Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
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70
Scripts/Mobiles/Normal/VampireBat.cs
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70
Scripts/Mobiles/Normal/VampireBat.cs
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using System;
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namespace Server.Mobiles
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{
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[CorpseName("a vampire bat corpse")]
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public class VampireBat : BaseCreature
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{
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[Constructable]
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public VampireBat()
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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this.Name = "a vampire bat";
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this.Body = 317;
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this.BaseSoundID = 0x270;
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this.SetStr(91, 110);
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this.SetDex(91, 115);
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this.SetInt(26, 50);
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this.SetHits(55, 66);
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this.SetDamage(7, 9);
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this.SetDamageType(ResistanceType.Physical, 80);
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this.SetDamageType(ResistanceType.Poison, 20);
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this.SetResistance(ResistanceType.Physical, 35, 45);
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this.SetResistance(ResistanceType.Fire, 15, 25);
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this.SetResistance(ResistanceType.Cold, 15, 25);
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this.SetResistance(ResistanceType.Poison, 60, 70);
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this.SetResistance(ResistanceType.Energy, 40, 50);
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this.SetSkill(SkillName.MagicResist, 70.1, 95.0);
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this.SetSkill(SkillName.Tactics, 55.1, 80.0);
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this.SetSkill(SkillName.Wrestling, 30.1, 55.0);
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this.Fame = 1000;
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this.Karma = -1000;
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this.VirtualArmor = 14;
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}
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public VampireBat(Serial serial)
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: base(serial)
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{
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}
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public override void GenerateLoot()
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{
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this.AddLoot(LootPack.Poor);
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}
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public override int GetIdleSound()
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{
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return 0x29B;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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