Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
92
Scripts/Mobiles/Normal/TheButcher.cs
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92
Scripts/Mobiles/Normal/TheButcher.cs
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using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("an butcher corpse")]
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public class TheButcher : BaseCreature
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{
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[Constructable]
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public TheButcher()
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: base(AIType.AI_Necro, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Name = NameList.RandomName("daemon");
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Title = "the Butcher";
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Hue = 2075;
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Body = 306;
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BaseSoundID = 0x2A7;
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SetStr(250, 300);
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SetDex(90, 130);
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SetInt(800, 1000);
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SetHits(700, 1000);
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SetDamage(15, 27);
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SetDamageType(ResistanceType.Physical, 20);
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SetDamageType(ResistanceType.Cold, 40);
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SetDamageType(ResistanceType.Energy, 40);
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SetResistance(ResistanceType.Physical, 70, 80);
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SetResistance(ResistanceType.Fire, 25, 40);
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SetResistance(ResistanceType.Cold, 60, 70);
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SetResistance(ResistanceType.Poison, 60, 70);
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SetResistance(ResistanceType.Energy, 35, 40);
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SetSkill(SkillName.DetectHidden, 80.0);
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SetSkill(SkillName.Meditation, 120.0);
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SetSkill(SkillName.Poisoning, 160.0);
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SetSkill(SkillName.MagicResist, 180.0, 200.0);
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SetSkill(SkillName.Tactics, 100.0);
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SetSkill(SkillName.Wrestling, 75.0, 80.0);
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SetSkill(SkillName.Necromancy, 100.0, 110.0);
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SetSkill(SkillName.SpiritSpeak, 95.0, 105.0);
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Fame = 24000;
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Karma = -24000;
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VirtualArmor = 49;
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if (Utility.RandomDouble() < 0.2)
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PackItem(new PumpkinCarvingKit());
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}
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public TheButcher(Serial serial)
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: base(serial)
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{
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}
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public override bool IgnoreYoungProtection { get { return Core.ML; } }
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public override bool AutoDispel { get { return true; } }
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public override bool BardImmune { get { return !Core.SE; } }
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public override bool Unprovokable { get { return Core.SE; } }
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public override bool AreaPeaceImmune { get { return Core.SE; } }
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public override Poison PoisonImmune { get { return Poison.Lethal; } }
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public override Poison HitPoison { get { return 0.8 >= Utility.RandomDouble() ? Poison.Greater : Poison.Deadly; } }
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public override int TreasureMapLevel { get { return 1; } }
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public override bool AlwaysMurderer { get { return true; } }
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public override WeaponAbility GetWeaponAbility()
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{
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return Utility.RandomBool() ? WeaponAbility.MortalStrike : WeaponAbility.BleedAttack;
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.UltraRich, 2);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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