Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
179
Scripts/Quests/AmbitiousSolenQueen/AmbitiousQueenQuest.cs
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179
Scripts/Quests/AmbitiousSolenQueen/AmbitiousQueenQuest.cs
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@@ -0,0 +1,179 @@
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using System;
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using Server.Items;
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using Server.Mobiles;
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namespace Server.Engines.Quests.Ambitious
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{
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public class AmbitiousQueenQuest : QuestSystem
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{
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private static readonly Type[] m_TypeReferenceTable = new Type[]
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{
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typeof(Ambitious.DontOfferConversation),
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typeof(Ambitious.AcceptConversation),
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typeof(Ambitious.DuringKillQueensConversation),
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typeof(Ambitious.GatherFungiConversation),
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typeof(Ambitious.DuringFungiGatheringConversation),
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typeof(Ambitious.EndConversation),
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typeof(Ambitious.FullBackpackConversation),
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typeof(Ambitious.End2Conversation),
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typeof(Ambitious.KillQueensObjective),
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typeof(Ambitious.ReturnAfterKillsObjective),
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typeof(Ambitious.GatherFungiObjective),
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typeof(Ambitious.GetRewardObjective)
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};
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private bool m_RedSolen;
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public AmbitiousQueenQuest(PlayerMobile from, bool redSolen)
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: base(from)
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{
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this.m_RedSolen = redSolen;
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}
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// Serialization
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public AmbitiousQueenQuest()
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{
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}
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public override Type[] TypeReferenceTable
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{
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get
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{
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return m_TypeReferenceTable;
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}
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}
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public override object Name
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{
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get
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{
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// Ambitious Solen Queen Quest
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return 1054146;
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}
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}
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public override object OfferMessage
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{
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get
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{
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/* <I>The Solen queen considers you eagerly for a moment then says,</I><BR><BR>
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*
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* Yes. Yes, I think you could be of use. Normally, of course, I would handle
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* these things on my own, but these are busy times. Much to do, much to do.
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* And besides, if I am to one day become the Matriarch, then it will be good to
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* have experience trusting others to carry out various tasks for me. Yes.<BR><BR>
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*
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* That is my plan, you see - I will become the next Matriarch. Our current
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* Matriarch is fine and all, but she won't be around forever. And when she steps
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* down, I intend to be the next in line. Ruling others is my destiny, you see.<BR><BR>
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*
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* What I ask of you is quite simple. First, I need you to remove some of the
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* - well - competition, I suppose. Though I dare say most are hardly competent to
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* live up to such a title. I'm referring to the other queens of this colony,
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* of course. My dear sisters, so to speak. If you could remove 5 of them, I would
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* be most pleased. *sighs* By remove, I mean kill them. Don't make that face
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* at me - this is how things work in a proper society, and ours has been more proper
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* than most since the dawn of time. It's them or me, and whenever I give it
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* any thought, I'm quite sure I'd prefer it to be them.<BR><BR>
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*
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* I also need you to gather some zoogi fungus for me - 50 should do the trick.<BR><BR>
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*
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* Will you accept my offer?
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*/
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return 1054060;
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}
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}
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public override TimeSpan RestartDelay
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{
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get
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{
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return TimeSpan.Zero;
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}
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}
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public override bool IsTutorial
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{
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get
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{
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return false;
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}
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}
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public override int Picture
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{
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get
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{
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return 0x15C9;
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}
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}
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public bool RedSolen
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{
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get
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{
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return this.m_RedSolen;
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}
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}
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public static void GiveRewardTo(PlayerMobile player, ref bool bagOfSending, ref bool powderOfTranslocation, ref bool gold)
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{
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if (bagOfSending)
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{
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Item reward = new BagOfSending();
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if (player.PlaceInBackpack(reward))
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{
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player.SendLocalizedMessage(1054074, "", 0x59); // You have been given a bag of sending.
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bagOfSending = false;
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}
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else
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{
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reward.Delete();
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}
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}
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if (powderOfTranslocation)
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{
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Item reward = new PowderOfTranslocation(Utility.RandomMinMax(10, 12));
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if (player.PlaceInBackpack(reward))
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{
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player.SendLocalizedMessage(1054075, "", 0x59); // You have been given some powder of translocation.
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powderOfTranslocation = false;
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}
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else
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{
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reward.Delete();
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}
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}
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if (gold)
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{
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Item reward = new Gold(Utility.RandomMinMax(250, 350));
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if (player.PlaceInBackpack(reward))
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{
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player.SendLocalizedMessage(1054076, "", 0x59); // You have been given some gold.
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gold = false;
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}
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else
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{
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reward.Delete();
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}
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}
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}
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public override void ChildDeserialize(GenericReader reader)
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{
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int version = reader.ReadEncodedInt();
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this.m_RedSolen = reader.ReadBool();
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}
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public override void ChildSerialize(GenericWriter writer)
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{
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writer.WriteEncodedInt((int)0); // version
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writer.Write((bool)this.m_RedSolen);
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}
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public override void Accept()
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{
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base.Accept();
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this.AddConversation(new AcceptConversation());
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}
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}
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}
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287
Scripts/Quests/AmbitiousSolenQueen/Conversations.cs
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287
Scripts/Quests/AmbitiousSolenQueen/Conversations.cs
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@@ -0,0 +1,287 @@
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using System;
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namespace Server.Engines.Quests.Ambitious
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{
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public class DontOfferConversation : QuestConversation
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{
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public DontOfferConversation()
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{
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}
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public override object Message
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{
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get
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{
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/* <I>The Solen queen considers you for a moment then says,</I><BR><BR>
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*
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* Hmmm... I could perhaps benefit from your assistance, but you seem to be
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* busy with another task at the moment. Return to me when you complete whatever
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* it is that you're working on and maybe I can still put you to good use.
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*/
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return 1054059;
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}
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}
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public override bool Logged
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{
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get
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{
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return false;
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}
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}
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}
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public class AcceptConversation : QuestConversation
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{
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public AcceptConversation()
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{
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}
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public override object Message
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{
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get
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{
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/* <I>The Solen queen smiles as you decide to help her.</I><BR><BR>
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*
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* Excellent. We'll worry about the zoogi fungus later - start by eliminating
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* 5 queens from my colony.<BR><BR>That part's important, by the way; they must
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* be queens from my colony. Killing queens from the other solen colony does
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* little to help me become Matriarch of this colony and will not count
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* toward your task.<BR><BR>
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*
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* Oh, and none of those nasty infiltrator queens either. They perform a necessary
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* duty, I suppose, spying on the other colony. I fail to see why that couldn't be
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* left totally to the warriors, though. Nevertheless, they do not count as well.<BR><BR>
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*
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* Very well. Carry on. I'll be waiting for your return.
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*/
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return 1054061;
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}
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}
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public override void OnRead()
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{
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this.System.AddObjective(new KillQueensObjective());
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}
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}
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public class DuringKillQueensConversation : QuestConversation
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{
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public DuringKillQueensConversation()
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{
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}
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public override object Message
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{
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get
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{
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/* <I>The Solen queen looks up as you approach.</I><BR><BR>
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*
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* You're back, but you have not yet eliminated 5 queens from my colony.
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* Return when you have completed this task.<BR><BR>
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*
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* Remember, by the way, that queens from the other solen colony and
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* infiltrator queens do not count toward your task.<BR><BR>
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*
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* Very well. Carry on. I'll be waiting for your return.
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*/
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return 1054066;
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}
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}
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public override bool Logged
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{
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get
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{
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return false;
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}
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}
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}
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public class GatherFungiConversation : QuestConversation
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{
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public GatherFungiConversation()
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{
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}
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public override object Message
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{
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get
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{
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/* <I>The Solen queen looks pleased to see you.</I><BR><BR>
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*
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* Splendid! You've done quite well in reducing my competition to become
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* the next Matriarch. Now I must ask that you gather some zoogi fungus for me.
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* I must practice processing it into powder of translocation.<BR><BR>
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*
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* I believe the amount we agreed upon earlier was 50. Please return when
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* you have that amount and then give them to me.<BR><BR>
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*
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* Farewell for now.
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*/
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return 1054068;
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}
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}
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public override void OnRead()
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{
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this.System.AddObjective(new GatherFungiObjective());
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}
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}
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public class DuringFungiGatheringConversation : QuestConversation
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{
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public DuringFungiGatheringConversation()
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{
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}
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public override object Message
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{
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get
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{
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/* <I>The Solen queen looks up as you approach.</I><BR><BR>
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*
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* Do you have the zoogi fungus?<BR><BR>
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*
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* If so, give them to me. Otherwise, go gather some and then return to me.
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*/
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return 1054070;
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}
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}
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public override bool Logged
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{
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get
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{
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return false;
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}
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}
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}
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public class EndConversation : QuestConversation
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{
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public EndConversation()
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{
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}
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public override object Message
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{
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get
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{
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/* <I>The Solen queen smiles as she takes the zoogi fungus from you.</I><BR><BR>
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*
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* Wonderful! I greatly appreciate your help with these tasks. My plans are beginning
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* to take shape ensuring that I will be the next Matriarch. But there is still
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* much to be done until then.<BR><BR>
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*
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* You've done what I've asked of you and for that I thank you. Please accept this
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* bag of sending and some powder of translocation as a reward. Oh, and I suppose
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* I should give you some gold as well. Yes, yes. Of course.
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*/
|
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return 1054073;
|
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}
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}
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public override void OnRead()
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{
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bool bagOfSending = true;
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bool powderOfTranslocation = true;
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bool gold = true;
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AmbitiousQueenQuest.GiveRewardTo(this.System.From, ref bagOfSending, ref powderOfTranslocation, ref gold);
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if (!bagOfSending && !powderOfTranslocation && !gold)
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{
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this.System.Complete();
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}
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else
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{
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this.System.AddConversation(new FullBackpackConversation(true, bagOfSending, powderOfTranslocation, gold));
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}
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}
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}
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public class FullBackpackConversation : QuestConversation
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{
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private readonly bool m_Logged;
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private bool m_BagOfSending;
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private bool m_PowderOfTranslocation;
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private bool m_Gold;
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||||
public FullBackpackConversation(bool logged, bool bagOfSending, bool powderOfTranslocation, bool gold)
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||||
{
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||||
this.m_Logged = logged;
|
||||
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||||
this.m_BagOfSending = bagOfSending;
|
||||
this.m_PowderOfTranslocation = powderOfTranslocation;
|
||||
this.m_Gold = gold;
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||||
}
|
||||
|
||||
public FullBackpackConversation()
|
||||
{
|
||||
this.m_Logged = true;
|
||||
}
|
||||
|
||||
public override object Message
|
||||
{
|
||||
get
|
||||
{
|
||||
/* <I>The Solen queen looks at you with a smile.</I><BR><BR>
|
||||
*
|
||||
* While I'd like to finish conducting our business, it seems that you're a
|
||||
* bit overloaded with equipment at the moment.<BR><BR>
|
||||
*
|
||||
* Perhaps you should free some room in your backpack before we proceed.
|
||||
*/
|
||||
return 1054077;
|
||||
}
|
||||
}
|
||||
public override bool Logged
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.m_Logged;
|
||||
}
|
||||
}
|
||||
public override void OnRead()
|
||||
{
|
||||
if (this.m_Logged)
|
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this.System.AddObjective(new GetRewardObjective(this.m_BagOfSending, this.m_PowderOfTranslocation, this.m_Gold));
|
||||
}
|
||||
|
||||
public override void ChildDeserialize(GenericReader reader)
|
||||
{
|
||||
int version = reader.ReadEncodedInt();
|
||||
|
||||
this.m_BagOfSending = reader.ReadBool();
|
||||
this.m_PowderOfTranslocation = reader.ReadBool();
|
||||
this.m_Gold = reader.ReadBool();
|
||||
}
|
||||
|
||||
public override void ChildSerialize(GenericWriter writer)
|
||||
{
|
||||
writer.WriteEncodedInt((int)0); // version
|
||||
|
||||
writer.Write((bool)this.m_BagOfSending);
|
||||
writer.Write((bool)this.m_PowderOfTranslocation);
|
||||
writer.Write((bool)this.m_Gold);
|
||||
}
|
||||
}
|
||||
|
||||
public class End2Conversation : QuestConversation
|
||||
{
|
||||
public End2Conversation()
|
||||
{
|
||||
}
|
||||
|
||||
public override object Message
|
||||
{
|
||||
get
|
||||
{
|
||||
/* <I>The Solen queen looks up as you approach.</I><BR><BR>
|
||||
*
|
||||
* Ah good, you've returned. I will conclude our business by giving you any
|
||||
* remaining rewards I owe you for aiding me.
|
||||
*/
|
||||
return 1054078;
|
||||
}
|
||||
}
|
||||
public override void OnRead()
|
||||
{
|
||||
this.System.Complete();
|
||||
}
|
||||
}
|
||||
}
|
||||
203
Scripts/Quests/AmbitiousSolenQueen/Objectives.cs
Normal file
203
Scripts/Quests/AmbitiousSolenQueen/Objectives.cs
Normal file
@@ -0,0 +1,203 @@
|
||||
using System;
|
||||
using Server.Items;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Engines.Quests.Ambitious
|
||||
{
|
||||
public class KillQueensObjective : QuestObjective
|
||||
{
|
||||
public KillQueensObjective()
|
||||
{
|
||||
}
|
||||
|
||||
public override object Message
|
||||
{
|
||||
get
|
||||
{
|
||||
// Kill 5 red/black solen queens.
|
||||
return ((AmbitiousQueenQuest)this.System).RedSolen ? 1054062 : 1054063;
|
||||
}
|
||||
}
|
||||
public override int MaxProgress
|
||||
{
|
||||
get
|
||||
{
|
||||
return 5;
|
||||
}
|
||||
}
|
||||
public override void RenderProgress(BaseQuestGump gump)
|
||||
{
|
||||
if (!this.Completed)
|
||||
{
|
||||
// Red/Black Solen Queens killed:
|
||||
gump.AddHtmlLocalized(70, 260, 270, 100, ((AmbitiousQueenQuest)this.System).RedSolen ? 1054064 : 1054065, BaseQuestGump.Blue, false, false);
|
||||
gump.AddLabel(70, 280, 0x64, this.CurProgress.ToString());
|
||||
gump.AddLabel(100, 280, 0x64, "/");
|
||||
gump.AddLabel(130, 280, 0x64, this.MaxProgress.ToString());
|
||||
}
|
||||
else
|
||||
{
|
||||
base.RenderProgress(gump);
|
||||
}
|
||||
}
|
||||
|
||||
public override bool IgnoreYoungProtection(Mobile from)
|
||||
{
|
||||
if (this.Completed)
|
||||
return false;
|
||||
|
||||
bool redSolen = ((AmbitiousQueenQuest)this.System).RedSolen;
|
||||
|
||||
if (redSolen)
|
||||
return from is RedSolenQueen;
|
||||
else
|
||||
return from is BlackSolenQueen;
|
||||
}
|
||||
|
||||
public override void OnKill(BaseCreature creature, Container corpse)
|
||||
{
|
||||
bool redSolen = ((AmbitiousQueenQuest)this.System).RedSolen;
|
||||
|
||||
if (redSolen)
|
||||
{
|
||||
if (creature is RedSolenQueen)
|
||||
this.CurProgress++;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (creature is BlackSolenQueen)
|
||||
this.CurProgress++;
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnComplete()
|
||||
{
|
||||
this.System.AddObjective(new ReturnAfterKillsObjective());
|
||||
}
|
||||
}
|
||||
|
||||
public class ReturnAfterKillsObjective : QuestObjective
|
||||
{
|
||||
public ReturnAfterKillsObjective()
|
||||
{
|
||||
}
|
||||
|
||||
public override object Message
|
||||
{
|
||||
get
|
||||
{
|
||||
/* You've completed your task of slaying solen queens. Return to
|
||||
* the ambitious queen who asked for your help.
|
||||
*/
|
||||
return 1054067;
|
||||
}
|
||||
}
|
||||
public override void OnComplete()
|
||||
{
|
||||
this.System.AddConversation(new GatherFungiConversation());
|
||||
}
|
||||
}
|
||||
|
||||
public class GatherFungiObjective : QuestObjective
|
||||
{
|
||||
public GatherFungiObjective()
|
||||
{
|
||||
}
|
||||
|
||||
public override object Message
|
||||
{
|
||||
get
|
||||
{
|
||||
/* Gather zoogi fungus until you have 50 of them, then give them
|
||||
* to the ambitious queen you are helping.
|
||||
*/
|
||||
return 1054069;
|
||||
}
|
||||
}
|
||||
public override void OnComplete()
|
||||
{
|
||||
this.System.AddConversation(new EndConversation());
|
||||
}
|
||||
}
|
||||
|
||||
public class GetRewardObjective : QuestObjective
|
||||
{
|
||||
private bool m_BagOfSending;
|
||||
private bool m_PowderOfTranslocation;
|
||||
private bool m_Gold;
|
||||
public GetRewardObjective(bool bagOfSending, bool powderOfTranslocation, bool gold)
|
||||
{
|
||||
this.m_BagOfSending = bagOfSending;
|
||||
this.m_PowderOfTranslocation = powderOfTranslocation;
|
||||
this.m_Gold = gold;
|
||||
}
|
||||
|
||||
public GetRewardObjective()
|
||||
{
|
||||
}
|
||||
|
||||
public override object Message
|
||||
{
|
||||
get
|
||||
{
|
||||
// Return to the ambitious solen queen for your reward.
|
||||
return 1054148;
|
||||
}
|
||||
}
|
||||
public bool BagOfSending
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.m_BagOfSending;
|
||||
}
|
||||
set
|
||||
{
|
||||
this.m_BagOfSending = value;
|
||||
}
|
||||
}
|
||||
public bool PowderOfTranslocation
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.m_PowderOfTranslocation;
|
||||
}
|
||||
set
|
||||
{
|
||||
this.m_PowderOfTranslocation = value;
|
||||
}
|
||||
}
|
||||
public bool Gold
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.m_Gold;
|
||||
}
|
||||
set
|
||||
{
|
||||
this.m_Gold = value;
|
||||
}
|
||||
}
|
||||
public override void OnComplete()
|
||||
{
|
||||
this.System.AddConversation(new End2Conversation());
|
||||
}
|
||||
|
||||
public override void ChildDeserialize(GenericReader reader)
|
||||
{
|
||||
int version = reader.ReadEncodedInt();
|
||||
|
||||
this.m_BagOfSending = reader.ReadBool();
|
||||
this.m_PowderOfTranslocation = reader.ReadBool();
|
||||
this.m_Gold = reader.ReadBool();
|
||||
}
|
||||
|
||||
public override void ChildSerialize(GenericWriter writer)
|
||||
{
|
||||
writer.WriteEncodedInt((int)0); // version
|
||||
|
||||
writer.Write((bool)this.m_BagOfSending);
|
||||
writer.Write((bool)this.m_PowderOfTranslocation);
|
||||
writer.Write((bool)this.m_Gold);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user