Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
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287
Scripts/Quests/AmbitiousSolenQueen/Conversations.cs
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287
Scripts/Quests/AmbitiousSolenQueen/Conversations.cs
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using System;
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namespace Server.Engines.Quests.Ambitious
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{
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public class DontOfferConversation : QuestConversation
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{
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public DontOfferConversation()
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{
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}
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public override object Message
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{
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get
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{
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/* <I>The Solen queen considers you for a moment then says,</I><BR><BR>
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*
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* Hmmm... I could perhaps benefit from your assistance, but you seem to be
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* busy with another task at the moment. Return to me when you complete whatever
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* it is that you're working on and maybe I can still put you to good use.
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*/
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return 1054059;
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}
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}
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public override bool Logged
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{
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get
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{
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return false;
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}
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}
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}
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public class AcceptConversation : QuestConversation
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{
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public AcceptConversation()
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{
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}
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public override object Message
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{
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get
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{
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/* <I>The Solen queen smiles as you decide to help her.</I><BR><BR>
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*
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* Excellent. We'll worry about the zoogi fungus later - start by eliminating
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* 5 queens from my colony.<BR><BR>That part's important, by the way; they must
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* be queens from my colony. Killing queens from the other solen colony does
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* little to help me become Matriarch of this colony and will not count
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* toward your task.<BR><BR>
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*
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* Oh, and none of those nasty infiltrator queens either. They perform a necessary
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* duty, I suppose, spying on the other colony. I fail to see why that couldn't be
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* left totally to the warriors, though. Nevertheless, they do not count as well.<BR><BR>
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*
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* Very well. Carry on. I'll be waiting for your return.
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*/
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return 1054061;
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}
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}
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public override void OnRead()
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{
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this.System.AddObjective(new KillQueensObjective());
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}
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}
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public class DuringKillQueensConversation : QuestConversation
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{
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public DuringKillQueensConversation()
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{
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}
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public override object Message
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{
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get
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{
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/* <I>The Solen queen looks up as you approach.</I><BR><BR>
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*
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* You're back, but you have not yet eliminated 5 queens from my colony.
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* Return when you have completed this task.<BR><BR>
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*
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* Remember, by the way, that queens from the other solen colony and
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* infiltrator queens do not count toward your task.<BR><BR>
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*
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* Very well. Carry on. I'll be waiting for your return.
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*/
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return 1054066;
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}
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}
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public override bool Logged
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{
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get
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{
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return false;
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}
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}
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}
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public class GatherFungiConversation : QuestConversation
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{
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public GatherFungiConversation()
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{
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}
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public override object Message
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{
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get
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{
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/* <I>The Solen queen looks pleased to see you.</I><BR><BR>
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*
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* Splendid! You've done quite well in reducing my competition to become
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* the next Matriarch. Now I must ask that you gather some zoogi fungus for me.
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* I must practice processing it into powder of translocation.<BR><BR>
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*
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* I believe the amount we agreed upon earlier was 50. Please return when
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* you have that amount and then give them to me.<BR><BR>
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*
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* Farewell for now.
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*/
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return 1054068;
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}
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}
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public override void OnRead()
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{
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this.System.AddObjective(new GatherFungiObjective());
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}
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}
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public class DuringFungiGatheringConversation : QuestConversation
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{
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public DuringFungiGatheringConversation()
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{
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}
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public override object Message
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{
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get
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{
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/* <I>The Solen queen looks up as you approach.</I><BR><BR>
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*
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* Do you have the zoogi fungus?<BR><BR>
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*
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* If so, give them to me. Otherwise, go gather some and then return to me.
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*/
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return 1054070;
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}
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}
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public override bool Logged
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{
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get
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{
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return false;
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}
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}
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}
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public class EndConversation : QuestConversation
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{
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public EndConversation()
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{
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}
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public override object Message
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{
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get
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{
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/* <I>The Solen queen smiles as she takes the zoogi fungus from you.</I><BR><BR>
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*
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* Wonderful! I greatly appreciate your help with these tasks. My plans are beginning
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* to take shape ensuring that I will be the next Matriarch. But there is still
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* much to be done until then.<BR><BR>
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*
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* You've done what I've asked of you and for that I thank you. Please accept this
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* bag of sending and some powder of translocation as a reward. Oh, and I suppose
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* I should give you some gold as well. Yes, yes. Of course.
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*/
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return 1054073;
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}
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}
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public override void OnRead()
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{
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bool bagOfSending = true;
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bool powderOfTranslocation = true;
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bool gold = true;
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AmbitiousQueenQuest.GiveRewardTo(this.System.From, ref bagOfSending, ref powderOfTranslocation, ref gold);
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if (!bagOfSending && !powderOfTranslocation && !gold)
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{
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this.System.Complete();
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}
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else
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{
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this.System.AddConversation(new FullBackpackConversation(true, bagOfSending, powderOfTranslocation, gold));
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}
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}
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}
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public class FullBackpackConversation : QuestConversation
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{
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private readonly bool m_Logged;
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private bool m_BagOfSending;
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private bool m_PowderOfTranslocation;
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private bool m_Gold;
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public FullBackpackConversation(bool logged, bool bagOfSending, bool powderOfTranslocation, bool gold)
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{
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this.m_Logged = logged;
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this.m_BagOfSending = bagOfSending;
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this.m_PowderOfTranslocation = powderOfTranslocation;
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this.m_Gold = gold;
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}
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public FullBackpackConversation()
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{
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this.m_Logged = true;
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}
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public override object Message
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{
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get
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{
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/* <I>The Solen queen looks at you with a smile.</I><BR><BR>
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*
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* While I'd like to finish conducting our business, it seems that you're a
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* bit overloaded with equipment at the moment.<BR><BR>
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*
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* Perhaps you should free some room in your backpack before we proceed.
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*/
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return 1054077;
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}
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}
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public override bool Logged
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{
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get
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{
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return this.m_Logged;
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}
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}
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public override void OnRead()
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{
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if (this.m_Logged)
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this.System.AddObjective(new GetRewardObjective(this.m_BagOfSending, this.m_PowderOfTranslocation, this.m_Gold));
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}
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public override void ChildDeserialize(GenericReader reader)
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{
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int version = reader.ReadEncodedInt();
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this.m_BagOfSending = reader.ReadBool();
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this.m_PowderOfTranslocation = reader.ReadBool();
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this.m_Gold = reader.ReadBool();
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}
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public override void ChildSerialize(GenericWriter writer)
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{
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writer.WriteEncodedInt((int)0); // version
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writer.Write((bool)this.m_BagOfSending);
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writer.Write((bool)this.m_PowderOfTranslocation);
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writer.Write((bool)this.m_Gold);
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}
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}
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public class End2Conversation : QuestConversation
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{
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public End2Conversation()
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{
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}
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public override object Message
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{
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get
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{
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/* <I>The Solen queen looks up as you approach.</I><BR><BR>
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*
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* Ah good, you've returned. I will conclude our business by giving you any
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* remaining rewards I owe you for aiding me.
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*/
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return 1054078;
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}
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}
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public override void OnRead()
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{
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this.System.Complete();
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}
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}
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}
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