Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

View File

@@ -0,0 +1,344 @@
#region References
using System;
using System.Collections;
using Server.Items;
using Server.Spells;
#endregion
namespace Server.Mobiles
{
[CorpseName("a savage corpse")]
public class SavageShaman : BaseCreature
{
[Constructable]
public SavageShaman()
: base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Name = NameList.RandomName("savage shaman");
Female = true;
Body = 186;
SetStr(126, 145);
SetDex(91, 110);
SetInt(161, 185);
SetDamage(4, 10);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 30, 40);
SetResistance(ResistanceType.Fire, 20, 30);
SetResistance(ResistanceType.Cold, 20, 30);
SetResistance(ResistanceType.Poison, 20, 30);
SetResistance(ResistanceType.Energy, 40, 50);
SetSkill(SkillName.EvalInt, 77.5, 100.0);
SetSkill(SkillName.Fencing, 62.5, 85.0);
SetSkill(SkillName.Macing, 62.5, 85.0);
SetSkill(SkillName.Magery, 72.5, 95.0);
SetSkill(SkillName.Meditation, 77.5, 100.0);
SetSkill(SkillName.MagicResist, 77.5, 100.0);
SetSkill(SkillName.Swords, 62.5, 85.0);
SetSkill(SkillName.Tactics, 62.5, 85.0);
SetSkill(SkillName.Wrestling, 62.5, 85.0);
Fame = 1000;
Karma = -1000;
PackReg(10, 15);
PackItem(new Bandage(Utility.RandomMinMax(1, 15)));
if (0.1 > Utility.RandomDouble())
{
PackItem(new TribalBerry());
}
AddItem(new BoneArms());
AddItem(new BoneLegs());
AddItem(new DeerMask());
}
public SavageShaman(Serial serial)
: base(serial)
{ }
public override int Meat { get { return 1; } }
public override bool AlwaysMurderer { get { return true; } }
public override bool ShowFameTitle { get { return false; } }
public override TribeType Tribe { get { return TribeType.Savage; } }
public override OppositionGroup OppositionGroup
{
get
{
return OppositionGroup.SavagesAndOrcs;
}
}
public override void GenerateLoot()
{
AddLoot(LootPack.Average);
}
public override bool IsEnemy(Mobile m)
{
if (m.BodyMod == 183 || m.BodyMod == 184)
{
return false;
}
return base.IsEnemy(m);
}
public override void AggressiveAction(Mobile aggressor, bool criminal)
{
base.AggressiveAction(aggressor, criminal);
if (aggressor.BodyMod == 183 || aggressor.BodyMod == 184)
{
AOS.Damage(aggressor, 50, 0, 100, 0, 0, 0);
aggressor.BodyMod = 0;
aggressor.HueMod = -1;
aggressor.FixedParticles(0x36BD, 20, 10, 5044, EffectLayer.Head);
aggressor.PlaySound(0x307);
aggressor.SendLocalizedMessage(1040008); // Your skin is scorched as the tribal paint burns away!
if (aggressor is PlayerMobile)
{
((PlayerMobile)aggressor).SavagePaintExpiration = TimeSpan.Zero;
}
}
}
public override void AlterMeleeDamageTo(Mobile to, ref int damage)
{
if (to is Dragon || to is WhiteWyrm || to is SwampDragon || to is Drake || to is Nightmare || to is Hiryu ||
to is LesserHiryu || to is Daemon)
{
damage *= 3;
}
}
public override void OnGotMeleeAttack(Mobile attacker)
{
base.OnGotMeleeAttack(attacker);
if (0.1 > Utility.RandomDouble())
{
BeginSavageDance();
}
}
public void BeginSavageDance()
{
if (Map == null)
{
return;
}
ArrayList list = new ArrayList();
IPooledEnumerable eable = GetMobilesInRange(8);
foreach (Mobile m in eable)
{
if (m != this && m is SavageShaman)
{
list.Add(m);
}
}
eable.Free();
Animate(111, 5, 1, true, false, 0); // Do a little dance...
if (AIObject != null)
{
AIObject.NextMove = Core.TickCount + 1000;
}
if (list.Count >= 3)
{
for (int i = 0; i < list.Count; ++i)
{
SavageShaman dancer = (SavageShaman)list[i];
dancer.Animate(111, 5, 1, true, false, 0); // Get down tonight...
if (dancer.AIObject != null)
{
dancer.AIObject.NextMove = Core.TickCount + 1000;
}
}
Timer.DelayCall(TimeSpan.FromSeconds(1.0), EndSavageDance);
}
}
public void EndSavageDance()
{
if (Deleted)
{
return;
}
ArrayList list = new ArrayList();
IPooledEnumerable eable = GetMobilesInRange(8);
foreach (Mobile m in eable)
{
list.Add(m);
}
eable.Free();
if (list.Count > 0)
{
switch (Utility.Random(3))
{
case 0: /* greater heal */
{
foreach (Mobile m in list)
{
bool isFriendly = (m is Savage || m is SavageRider || m is SavageShaman || m is SavageRidgeback);
if (!isFriendly)
{
continue;
}
if (m.Poisoned || MortalStrike.IsWounded(m) || !CanBeBeneficial(m))
{
continue;
}
DoBeneficial(m);
// Algorithm: (40% of magery) + (1-10)
int toHeal = (int)(Skills[SkillName.Magery].Value * 0.4);
toHeal += Utility.Random(1, 10);
m.Heal(toHeal, this);
m.FixedParticles(0x376A, 9, 32, 5030, EffectLayer.Waist);
m.PlaySound(0x202);
}
break;
}
case 1: /* lightning */
{
foreach (Mobile m in list)
{
bool isFriendly = (m is Savage || m is SavageRider || m is SavageShaman || m is SavageRidgeback);
if (isFriendly)
{
continue;
}
if (!CanBeHarmful(m))
{
continue;
}
DoHarmful(m);
double damage;
if (Core.AOS)
{
int baseDamage = 6 + (int)(Skills[SkillName.EvalInt].Value / 5.0);
damage = Utility.RandomMinMax(baseDamage, baseDamage + 3);
}
else
{
damage = Utility.Random(12, 9);
}
m.BoltEffect(0);
SpellHelper.Damage(TimeSpan.FromSeconds(0.25), m, this, damage, 0, 0, 0, 0, 100);
}
break;
}
case 2: /* poison */
{
foreach (Mobile m in list)
{
bool isFriendly = (m is Savage || m is SavageRider || m is SavageShaman || m is SavageRidgeback);
if (isFriendly)
{
continue;
}
if (!CanBeHarmful(m))
{
continue;
}
DoHarmful(m);
if (m.Spell != null)
{
m.Spell.OnCasterHurt();
}
m.Paralyzed = false;
double total = Skills[SkillName.Magery].Value + Skills[SkillName.Poisoning].Value;
double dist = GetDistanceToSqrt(m);
if (dist >= 3.0)
{
total -= (dist - 3.0) * 10.0;
}
int level;
if (total >= 200.0 && Utility.Random(1, 100) <= 10)
{
level = 3;
}
else if (total > 170.0)
{
level = 2;
}
else if (total > 130.0)
{
level = 1;
}
else
{
level = 0;
}
m.ApplyPoison(this, Poison.GetPoison(level));
m.FixedParticles(0x374A, 10, 15, 5021, EffectLayer.Waist);
m.PlaySound(0x474);
}
break;
}
}
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}