Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

View File

@@ -0,0 +1,83 @@
using System;
namespace Server.Mobiles
{
[CorpseName("a skeletal dragon corpse")]
public class SkeletalDragon : BaseCreature
{
[Constructable]
public SkeletalDragon()
: base(AIType.AI_NecroMage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Name = "a skeletal dragon";
Body = 104;
BaseSoundID = 0x488;
SetStr(898, 1030);
SetDex(68, 200);
SetInt(488, 620);
SetHits(558, 599);
SetDamage(29, 35);
SetDamageType(ResistanceType.Physical, 75);
SetDamageType(ResistanceType.Fire, 25);
SetResistance(ResistanceType.Physical, 75, 80);
SetResistance(ResistanceType.Fire, 40, 60);
SetResistance(ResistanceType.Cold, 40, 60);
SetResistance(ResistanceType.Poison, 70, 80);
SetResistance(ResistanceType.Energy, 40, 60);
SetSkill(SkillName.EvalInt, 80.1, 100.0);
SetSkill(SkillName.Magery, 80.1, 100.0);
SetSkill(SkillName.MagicResist, 100.3, 130.0);
SetSkill(SkillName.Tactics, 97.6, 100.0);
SetSkill(SkillName.Wrestling, 97.6, 100.0);
SetSkill(SkillName.Necromancy, 80.1, 100.0);
SetSkill(SkillName.SpiritSpeak, 80.1, 100.0);
Fame = 22500;
Karma = -22500;
VirtualArmor = 80;
SetSpecialAbility(SpecialAbility.DragonBreath);
}
public SkeletalDragon(Serial serial)
: base(serial)
{
}
public override bool AutoDispel { get { return !Controlled; } }
public override bool BleedImmune { get { return true; } }
public override bool ReacquireOnMovement { get { return !Controlled; } }
public override double BonusPetDamageScalar { get { return (Core.SE) ? 3.0 : 1.0; } }
public override int Hides { get { return 20; } }
public override int Meat { get { return 19; } } // where's it hiding these? :)
public override HideType HideType { get { return HideType.Barbed; } }
public override OppositionGroup OppositionGroup { get { return OppositionGroup.FeyAndUndead; } }
public override Poison PoisonImmune { get { return Poison.Lethal; } }
public override TribeType Tribe { get { return TribeType.Undead; } }
public override void GenerateLoot()
{
AddLoot(LootPack.FilthyRich, 4);
AddLoot(LootPack.Gems, 5);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}