Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

View File

@@ -0,0 +1,100 @@
using System;
using System.Collections.Generic;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName("a satyr's corpse")]
public class Satyr : BaseCreature
{
[Constructable]
public Satyr()
: base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
{
this.Name = "a satyr";
this.Body = 271;
this.BaseSoundID = 0x586;
this.SetStr(177, 195);
this.SetDex(251, 269);
this.SetInt(153, 170);
this.SetHits(350, 400);
this.SetDamage(13, 24);
this.SetDamageType(ResistanceType.Physical, 100);
this.SetResistance(ResistanceType.Physical, 55, 60);
this.SetResistance(ResistanceType.Fire, 25, 35);
this.SetResistance(ResistanceType.Cold, 30, 40);
this.SetResistance(ResistanceType.Poison, 30, 40);
this.SetResistance(ResistanceType.Energy, 30, 40);
this.SetSkill(SkillName.MagicResist, 55.0, 65.0);
this.SetSkill(SkillName.Tactics, 80.0, 100.0);
this.SetSkill(SkillName.Wrestling, 80.0, 100.0);
this.SetSkill(SkillName.Musicianship, 100);
this.SetSkill(SkillName.Discordance, 100);
this.SetSkill(SkillName.Provocation, 100);
this.SetSkill(SkillName.Peacemaking, 100);
this.Fame = 5000;
this.Karma = 0;
this.VirtualArmor = 28; // Don't know what it should be
for (int i = 0; i < Utility.RandomMinMax(0, 1); i++)
{
this.PackItem(Loot.RandomScroll(0, Loot.ArcanistScrollTypes.Length, SpellbookType.Arcanist));
}
}
public override TribeType Tribe { get { return TribeType.Fey; } }
public override OppositionGroup OppositionGroup
{
get
{
return OppositionGroup.FeyAndUndead;
}
}
public override void GenerateLoot()
{
this.AddLoot(LootPack.MlRich);
this.AddLoot(LootPack.MedScrolls);
}
public override bool CanDiscord { get { return true; } }
public override bool CanPeace { get { return true; } }
public override bool CanProvoke { get { return true; } }
public override int Meat
{
get
{
return 1;
}
}
public Satyr(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}