Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

View File

@@ -0,0 +1,144 @@
using System;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName("a betballem corpse")]
public class Betballem : BaseVoidCreature
{
public override VoidEvolution Evolution { get { return VoidEvolution.Killing; } }
public override int Stage { get { return 1; } }
[Constructable]
public Betballem()
: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
this.Name = "a betballem";
this.Body = 776;
this.Hue = 2071;
this.BaseSoundID = 357;
this.SetStr(270);
this.SetDex(890);
this.SetInt(80);
this.SetHits(90, 100);
this.SetDamage(5, 10);
this.SetDamageType(ResistanceType.Physical, 20);
this.SetDamageType(ResistanceType.Fire, 20);
this.SetDamageType(ResistanceType.Cold, 20);
this.SetDamageType(ResistanceType.Poison, 20);
this.SetDamageType(ResistanceType.Energy, 20);
this.SetResistance(ResistanceType.Physical, 30, 40);
this.SetResistance(ResistanceType.Fire, 30, 40);
this.SetResistance(ResistanceType.Fire, 10, 20);
this.SetResistance(ResistanceType.Fire, 10, 20);
this.SetResistance(ResistanceType.Fire, 100);
this.SetSkill(SkillName.MagicResist, 40.0, 50.0);
this.SetSkill(SkillName.Tactics, 20.1, 30.0);
this.SetSkill(SkillName.Wrestling, 30.1, 40.0);
this.SetSkill(SkillName.Anatomy, 0.0, 10.0);
this.Fame = 500;
this.Karma = -500;
this.VirtualArmor = 38;
this.AddItem(new LightSource());
this.PackItem(new FertileDirt(Utility.RandomMinMax(1, 4)));
this.PackItem(new DaemonBone(5));
}
public override void OnDeath(Container c)
{
base.OnDeath(c);
if (Utility.RandomDouble() < 0.10)
{
c.DropItem(new AncientPotteryFragments());
}
}
public Betballem(Serial serial)
: base(serial)
{
}
public override bool Unprovokable
{
get
{
return true;
}
}
public override bool BardImmune
{
get
{
return true;
}
}
public override bool CanRummageCorpses
{
get
{
return true;
}
}
public override bool BleedImmune
{
get
{
return true;
}
}
public override void GenerateLoot()
{
this.AddLoot(LootPack.Rich);
this.AddLoot(LootPack.Meager);
this.AddLoot(LootPack.Gems);
}
public override int GetIdleSound()
{
return 338;
}
public override int GetAngerSound()
{
return 338;
}
public override int GetDeathSound()
{
return 338;
}
public override int GetAttackSound()
{
return 406;
}
public override int GetHurtSound()
{
return 194;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}