Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
165
Scripts/Mobiles/Summons/BladeSpirits.cs
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165
Scripts/Mobiles/Summons/BladeSpirits.cs
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using System;
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using System.Collections;
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namespace Server.Mobiles
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{
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[CorpseName("a blade spirit corpse")]
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public class BladeSpirits : BaseCreature
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{
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[Constructable]
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public BladeSpirits()
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: this(false)
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{
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}
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[Constructable]
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public BladeSpirits(bool summoned)
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.3, 0.6)
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{
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this.Name = "a blade spirit";
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this.Body = 574;
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bool weak = summoned && Siege.SiegeShard;
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this.SetStr(weak ? 100 : 150);
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this.SetDex(weak ? 100 : 150);
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this.SetInt(100);
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this.SetHits((Core.SE && !weak) ? 160 : 80);
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this.SetStam(250);
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this.SetMana(0);
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this.SetDamage(10, 14);
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this.SetDamageType(ResistanceType.Physical, 60);
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this.SetDamageType(ResistanceType.Poison, 20);
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this.SetDamageType(ResistanceType.Energy, 20);
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this.SetResistance(ResistanceType.Physical, 30, 40);
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this.SetResistance(ResistanceType.Fire, 40, 50);
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this.SetResistance(ResistanceType.Cold, 30, 40);
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this.SetResistance(ResistanceType.Poison, 100);
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this.SetResistance(ResistanceType.Energy, 20, 30);
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this.SetSkill(SkillName.MagicResist, 70.0);
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this.SetSkill(SkillName.Tactics, 90.0);
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this.SetSkill(SkillName.Wrestling, 90.0);
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this.Fame = 0;
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this.Karma = 0;
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this.VirtualArmor = 40;
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this.ControlSlots = (Core.SE) ? 2 : 1;
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}
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public BladeSpirits(Serial serial)
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: base(serial)
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{
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}
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public override bool DeleteCorpseOnDeath
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{
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get
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{
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return Core.AOS;
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}
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}
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public override bool IsHouseSummonable
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{
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get
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{
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return true;
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}
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}
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public override double DispelDifficulty
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{
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get
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{
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return 0.0;
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}
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}
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public override double DispelFocus
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{
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get
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{
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return 20.0;
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}
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}
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public override bool BleedImmune
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{
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get
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{
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return true;
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}
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}
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public override Poison PoisonImmune
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{
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get
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{
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return Poison.Lethal;
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}
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}
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public override double GetFightModeRanking(Mobile m, FightMode acqType, bool bPlayerOnly)
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{
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return (m.Str + m.Skills[SkillName.Tactics].Value) / Math.Max(this.GetDistanceToSqrt(m), 1.0);
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}
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public override int GetAngerSound()
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{
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return 0x23A;
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}
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public override int GetAttackSound()
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{
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return 0x3B8;
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}
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public override int GetHurtSound()
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{
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return 0x23A;
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}
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public override void OnThink()
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{
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if (Core.SE && this.Summoned)
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{
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ArrayList spirtsOrVortexes = new ArrayList();
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IPooledEnumerable eable = GetMobilesInRange(5);
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foreach (Mobile m in eable)
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{
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if (m is EnergyVortex || m is BladeSpirits)
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{
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if (((BaseCreature)m).Summoned)
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spirtsOrVortexes.Add(m);
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}
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}
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eable.Free();
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while (spirtsOrVortexes.Count > 6)
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{
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int index = Utility.Random(spirtsOrVortexes.Count);
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this.Dispel(((Mobile)spirtsOrVortexes[index]));
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spirtsOrVortexes.RemoveAt(index);
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}
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}
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base.OnThink();
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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