Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
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99
Scripts/Mobiles/Normal/Zombie.cs
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99
Scripts/Mobiles/Normal/Zombie.cs
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using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("a rotting corpse")]
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public class Zombie : BaseCreature
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{
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[Constructable]
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public Zombie()
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Name = "a zombie";
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Body = 3;
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BaseSoundID = 471;
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SetStr(46, 70);
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SetDex(31, 50);
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SetInt(26, 40);
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SetHits(28, 42);
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SetDamage(3, 7);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 15, 20);
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SetResistance(ResistanceType.Cold, 20, 30);
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SetResistance(ResistanceType.Poison, 5, 10);
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SetSkill(SkillName.MagicResist, 15.1, 40.0);
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SetSkill(SkillName.Tactics, 35.1, 50.0);
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SetSkill(SkillName.Wrestling, 35.1, 50.0);
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Fame = 600;
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Karma = -600;
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VirtualArmor = 18;
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PackBodyPartOrBones();
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}
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public Zombie(Serial serial)
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: base(serial)
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{
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}
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public override bool BleedImmune
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{
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get
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{
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return true;
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}
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}
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public override Poison PoisonImmune
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{
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get
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{
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return Poison.Regular;
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}
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}
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public override TribeType Tribe { get { return TribeType.Undead; } }
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public override OppositionGroup OppositionGroup
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{
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get
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{
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return OppositionGroup.FeyAndUndead;
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}
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Meager);
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}
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public override bool IsEnemy(Mobile m)
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{
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if(Region.IsPartOf("Haven Island"))
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{
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return false;
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}
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return base.IsEnemy(m);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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