Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
210
Scripts/Multis/Boats/BaseDockedBoat.cs
Normal file
210
Scripts/Multis/Boats/BaseDockedBoat.cs
Normal file
@@ -0,0 +1,210 @@
|
||||
using System;
|
||||
using Server;
|
||||
using Server.Gumps;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Multis
|
||||
{
|
||||
public abstract class BaseDockedBoat : Item
|
||||
{
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public int MultiID { get; set; }
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public Point3D Offset { get; set; }
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public string ShipName
|
||||
{
|
||||
get
|
||||
{
|
||||
if (BoatItem == null || BoatItem.ShipName == null || BoatItem.ShipName.Trim().Length == 0)
|
||||
return "Unnamed Ship";
|
||||
|
||||
return BoatItem.ShipName;
|
||||
}
|
||||
}
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public Direction BoatDirection { get; set; }
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public BaseBoat BoatItem { get; set; }
|
||||
|
||||
public BaseDockedBoat(int id, Point3D offset, BaseBoat boat)
|
||||
: base(0x14F4)
|
||||
{
|
||||
Weight = 1.0;
|
||||
LootType = LootType.Blessed;
|
||||
|
||||
MultiID = id;
|
||||
Offset = offset;
|
||||
|
||||
BoatDirection = Direction.North;
|
||||
BoatItem = boat;
|
||||
|
||||
Hue = boat.Hue;
|
||||
}
|
||||
|
||||
public override void OnAfterDelete()
|
||||
{
|
||||
base.OnAfterDelete();
|
||||
|
||||
if (BoatItem != null && !BoatItem.Deleted)
|
||||
BoatItem.Delete();
|
||||
}
|
||||
|
||||
public BaseDockedBoat(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write((int)6); // version
|
||||
|
||||
writer.Write(MultiID);
|
||||
writer.Write(Offset);
|
||||
writer.Write(BoatItem);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch (version)
|
||||
{
|
||||
case 6:
|
||||
{
|
||||
MultiID = reader.ReadInt();
|
||||
Offset = reader.ReadPoint3D();
|
||||
BoatItem = reader.ReadItem() as BaseBoat;
|
||||
break;
|
||||
}
|
||||
case 5:
|
||||
{
|
||||
MultiID = reader.ReadInt();
|
||||
Offset = reader.ReadPoint3D();
|
||||
reader.ReadString();
|
||||
BoatItem = reader.ReadItem() as BaseBoat;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
if (!IsChildOf(from.Backpack))
|
||||
{
|
||||
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
|
||||
}
|
||||
else if (Core.HS && BaseBoat.HasBoat(from))
|
||||
{
|
||||
from.SendLocalizedMessage(1116758); //You already have a ship deployed!
|
||||
}
|
||||
else if (!from.HasGump(typeof(BoatPlacementGump)))
|
||||
{
|
||||
from.SendLocalizedMessage(502482); // Where do you wish to place the ship?
|
||||
from.SendGump(new BoatPlacementGump(this, from));
|
||||
}
|
||||
}
|
||||
|
||||
public abstract BaseBoat Boat { get; }
|
||||
|
||||
public override void AddNameProperty(ObjectPropertyList list)
|
||||
{
|
||||
list.Add(1041644, ShipName); //The ~1_VAL~ (Dry Docked)
|
||||
}
|
||||
|
||||
public override void GetProperties(ObjectPropertyList list)
|
||||
{
|
||||
base.GetProperties(list);
|
||||
list.Add(LabelNumber);
|
||||
}
|
||||
|
||||
public override void OnSingleClick(Mobile from)
|
||||
{
|
||||
if (ShipName != null)
|
||||
LabelTo(from, ShipName);
|
||||
else
|
||||
base.OnSingleClick(from);
|
||||
}
|
||||
|
||||
public void OnPlacement(Mobile from, Point3D p, int itemID, Direction d)
|
||||
{
|
||||
if (Deleted)
|
||||
{
|
||||
return;
|
||||
}
|
||||
else if (!IsChildOf(from.Backpack))
|
||||
{
|
||||
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
|
||||
}
|
||||
else
|
||||
{
|
||||
Map map = from.Map;
|
||||
|
||||
if (map == null)
|
||||
return;
|
||||
|
||||
BoatDirection = d;
|
||||
BaseBoat boat = BoatItem;
|
||||
|
||||
if (boat == null || boat.Deleted)
|
||||
boat = Boat;
|
||||
|
||||
if (boat == null)
|
||||
return;
|
||||
|
||||
Mobile oldOwner = boat.Owner;
|
||||
|
||||
boat.BoatItem = this;
|
||||
boat.Owner = from;
|
||||
|
||||
if (oldOwner != from && boat is BaseGalleon)
|
||||
((BaseGalleon)boat).SecurityEntry = new SecurityEntry((BaseGalleon)boat);
|
||||
|
||||
p = new Point3D(p.X - Offset.X, p.Y - Offset.Y, p.Z - Offset.Z);
|
||||
|
||||
if (BaseBoat.IsValidLocation(p, map) && boat.CanFit(p, map, itemID) && map != Map.Ilshenar && map != Map.Malas)
|
||||
{
|
||||
boat.SetFacing(d);
|
||||
boat.MoveToWorld(p, map);
|
||||
boat.OnPlacement(from);
|
||||
boat.Refresh();
|
||||
|
||||
boat.OnAfterPlacement(false);
|
||||
|
||||
var addon = LighthouseAddon.GetLighthouse(from);
|
||||
|
||||
if (addon != null)
|
||||
{
|
||||
if (boat.CanLinkToLighthouse)
|
||||
from.SendLocalizedMessage(1154592); // You have linked your boat lighthouse.
|
||||
else
|
||||
from.SendLocalizedMessage(1154597); // Failed to link to lighthouse.
|
||||
}
|
||||
|
||||
if (boat.IsClassicBoat)
|
||||
{
|
||||
uint keyValue = boat.CreateKeys(from);
|
||||
|
||||
if (boat.PPlank != null)
|
||||
boat.PPlank.KeyValue = keyValue;
|
||||
|
||||
if (boat.SPlank != null)
|
||||
boat.SPlank.KeyValue = keyValue;
|
||||
}
|
||||
|
||||
Internalize();
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage(1043284); // A ship can not be created here.
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user