Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

View File

@@ -0,0 +1,247 @@
using System;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName("Stone Monster corpse")]
public class StoneMonster : BaseCreature
{
[Constructable]
public StoneMonster()
: base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.6, 1.2)
{
this.Name = "Stone Monster";
switch ( Utility.Random(6) )
{
default:
case 0:
this.Body = 86;
break;
case 1:
this.Body = 722;
break;
case 2:
this.Body = 59;
break;
case 3:
this.Body = 85;
break;
case 4:
this.Body = 310;
break;
case 5:
this.Body = 83;
break;
}
this.Hue = 0;
if (this.Body == 86)
{
this.BaseSoundID = 634;
this.SetStr(150, 320);
this.SetDex(94, 190);
this.SetInt(64, 160);
this.SetHits(128, 155);
this.SetMana(0);
this.SetDamage(5, 11);
this.SetDamageType(ResistanceType.Physical, 100);
this.SetResistance(ResistanceType.Physical, 35, 40);
this.SetResistance(ResistanceType.Fire, 20, 30);
this.SetResistance(ResistanceType.Cold, 25, 35);
this.SetResistance(ResistanceType.Poison, 30, 40);
this.SetResistance(ResistanceType.Energy, 25, 35);
this.SetSkill(SkillName.MagicResist, 70.1, 85.0);
this.SetSkill(SkillName.Swords, 60.1, 85.0);
this.SetSkill(SkillName.Tactics, 75.1, 90.0);
}
else if (this.Body == 722)
{
this.BaseSoundID = 372;
this.SetStr(250, 350);
this.SetDex(120, 140);
this.SetInt(250, 350);
this.SetHits(200, 300);
this.SetDamage(15, 27);
this.SetDamageType(ResistanceType.Physical, 10);
this.SetDamageType(ResistanceType.Cold, 50);
this.SetDamageType(ResistanceType.Energy, 40);
this.SetResistance(ResistanceType.Physical, 45, 55);
this.SetResistance(ResistanceType.Fire, 30, 40);
this.SetResistance(ResistanceType.Cold, 40, 55);
this.SetResistance(ResistanceType.Poison, 55, 65);
this.SetResistance(ResistanceType.Energy, 40, 50);
this.SetSkill(SkillName.EvalInt, 90.1, 110.0);
this.SetSkill(SkillName.Magery, 120);
this.SetSkill(SkillName.MagicResist, 100.1, 120.0);
this.SetSkill(SkillName.Tactics, 60.1, 70.0);
this.SetSkill(SkillName.Wrestling, 60.1, 70.0);
if (0.025 > Utility.RandomDouble())
this.PackItem(new GargoylesPickaxe());
if (0.2 > Utility.RandomDouble())
this.PackItem(new UndeadGargHorn());
//if ( 0.2 > Utility.RandomDouble() )
//PackItem( new UndeadGargoyleMedallions() );
}
else if (this.Body == 59)
{
this.BaseSoundID = 362;
this.SetStr(796, 825);
this.SetDex(86, 105);
this.SetInt(436, 475);
this.SetHits(478, 495);
this.SetDamage(16, 22);
this.SetDamageType(ResistanceType.Physical, 100);
this.SetResistance(ResistanceType.Physical, 55, 65);
this.SetResistance(ResistanceType.Fire, 60, 70);
this.SetResistance(ResistanceType.Cold, 30, 40);
this.SetResistance(ResistanceType.Poison, 25, 35);
this.SetResistance(ResistanceType.Energy, 35, 45);
this.SetSkill(SkillName.EvalInt, 30.1, 40.0);
this.SetSkill(SkillName.Magery, 30.1, 40.0);
this.SetSkill(SkillName.MagicResist, 99.1, 100.0);
this.SetSkill(SkillName.Tactics, 97.6, 100.0);
this.SetSkill(SkillName.Wrestling, 90.1, 92.5);
}
else if (this.Body == 85)
{
this.BaseSoundID = 639;
this.SetStr(281, 305);
this.SetDex(191, 215);
this.SetInt(226, 250);
this.SetHits(169, 183);
this.SetStam(36, 45);
this.SetDamage(5, 10);
this.SetDamageType(ResistanceType.Physical, 100);
this.SetResistance(ResistanceType.Physical, 40, 45);
this.SetResistance(ResistanceType.Fire, 20, 30);
this.SetResistance(ResistanceType.Cold, 25, 35);
this.SetResistance(ResistanceType.Poison, 35, 40);
this.SetResistance(ResistanceType.Energy, 25, 35);
this.SetSkill(SkillName.EvalInt, 95.1, 100.0);
this.SetSkill(SkillName.Magery, 95.1, 100.0);
this.SetSkill(SkillName.MagicResist, 75.0, 97.5);
this.SetSkill(SkillName.Tactics, 65.0, 87.5);
this.SetSkill(SkillName.Wrestling, 20.2, 60.0);
}
else if (this.Body == 310)
{
this.BaseSoundID = 0x482;
this.SetStr(126, 150);
this.SetDex(76, 100);
this.SetInt(86, 110);
this.SetHits(76, 90);
this.SetDamage(10, 14);
this.SetDamageType(ResistanceType.Physical, 20);
this.SetDamageType(ResistanceType.Cold, 60);
this.SetDamageType(ResistanceType.Poison, 20);
this.SetResistance(ResistanceType.Physical, 50, 60);
this.SetResistance(ResistanceType.Fire, 25, 30);
this.SetResistance(ResistanceType.Cold, 70, 80);
this.SetResistance(ResistanceType.Poison, 30, 40);
this.SetResistance(ResistanceType.Energy, 40, 50);
this.SetSkill(SkillName.MagicResist, 70.1, 95.0);
this.SetSkill(SkillName.Tactics, 45.1, 70.0);
this.SetSkill(SkillName.Wrestling, 50.1, 70.0);
}
else if (this.Body == 83)
{
this.BaseSoundID = 427;
this.SetStr(767, 945);
this.SetDex(66, 75);
this.SetInt(46, 70);
this.SetHits(476, 552);
this.SetDamage(20, 25);
this.SetDamageType(ResistanceType.Physical, 100);
this.SetResistance(ResistanceType.Physical, 45, 55);
this.SetResistance(ResistanceType.Fire, 30, 40);
this.SetResistance(ResistanceType.Cold, 30, 40);
this.SetResistance(ResistanceType.Poison, 40, 50);
this.SetResistance(ResistanceType.Energy, 40, 50);
this.SetSkill(SkillName.MagicResist, 125.1, 140.0);
this.SetSkill(SkillName.Tactics, 90.1, 100.0);
this.SetSkill(SkillName.Wrestling, 90.1, 100.0);
}
this.Fame = 8000;
this.Karma = -8000;
this.VirtualArmor = 40;
}
public StoneMonster(Serial serial)
: base(serial)
{
}
public override bool BardImmune
{
get
{
return !Core.AOS;
}
}
public override Poison PoisonImmune
{
get
{
return Poison.Lethal;
}
}
public override void GenerateLoot()
{
this.AddLoot(LootPack.Average, 2);
}
public override void OnDeath(Container c)
{
base.OnDeath(c);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}