BR><BR>
|
||||
*
|
||||
* The Radar Map (or Overhead View) can be opened by pressing 'ALT-R'
|
||||
* on your keyboard. It shows your immediate surroundings from a bird's
|
||||
* eye view.<BR><BR>Pressing ALT-R twice, will enlarge the Radar Map a
|
||||
* little. Use the Radar Map often as you travel throughout the world
|
||||
* to familiarize yourself with your surroundings.
|
||||
*/
|
||||
return 1061692;
|
||||
}
|
||||
}
|
||||
public override bool Logged
|
||||
{
|
||||
get
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
171
Scripts/Quests/DarkTides/DarkTidesQuest.cs
Normal file
171
Scripts/Quests/DarkTides/DarkTidesQuest.cs
Normal file
@@ -0,0 +1,171 @@
|
||||
using System;
|
||||
using Server.Items;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Engines.Quests.Necro
|
||||
{
|
||||
public class DarkTidesQuest : QuestSystem
|
||||
{
|
||||
private static readonly Type[] m_TypeReferenceTable = new Type[]
|
||||
{
|
||||
typeof(Necro.AcceptConversation),
|
||||
typeof(Necro.AnimateMaabusCorpseObjective),
|
||||
typeof(Necro.BankerConversation),
|
||||
typeof(Necro.CashBankCheckObjective),
|
||||
typeof(Necro.FetchAbraxusScrollObjective),
|
||||
typeof(Necro.FindBankObjective),
|
||||
typeof(Necro.FindCallingScrollObjective),
|
||||
typeof(Necro.FindCityOfLightObjective),
|
||||
typeof(Necro.FindCrystalCaveObjective),
|
||||
typeof(Necro.FindMaabusCorpseObjective),
|
||||
typeof(Necro.FindMaabusTombObjective),
|
||||
typeof(Necro.FindMardothAboutKronusObjective),
|
||||
typeof(Necro.FindMardothAboutVaultObjective),
|
||||
typeof(Necro.FindMardothEndObjective),
|
||||
typeof(Necro.FindVaultOfSecretsObjective),
|
||||
typeof(Necro.FindWellOfTearsObjective),
|
||||
typeof(Necro.HorusConversation),
|
||||
typeof(Necro.LostCallingScrollConversation),
|
||||
typeof(Necro.MaabasConversation),
|
||||
typeof(Necro.MardothEndConversation),
|
||||
typeof(Necro.MardothKronusConversation),
|
||||
typeof(Necro.MardothVaultConversation),
|
||||
typeof(Necro.RadarConversation),
|
||||
typeof(Necro.ReadAbraxusScrollConversation),
|
||||
typeof(Necro.ReadAbraxusScrollObjective),
|
||||
typeof(Necro.ReanimateMaabusConversation),
|
||||
typeof(Necro.RetrieveAbraxusScrollObjective),
|
||||
typeof(Necro.ReturnToCrystalCaveObjective),
|
||||
typeof(Necro.SecondHorusConversation),
|
||||
typeof(Necro.SpeakCavePasswordObjective),
|
||||
typeof(Necro.UseCallingScrollObjective),
|
||||
typeof(Necro.VaultOfSecretsConversation),
|
||||
typeof(Necro.FindHorusAboutRewardObjective),
|
||||
typeof(Necro.HealConversation),
|
||||
typeof(Necro.HorusRewardConversation)
|
||||
};
|
||||
public DarkTidesQuest(PlayerMobile from)
|
||||
: base(from)
|
||||
{
|
||||
}
|
||||
|
||||
// Serialization
|
||||
public DarkTidesQuest()
|
||||
{
|
||||
}
|
||||
|
||||
public override Type[] TypeReferenceTable
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_TypeReferenceTable;
|
||||
}
|
||||
}
|
||||
public override object Name
|
||||
{
|
||||
get
|
||||
{
|
||||
// Dark Tides
|
||||
return 1060095;
|
||||
}
|
||||
}
|
||||
public override object OfferMessage
|
||||
{
|
||||
get
|
||||
{
|
||||
/* <I>An old man who looks to be 200 years old from the looks
|
||||
* of his translucently pale and heavily wrinkled skin, turns
|
||||
* to you and gives you a half-cocked grin that makes you
|
||||
* feel somewhat uneasy.<BR><BR>
|
||||
*
|
||||
* After a short pause, he begins to speak to you...</I><BR><BR>
|
||||
*
|
||||
* Hmm. What's this? Another budding Necromancer to join the
|
||||
* ranks of Evil? Here... let me take a look at you... Ah
|
||||
* yes... Very Good! I sense the forces of evil are strong
|
||||
* within you, child <20> but you need training so that you can
|
||||
* learn to focus your skills against those aligned against
|
||||
* our cause. You are destined to become a legendary
|
||||
* Necromancer - with the proper training, that only I can
|
||||
* give you.<BR><BR>
|
||||
*
|
||||
* <I>Mardoth pauses just long enough to give you a wide,
|
||||
* skin-crawling grin.</I><BR><BR>
|
||||
*
|
||||
* Let me introduce myself. I am Mardoth, the guildmaster of
|
||||
* the Necromantic Brotherhood. I have taken it upon myself
|
||||
* to train anyone willing to learn the dark arts of Necromancy.
|
||||
* The path of destruction, decay and obliteration is not an
|
||||
* easy one. Only the most evil and the most dedicated can
|
||||
* hope to master the sinister art of death.<BR><BR>
|
||||
*
|
||||
* I can lend you training and help supply you with equipment <20>
|
||||
* in exchange for a few services rendered by you, of course.
|
||||
* Nothing major, just a little death and destruction here and
|
||||
* there - the tasks should be easy as a tasty meat pie for one
|
||||
* as treacherous and evil as yourself.<BR><BR>
|
||||
*
|
||||
* What do you say? Do we have a deal?
|
||||
*/
|
||||
return 1060094;
|
||||
}
|
||||
}
|
||||
public override TimeSpan RestartDelay
|
||||
{
|
||||
get
|
||||
{
|
||||
return TimeSpan.MaxValue;
|
||||
}
|
||||
}
|
||||
public override bool IsTutorial
|
||||
{
|
||||
get
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
public override int Picture
|
||||
{
|
||||
get
|
||||
{
|
||||
return 0x15B5;
|
||||
}
|
||||
}
|
||||
public static bool HasLostCallingScroll(Mobile from)
|
||||
{
|
||||
PlayerMobile pm = from as PlayerMobile;
|
||||
|
||||
if (pm == null)
|
||||
return false;
|
||||
|
||||
QuestSystem qs = pm.Quest;
|
||||
|
||||
if (qs is DarkTidesQuest)
|
||||
{
|
||||
if (qs.IsObjectiveInProgress(typeof(FindMardothAboutKronusObjective)) || qs.IsObjectiveInProgress(typeof(FindWellOfTearsObjective)) || qs.IsObjectiveInProgress(typeof(UseCallingScrollObjective)))
|
||||
{
|
||||
Container pack = from.Backpack;
|
||||
|
||||
return (pack == null || pack.FindItemByType(typeof(KronusScroll)) == null);
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public override void Accept()
|
||||
{
|
||||
base.Accept();
|
||||
|
||||
this.AddConversation(new AcceptConversation());
|
||||
}
|
||||
|
||||
public override bool IgnoreYoungProtection(Mobile from)
|
||||
{
|
||||
if (from is SummonedPaladin)
|
||||
return true;
|
||||
|
||||
return base.IgnoreYoungProtection(from);
|
||||
}
|
||||
}
|
||||
}
|
||||
638
Scripts/Quests/DarkTides/Objectives.cs
Normal file
638
Scripts/Quests/DarkTides/Objectives.cs
Normal file
@@ -0,0 +1,638 @@
|
||||
using System;
|
||||
using Server.Items;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Engines.Quests.Necro
|
||||
{
|
||||
public class AnimateMaabusCorpseObjective : QuestObjective
|
||||
{
|
||||
private static readonly QuestItemInfo[] m_Info = new QuestItemInfo[]
|
||||
{
|
||||
new QuestItemInfo(1023643, 8787)// spellbook
|
||||
};
|
||||
public AnimateMaabusCorpseObjective()
|
||||
{
|
||||
}
|
||||
|
||||
public override object Message
|
||||
{
|
||||
get
|
||||
{
|
||||
/* Re-animate the corpse of Maabus using your <a href="?ForceTopic112">Animate Dead</a>
|
||||
* spell and question him about the Kronus rituals.
|
||||
*/
|
||||
return 1060102;
|
||||
}
|
||||
}
|
||||
public override QuestItemInfo[] Info
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_Info;
|
||||
}
|
||||
}
|
||||
public override void OnComplete()
|
||||
{
|
||||
this.System.AddConversation(new MaabasConversation());
|
||||
}
|
||||
}
|
||||
|
||||
public class FindCrystalCaveObjective : QuestObjective
|
||||
{
|
||||
public FindCrystalCaveObjective()
|
||||
{
|
||||
}
|
||||
|
||||
public override object Message
|
||||
{
|
||||
get
|
||||
{
|
||||
/* Take the teleporter in the corner of Maabus' tomb to
|
||||
* the crystal cave where the calling scroll is kept.
|
||||
*/
|
||||
return 1060104;
|
||||
}
|
||||
}
|
||||
public override void OnComplete()
|
||||
{
|
||||
this.System.AddConversation(new HorusConversation());
|
||||
}
|
||||
}
|
||||
|
||||
public class FindMardothAboutVaultObjective : QuestObjective
|
||||
{
|
||||
public FindMardothAboutVaultObjective()
|
||||
{
|
||||
}
|
||||
|
||||
public override object Message
|
||||
{
|
||||
get
|
||||
{
|
||||
/* Infiltrate the city of the Paladins and figure out a way into
|
||||
* the Vault. See Mardoth for help with this objective.
|
||||
*/
|
||||
return 1060106;
|
||||
}
|
||||
}
|
||||
public override void OnComplete()
|
||||
{
|
||||
this.System.AddConversation(new MardothVaultConversation());
|
||||
}
|
||||
}
|
||||
|
||||
public class FindMaabusTombObjective : QuestObjective
|
||||
{
|
||||
public FindMaabusTombObjective()
|
||||
{
|
||||
}
|
||||
|
||||
public override object Message
|
||||
{
|
||||
get
|
||||
{
|
||||
/* Step onto the teleporter near Mardoth and follow the path
|
||||
* of glowing runes to the tomb of Maabus.
|
||||
*/
|
||||
return 1060124;
|
||||
}
|
||||
}
|
||||
public override void CheckProgress()
|
||||
{
|
||||
if (this.System.From.Map == Map.Malas && this.System.From.InRange(new Point3D(2024, 1240, -90), 3))
|
||||
this.Complete();
|
||||
}
|
||||
|
||||
public override void OnComplete()
|
||||
{
|
||||
this.System.AddObjective(new FindMaabusCorpseObjective());
|
||||
}
|
||||
}
|
||||
|
||||
public class FindMaabusCorpseObjective : QuestObjective
|
||||
{
|
||||
public FindMaabusCorpseObjective()
|
||||
{
|
||||
}
|
||||
|
||||
public override object Message
|
||||
{
|
||||
get
|
||||
{
|
||||
/* This is the tomb of Maabus. Enter within and find
|
||||
* the corpse of the ancient necromancer.
|
||||
*/
|
||||
return 1061142;
|
||||
}
|
||||
}
|
||||
public override void CheckProgress()
|
||||
{
|
||||
if (this.System.From.Map == Map.Malas && this.System.From.InRange(new Point3D(2024, 1223, -90), 3))
|
||||
this.Complete();
|
||||
}
|
||||
|
||||
public override void OnComplete()
|
||||
{
|
||||
this.System.AddObjective(new AnimateMaabusCorpseObjective());
|
||||
}
|
||||
}
|
||||
|
||||
public class FindCityOfLightObjective : QuestObjective
|
||||
{
|
||||
public FindCityOfLightObjective()
|
||||
{
|
||||
}
|
||||
|
||||
public override object Message
|
||||
{
|
||||
get
|
||||
{
|
||||
/* Use the teleporter near Mardoth to be transported
|
||||
* to the Paladin City of Light.
|
||||
*/
|
||||
return 1060108;
|
||||
}
|
||||
}
|
||||
public override void CheckProgress()
|
||||
{
|
||||
if (this.System.From.Map == Map.Malas && this.System.From.InRange(new Point3D(1076, 519, -90), 5))
|
||||
this.Complete();
|
||||
}
|
||||
|
||||
public override void OnComplete()
|
||||
{
|
||||
this.System.AddObjective(new FindVaultOfSecretsObjective());
|
||||
}
|
||||
}
|
||||
|
||||
public class FindVaultOfSecretsObjective : QuestObjective
|
||||
{
|
||||
private static readonly QuestItemInfo[] m_Info = new QuestItemInfo[]
|
||||
{
|
||||
new QuestItemInfo(1023676, 3679)// glowing rune
|
||||
};
|
||||
public FindVaultOfSecretsObjective()
|
||||
{
|
||||
}
|
||||
|
||||
public override object Message
|
||||
{
|
||||
get
|
||||
{
|
||||
/* Follow the road paved with glowing runes to
|
||||
* find the Vault of Secrets. Be careful not
|
||||
* to give yourself away as a Necromancer while
|
||||
* in the city.
|
||||
*/
|
||||
return 1060109;
|
||||
}
|
||||
}
|
||||
public override QuestItemInfo[] Info
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_Info;
|
||||
}
|
||||
}
|
||||
public override void CheckProgress()
|
||||
{
|
||||
if (this.System.From.Map == Map.Malas && this.System.From.InRange(new Point3D(1072, 455, -90), 1))
|
||||
this.Complete();
|
||||
}
|
||||
|
||||
public override void OnComplete()
|
||||
{
|
||||
this.System.AddConversation(new VaultOfSecretsConversation());
|
||||
}
|
||||
}
|
||||
|
||||
public class FetchAbraxusScrollObjective : QuestObjective
|
||||
{
|
||||
public FetchAbraxusScrollObjective()
|
||||
{
|
||||
}
|
||||
|
||||
public override object Message
|
||||
{
|
||||
get
|
||||
{
|
||||
// <a href="?ForceTopic127">Summon your Horde Minion familiar</a> to fetch the scroll for you.
|
||||
return 1060196;
|
||||
}
|
||||
}
|
||||
public override void CheckProgress()
|
||||
{
|
||||
if (this.System.From.Map == Map.Malas && this.System.From.InRange(new Point3D(1076, 450, -84), 5))
|
||||
{
|
||||
HordeMinionFamiliar hmf = Spells.Necromancy.SummonFamiliarSpell.Table[this.System.From] as HordeMinionFamiliar;
|
||||
|
||||
if (hmf != null && hmf.InRange(this.System.From, 5) && !hmf.QuestOverride)
|
||||
{
|
||||
this.System.From.SendLocalizedMessage(1060113); // You instinctively will your familiar to fetch the scroll for you.
|
||||
//hmf.TargetLocation = new Point2D(1076, 450);
|
||||
|
||||
if (hmf.AIObject != null)
|
||||
{
|
||||
hmf.CurrentSpeed = .2;
|
||||
hmf.QuestOverride = true;
|
||||
hmf.AIObject.MoveTo(new Point3D(1076, 450, -89), false, 0);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnComplete()
|
||||
{
|
||||
this.System.AddObjective(new RetrieveAbraxusScrollObjective());
|
||||
}
|
||||
}
|
||||
|
||||
public class RetrieveAbraxusScrollObjective : QuestObjective
|
||||
{
|
||||
public RetrieveAbraxusScrollObjective()
|
||||
{
|
||||
}
|
||||
|
||||
public override object Message
|
||||
{
|
||||
get
|
||||
{
|
||||
/* Double click your Horde Minion to open his pack and retrieve
|
||||
* the Scroll of Abraxus that he looted for you.
|
||||
*/
|
||||
return 1060199;
|
||||
}
|
||||
}
|
||||
public override void OnComplete()
|
||||
{
|
||||
this.System.AddConversation(new ReadAbraxusScrollConversation());
|
||||
}
|
||||
}
|
||||
|
||||
public class ReadAbraxusScrollObjective : QuestObjective
|
||||
{
|
||||
public ReadAbraxusScrollObjective()
|
||||
{
|
||||
}
|
||||
|
||||
public override object Message
|
||||
{
|
||||
get
|
||||
{
|
||||
/* Find the Crystal Cave password by reading (double click)
|
||||
* the golden scroll entitled "Scroll of Abraxus" that you
|
||||
* got from your familiar..
|
||||
*/
|
||||
return 1060125;
|
||||
}
|
||||
}
|
||||
public override void OnComplete()
|
||||
{
|
||||
this.System.AddObjective(new ReturnToCrystalCaveObjective());
|
||||
}
|
||||
}
|
||||
|
||||
public class ReturnToCrystalCaveObjective : QuestObjective
|
||||
{
|
||||
private static readonly QuestItemInfo[] m_Info = new QuestItemInfo[]
|
||||
{
|
||||
new QuestItemInfo(1026153, 6178)// teleporter
|
||||
};
|
||||
public ReturnToCrystalCaveObjective()
|
||||
{
|
||||
}
|
||||
|
||||
public override object Message
|
||||
{
|
||||
get
|
||||
{
|
||||
/* Now that you have the password, return to the Crystal Cave
|
||||
* to speak with the guard there. Use the teleporter outside
|
||||
* of the vault to get there if necessary.
|
||||
*/
|
||||
return 1060115;
|
||||
}
|
||||
}
|
||||
public override QuestItemInfo[] Info
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_Info;
|
||||
}
|
||||
}
|
||||
public override void OnComplete()
|
||||
{
|
||||
this.System.AddObjective(new SpeakCavePasswordObjective());
|
||||
}
|
||||
}
|
||||
|
||||
public class SpeakCavePasswordObjective : QuestObjective
|
||||
{
|
||||
public SpeakCavePasswordObjective()
|
||||
{
|
||||
}
|
||||
|
||||
public override object Message
|
||||
{
|
||||
get
|
||||
{
|
||||
/* Speak the secret word that you read in the scroll
|
||||
* stolen from the Vault to Horus the guard, using
|
||||
* his <a href="?ForceTopic90">context menu</a>.
|
||||
*/
|
||||
return 1060117;
|
||||
}
|
||||
}
|
||||
public override void OnComplete()
|
||||
{
|
||||
this.System.AddConversation(new SecondHorusConversation());
|
||||
}
|
||||
}
|
||||
|
||||
public class FindCallingScrollObjective : QuestObjective
|
||||
{
|
||||
private int m_SkitteringHoppersKilled;
|
||||
private bool m_HealConversationShown;
|
||||
private bool m_SkitteringHoppersDisposed;
|
||||
public FindCallingScrollObjective()
|
||||
{
|
||||
}
|
||||
|
||||
public override object Message
|
||||
{
|
||||
get
|
||||
{
|
||||
/* Enter the Crystal Cave and find the Scroll of Calling.
|
||||
* The barrier will now allow you to pass.
|
||||
*/
|
||||
return 1060119;
|
||||
}
|
||||
}
|
||||
public override bool IgnoreYoungProtection(Mobile from)
|
||||
{
|
||||
return !this.m_SkitteringHoppersDisposed && from is SkitteringHopper;
|
||||
}
|
||||
|
||||
public override bool GetKillEvent(BaseCreature creature, Container corpse)
|
||||
{
|
||||
return !this.m_SkitteringHoppersDisposed;
|
||||
}
|
||||
|
||||
public override void OnKill(BaseCreature creature, Container corpse)
|
||||
{
|
||||
if (creature is SkitteringHopper)
|
||||
{
|
||||
if (!this.m_HealConversationShown)
|
||||
{
|
||||
this.m_HealConversationShown = true;
|
||||
this.System.AddConversation(new HealConversation());
|
||||
}
|
||||
|
||||
if (++this.m_SkitteringHoppersKilled >= 5)
|
||||
{
|
||||
this.m_SkitteringHoppersDisposed = true;
|
||||
this.System.AddObjective(new FindHorusAboutRewardObjective());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnComplete()
|
||||
{
|
||||
this.System.AddObjective(new FindMardothAboutKronusObjective());
|
||||
}
|
||||
|
||||
public override void ChildDeserialize(GenericReader reader)
|
||||
{
|
||||
int version = reader.ReadEncodedInt();
|
||||
|
||||
this.m_SkitteringHoppersKilled = reader.ReadEncodedInt();
|
||||
this.m_HealConversationShown = reader.ReadBool();
|
||||
this.m_SkitteringHoppersDisposed = reader.ReadBool();
|
||||
}
|
||||
|
||||
public override void ChildSerialize(GenericWriter writer)
|
||||
{
|
||||
writer.WriteEncodedInt((int)0); // version
|
||||
|
||||
writer.WriteEncodedInt((int)this.m_SkitteringHoppersKilled);
|
||||
writer.Write((bool)this.m_HealConversationShown);
|
||||
writer.Write((bool)this.m_SkitteringHoppersDisposed);
|
||||
}
|
||||
}
|
||||
|
||||
public class FindHorusAboutRewardObjective : QuestObjective
|
||||
{
|
||||
public FindHorusAboutRewardObjective()
|
||||
{
|
||||
}
|
||||
|
||||
public override object Message
|
||||
{
|
||||
get
|
||||
{
|
||||
/* You have disposed of the creatures as Horus has asked.
|
||||
* See him on your way out of the Crystal Cave to claim your reward.
|
||||
*/
|
||||
return 1060126;
|
||||
}
|
||||
}
|
||||
public override void OnComplete()
|
||||
{
|
||||
this.System.AddConversation(new HorusRewardConversation());
|
||||
}
|
||||
}
|
||||
|
||||
public class FindMardothAboutKronusObjective : QuestObjective
|
||||
{
|
||||
public FindMardothAboutKronusObjective()
|
||||
{
|
||||
}
|
||||
|
||||
public override object Message
|
||||
{
|
||||
get
|
||||
{
|
||||
/* You have obtained the scroll of calling. See Mardoth
|
||||
* for further instructions.
|
||||
*/
|
||||
return 1060127;
|
||||
}
|
||||
}
|
||||
public override void OnComplete()
|
||||
{
|
||||
this.System.AddConversation(new MardothKronusConversation());
|
||||
}
|
||||
}
|
||||
|
||||
public class FindWellOfTearsObjective : QuestObjective
|
||||
{
|
||||
private static readonly Rectangle2D m_WellOfTearsArea = new Rectangle2D(2080, 1346, 10, 10);
|
||||
private bool m_Inside;
|
||||
public FindWellOfTearsObjective()
|
||||
{
|
||||
}
|
||||
|
||||
public override object Message
|
||||
{
|
||||
get
|
||||
{
|
||||
/* Follow the red lanterns to the Well of Tears where
|
||||
* you will perform the calling of Kronus.
|
||||
*/
|
||||
return 1060128;
|
||||
}
|
||||
}
|
||||
public override void CheckProgress()
|
||||
{
|
||||
if (this.System.From.Map == Map.Malas && m_WellOfTearsArea.Contains(this.System.From.Location))
|
||||
{
|
||||
if (DarkTidesQuest.HasLostCallingScroll(this.System.From))
|
||||
{
|
||||
if (!this.m_Inside)
|
||||
this.System.AddConversation(new LostCallingScrollConversation(false));
|
||||
}
|
||||
else
|
||||
{
|
||||
this.Complete();
|
||||
}
|
||||
|
||||
this.m_Inside = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
this.m_Inside = false;
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnComplete()
|
||||
{
|
||||
this.System.AddObjective(new UseCallingScrollObjective());
|
||||
}
|
||||
}
|
||||
|
||||
public class UseCallingScrollObjective : QuestObjective
|
||||
{
|
||||
public UseCallingScrollObjective()
|
||||
{
|
||||
}
|
||||
|
||||
public override object Message
|
||||
{
|
||||
get
|
||||
{
|
||||
/* Use the Scroll of Calling (double click) near the
|
||||
* Well of Tears to charge the waters for the arrival
|
||||
* of Kronus.
|
||||
*/
|
||||
return 1060130;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class FindMardothEndObjective : QuestObjective
|
||||
{
|
||||
private bool m_Victory;
|
||||
public FindMardothEndObjective(bool victory)
|
||||
{
|
||||
this.m_Victory = victory;
|
||||
}
|
||||
|
||||
// Serialization
|
||||
public FindMardothEndObjective()
|
||||
{
|
||||
}
|
||||
|
||||
public override object Message
|
||||
{
|
||||
get
|
||||
{
|
||||
if (this.m_Victory)
|
||||
{
|
||||
/* Victory! You have done as Mardoth has asked of you.
|
||||
* Take as much of your foe's loot as you can carry
|
||||
* and return to Mardoth for your reward.
|
||||
*/
|
||||
return 1060131;
|
||||
}
|
||||
else
|
||||
{
|
||||
/* Although you were slain by the cowardly paladin,
|
||||
* you managed to complete the rite of calling as
|
||||
* instructed. Return to Mardoth.
|
||||
*/
|
||||
return 1060132;
|
||||
}
|
||||
}
|
||||
}
|
||||
public override void OnComplete()
|
||||
{
|
||||
this.System.AddConversation(new MardothEndConversation());
|
||||
}
|
||||
|
||||
public override void ChildDeserialize(GenericReader reader)
|
||||
{
|
||||
int version = reader.ReadEncodedInt();
|
||||
|
||||
this.m_Victory = reader.ReadBool();
|
||||
}
|
||||
|
||||
public override void ChildSerialize(GenericWriter writer)
|
||||
{
|
||||
writer.WriteEncodedInt((int)0); // version
|
||||
|
||||
writer.Write((bool)this.m_Victory);
|
||||
}
|
||||
}
|
||||
|
||||
public class FindBankObjective : QuestObjective
|
||||
{
|
||||
public FindBankObjective()
|
||||
{
|
||||
}
|
||||
|
||||
public override object Message
|
||||
{
|
||||
get
|
||||
{
|
||||
/* Use the enchanted sextant in your pack to locate
|
||||
* the nearest bank. Go there and speak with the
|
||||
* Banker.
|
||||
*/
|
||||
return 1060134;
|
||||
}
|
||||
}
|
||||
public override void CheckProgress()
|
||||
{
|
||||
if (this.System.From.Map == Map.Malas && this.System.From.InRange(new Point3D(2048, 1345, -84), 5))
|
||||
this.Complete();
|
||||
}
|
||||
|
||||
public override void OnComplete()
|
||||
{
|
||||
this.System.AddObjective(new CashBankCheckObjective());
|
||||
}
|
||||
}
|
||||
|
||||
public class CashBankCheckObjective : QuestObjective
|
||||
{
|
||||
public CashBankCheckObjective()
|
||||
{
|
||||
}
|
||||
|
||||
public override object Message
|
||||
{
|
||||
get
|
||||
{
|
||||
/* You have arrived at the Bank. <a href="?ForceTopic38">Open your bank box</a>
|
||||
* and then <a href="?ForceTopic86">cash the check</a> that Mardoth gave you.
|
||||
*/
|
||||
return 1060644;
|
||||
}
|
||||
}
|
||||
public override void OnComplete()
|
||||
{
|
||||
this.System.AddConversation(new BankerConversation());
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user