Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
353
Scripts/Multis/Boats/Plank.cs
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353
Scripts/Multis/Boats/Plank.cs
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@@ -0,0 +1,353 @@
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using System;
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using System.Collections.Generic;
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using Server;
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using Server.Multis;
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using Server.ContextMenus;
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using Server.Mobiles;
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namespace Server.Items
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{
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public enum PlankSide { Port, Starboard }
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public class Plank : Item, ILockable
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{
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private Timer m_CloseTimer;
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public Plank(BaseBoat boat, PlankSide side, uint keyValue)
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: base(0x3EB1 + (int)side)
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{
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Boat = boat;
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Side = side;
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KeyValue = keyValue;
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Locked = true;
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Movable = false;
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}
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public Plank(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);//version
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writer.Write(Boat);
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writer.Write((int)Side);
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writer.Write(Locked);
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writer.Write(KeyValue);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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switch (version)
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{
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case 0:
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{
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Boat = reader.ReadItem() as BaseBoat;
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Side = (PlankSide)reader.ReadInt();
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Locked = reader.ReadBool();
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KeyValue = reader.ReadUInt();
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if (Boat == null)
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Delete();
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break;
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}
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}
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if (IsOpen)
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{
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m_CloseTimer = new CloseTimer(this);
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m_CloseTimer.Start();
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public BaseBoat Boat { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public PlankSide Side { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public bool Locked { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public uint KeyValue { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public bool IsOpen { get { return ItemID == 0x3ED5 || ItemID == 0x3ED4 || ItemID == 0x3E84 || ItemID == 0x3E89; } }
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[CommandProperty(AccessLevel.GameMaster)]
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public bool Starboard { get { return Side == PlankSide.Starboard; } }
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public void SetFacing(Direction dir)
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{
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if (IsOpen)
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{
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switch (dir)
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{
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case Direction.North: ItemID = Starboard ? 0x3ED4 : 0x3ED5; break;
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case Direction.East: ItemID = Starboard ? 0x3E84 : 0x3E89; break;
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case Direction.South: ItemID = Starboard ? 0x3ED5 : 0x3ED4; break;
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case Direction.West: ItemID = Starboard ? 0x3E89 : 0x3E84; break;
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}
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}
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else
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{
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switch (dir)
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{
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case Direction.North: ItemID = Starboard ? 0x3EB2 : 0x3EB1; break;
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case Direction.East: ItemID = Starboard ? 0x3E85 : 0x3E8A; break;
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case Direction.South: ItemID = Starboard ? 0x3EB1 : 0x3EB2; break;
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case Direction.West: ItemID = Starboard ? 0x3E8A : 0x3E85; break;
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}
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}
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}
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public void Open()
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{
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if (IsOpen || Deleted)
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return;
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if (m_CloseTimer != null)
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m_CloseTimer.Stop();
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if (Locked)
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{
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m_CloseTimer = new CloseTimer(this);
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m_CloseTimer.Start();
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}
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switch (ItemID)
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{
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case 0x3EB1: ItemID = 0x3ED5; break;
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case 0x3E8A: ItemID = 0x3E89; break;
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case 0x3EB2: ItemID = 0x3ED4; break;
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case 0x3E85: ItemID = 0x3E84; break;
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}
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}
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public override bool OnMoveOver(Mobile from)
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{
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if (IsOpen)
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{
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if (from.Player && Boat != null && !Boat.Contains(from) && Locked) // If the plank is locked, no one can enter the ship from the outside.
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return false;
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if ((from.Player && (from.Direction & Direction.Running) != 0) || (Boat != null && !Boat.Contains(from)))
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return true;
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Map map = Map;
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if (map == null)
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return false;
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int rx = 0, ry = 0;
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if (ItemID == 0x3ED4)
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rx = 1;
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else if (ItemID == 0x3ED5)
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rx = -1;
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else if (ItemID == 0x3E84)
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ry = 1;
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else if (ItemID == 0x3E89)
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ry = -1;
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for (int i = 1; i <= 6; ++i)
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{
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int x = X + (i * rx);
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int y = Y + (i * ry);
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int z;
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for (int j = -8; j <= 8; ++j)
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{
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z = from.Z + j;
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if (map.CanFit(x, y, z, 16, false, false) && !Spells.SpellHelper.CheckMulti(new Point3D(x, y, z), map) && !Region.Find(new Point3D(x, y, z), map).IsPartOf(typeof(Factions.StrongholdRegion)))
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{
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if (i == 1 && j >= -2 && j <= 2)
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return true;
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from.Location = new Point3D(x, y, z);
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return false;
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}
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}
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z = map.GetAverageZ(x, y);
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if (map.CanFit(x, y, z, 16, false, false) && !Spells.SpellHelper.CheckMulti(new Point3D(x, y, z), map) && !Region.Find(new Point3D(x, y, z), map).IsPartOf(typeof(Factions.StrongholdRegion)))
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{
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if (i == 1)
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return true;
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from.Location = new Point3D(x, y, z);
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return false;
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}
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}
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return true;
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}
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else
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{
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return false;
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}
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}
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public bool CanClose()
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{
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Map map = Map;
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if (map == null || Deleted)
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return false;
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IPooledEnumerable eable = GetObjectsInRange(0);
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foreach (object o in eable)
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{
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if (o != this)
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{
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eable.Free();
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return false;
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}
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}
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eable.Free();
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return true;
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}
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public void Close()
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{
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if (!IsOpen || !CanClose() || Deleted)
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return;
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if (m_CloseTimer != null)
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m_CloseTimer.Stop();
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m_CloseTimer = null;
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switch (ItemID)
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{
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case 0x3ED5: ItemID = 0x3EB1; break;
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case 0x3E89: ItemID = 0x3E8A; break;
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case 0x3ED4: ItemID = 0x3EB2; break;
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case 0x3E84: ItemID = 0x3E85; break;
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}
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}
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public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
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{
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base.GetContextMenuEntries(from, list);
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if (!from.Alive && Boat.Contains(from))
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{
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list.Add(new PlanksContext(from, this));
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}
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}
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public class PlanksContext : ContextMenuEntry
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{
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private Plank m_Plank;
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private Mobile m_From;
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public PlanksContext(Mobile from, Plank plank) : base(6132, 10)
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{
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m_Plank = plank;
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m_From = from;
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}
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public override void OnClick()
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{
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m_Plank.OnDoubleClick(m_From);
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}
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}
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public override void OnDoubleClickDead(Mobile from)
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{
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OnDoubleClick(from);
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (Boat == null)
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return;
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Boat.Refresh();
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if (BaseBoat.IsDriving(from))
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{
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from.SendLocalizedMessage(1116610); // You can't do that while piloting a ship!
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return;
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}
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if (from.InRange(GetWorldLocation(), 8))
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{
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if (Boat.Contains(from))
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{
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if (IsOpen)
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Close();
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else
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Open();
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}
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else
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{
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if (!IsOpen)
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{
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if (!Locked)
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{
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Open();
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}
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else if (from.AccessLevel >= AccessLevel.GameMaster)
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{
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from.LocalOverheadMessage(Network.MessageType.Regular, 0x00, 502502); // That is locked but your godly powers allow access
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Open();
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}
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else
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{
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from.LocalOverheadMessage(Network.MessageType.Regular, 0x00, 502503); // That is locked.
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}
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}
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else if (!Locked)
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{
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Point3D p = new Point3D(X, Y, Z + 3);
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BaseCreature.TeleportPets(from, p, Map);
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from.Location = p;
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}
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else if (from.AccessLevel >= AccessLevel.GameMaster)
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{
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from.LocalOverheadMessage(Network.MessageType.Regular, 0x00, 502502); // That is locked but your godly powers allow access
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Point3D p = new Point3D(X, Y, Z + 3);
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BaseCreature.TeleportPets(from, p, Map);
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from.Location = p;
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}
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else
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{
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from.LocalOverheadMessage(Network.MessageType.Regular, 0x00, 502503); // That is locked.
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}
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}
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}
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}
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private class CloseTimer : Timer
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{
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private Plank m_Plank;
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public CloseTimer(Plank plank)
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: base(TimeSpan.FromSeconds(5.0), TimeSpan.FromSeconds(5.0))
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{
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m_Plank = plank;
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Priority = TimerPriority.OneSecond;
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}
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protected override void OnTick()
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{
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m_Plank.Close();
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}
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}
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}
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}
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