Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

View File

@@ -0,0 +1,89 @@
using System;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a sentinel spider corpse" )]
public class SentinelSpider : BaseCreature
{
[Constructable]
public SentinelSpider() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a Sentinel spider";
Body = 0x9d;
Hue = 1141;
BaseSoundID = 0x388;
SetStr( 95, 100 );
SetDex( 140, 145 );
SetInt( 40, 45 );
SetHits( 260, 265 );
SetDamage( 15, 22 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 45, 50 );
SetResistance( ResistanceType.Fire, 30, 35 );
SetResistance( ResistanceType.Cold, 30, 35 );
SetResistance( ResistanceType.Poison, 70, 75 );
SetResistance( ResistanceType.Energy, 30, 35 );
SetSkill( SkillName.Anatomy, 85.0, 90.0 );
SetSkill( SkillName.MagicResist, 88.5, 90.0 );
SetSkill( SkillName.Tactics, 102.9, 105.0 );
SetSkill( SkillName.Wrestling, 119.1, 120.0 );
SetSkill( SkillName.Poisoning, 101.0, 102.0 );
Fame = 775;
Karma = -775;
VirtualArmor = 28;
SetWeaponAbility(WeaponAbility.ArmorIgnore);
}
public override void GenerateLoot()
{
AddLoot( LootPack.Meager );
AddLoot( LootPack.Poor );
}
public override void OnDeath(Container c)
{
base.OnDeath(c);
if (!Controlled && Utility.RandomDouble() < 0.03)
c.DropItem(new LuckyCoin());
}
public override FoodType FavoriteFood{ get{ return FoodType.Meat; } }
public override PackInstinct PackInstinct{ get{ return PackInstinct.Arachnid; } }
public SentinelSpider( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
if (version == 0)
{
Body = 0x9d;
Hue = 1141;
}
if ( BaseSoundID == 387 )
BaseSoundID = 0x388;
}
}
}