Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

View File

@@ -0,0 +1,105 @@
using Server.Items;
using System;
namespace Server.Mobiles
{
public class RisingColossus : BaseCreature
{
private int m_DispelDifficulty;
public override double DispelDifficulty { get { return m_DispelDifficulty; } }
public override double DispelFocus { get { return 45.0; } }
[Constructable]
public RisingColossus(Mobile m, double baseskill, double boostskill)
: base(AIType.AI_Mystic, FightMode.Closest, 10, 1, 0.4, 0.5)
{
int level = (int)(baseskill + boostskill);
int statbonus = (int)((baseskill - 83) / 1.3 + ((boostskill - 30) / 1.3) + 6);
int hitsbonus = (int)((baseskill - 83) * 1.14 + ((boostskill - 30) * 1.03) + 20);
double skillvalue = boostskill != 0 ? ((baseskill + boostskill) / 2) : ((baseskill + 20) / 2);
Name = "a rising colossus";
Body = 829;
SetHits(315 + hitsbonus);
SetStr(677 + statbonus);
SetDex(107 + statbonus);
SetInt(127 + statbonus);
SetDamage(level / 12, level / 10);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 65, 70);
SetResistance(ResistanceType.Fire, 50, 55);
SetResistance(ResistanceType.Cold, 50, 55);
SetResistance(ResistanceType.Poison, 100);
SetResistance(ResistanceType.Energy, 65, 70);
SetSkill(SkillName.MagicResist, skillvalue);
SetSkill(SkillName.Tactics, skillvalue);
SetSkill(SkillName.Wrestling, skillvalue);
SetSkill(SkillName.Anatomy, skillvalue);
SetSkill(SkillName.Mysticism, skillvalue);
SetSkill(SkillName.DetectHidden, 70.0);
SetSkill(SkillName.EvalInt, skillvalue);
SetSkill(SkillName.Mysticism, m.Skills[SkillName.Mysticism].Value);
SetSkill(SkillName.Focus, m.Skills[SkillName.Focus].Value);
VirtualArmor = 58;
ControlSlots = 5;
m_DispelDifficulty = 91 + (int)((baseskill * 83) / 5.2);
SetWeaponAbility(WeaponAbility.ArmorIgnore);
SetWeaponAbility(WeaponAbility.CrushingBlow);
}
public override double GetFightModeRanking(Mobile m, FightMode acqType, bool bPlayerOnly)
{
return (m.Int + m.Skills[SkillName.Magery].Value) / Math.Max(GetDistanceToSqrt(m), 1.0);
}
public override bool AlwaysMurderer
{
get
{
return true;
}
}
public override int GetAttackSound()
{
return 0x627;
}
public override int GetHurtSound()
{
return 0x629;
}
public override bool BleedImmune { get { return true; } }
public override Poison PoisonImmune { get { return Poison.Lethal; } }
public RisingColossus(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
writer.Write((int)m_DispelDifficulty);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
m_DispelDifficulty = reader.ReadInt();
}
}
}