Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
144
Scripts/Mobiles/Void Creatures/Betballem.cs
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144
Scripts/Mobiles/Void Creatures/Betballem.cs
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using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("a betballem corpse")]
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public class Betballem : BaseVoidCreature
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{
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public override VoidEvolution Evolution { get { return VoidEvolution.Killing; } }
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public override int Stage { get { return 1; } }
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[Constructable]
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public Betballem()
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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this.Name = "a betballem";
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this.Body = 776;
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this.Hue = 2071;
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this.BaseSoundID = 357;
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this.SetStr(270);
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this.SetDex(890);
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this.SetInt(80);
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this.SetHits(90, 100);
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this.SetDamage(5, 10);
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this.SetDamageType(ResistanceType.Physical, 20);
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this.SetDamageType(ResistanceType.Fire, 20);
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this.SetDamageType(ResistanceType.Cold, 20);
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this.SetDamageType(ResistanceType.Poison, 20);
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this.SetDamageType(ResistanceType.Energy, 20);
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this.SetResistance(ResistanceType.Physical, 30, 40);
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this.SetResistance(ResistanceType.Fire, 30, 40);
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this.SetResistance(ResistanceType.Fire, 10, 20);
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this.SetResistance(ResistanceType.Fire, 10, 20);
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this.SetResistance(ResistanceType.Fire, 100);
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this.SetSkill(SkillName.MagicResist, 40.0, 50.0);
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this.SetSkill(SkillName.Tactics, 20.1, 30.0);
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this.SetSkill(SkillName.Wrestling, 30.1, 40.0);
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this.SetSkill(SkillName.Anatomy, 0.0, 10.0);
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this.Fame = 500;
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this.Karma = -500;
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this.VirtualArmor = 38;
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this.AddItem(new LightSource());
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this.PackItem(new FertileDirt(Utility.RandomMinMax(1, 4)));
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this.PackItem(new DaemonBone(5));
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}
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public override void OnDeath(Container c)
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{
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base.OnDeath(c);
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if (Utility.RandomDouble() < 0.10)
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{
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c.DropItem(new AncientPotteryFragments());
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}
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}
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public Betballem(Serial serial)
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: base(serial)
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{
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}
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public override bool Unprovokable
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{
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get
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{
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return true;
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}
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}
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public override bool BardImmune
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{
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get
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{
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return true;
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}
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}
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public override bool CanRummageCorpses
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{
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get
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{
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return true;
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}
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}
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public override bool BleedImmune
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{
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get
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{
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return true;
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}
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}
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public override void GenerateLoot()
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{
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this.AddLoot(LootPack.Rich);
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this.AddLoot(LootPack.Meager);
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this.AddLoot(LootPack.Gems);
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}
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public override int GetIdleSound()
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{
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return 338;
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}
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public override int GetAngerSound()
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{
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return 338;
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}
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public override int GetDeathSound()
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{
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return 338;
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}
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public override int GetAttackSound()
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{
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return 406;
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}
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public override int GetHurtSound()
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{
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return 194;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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