Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
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89
Scripts/Mobiles/Normal/RidableLlama.cs
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89
Scripts/Mobiles/Normal/RidableLlama.cs
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using System;
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namespace Server.Mobiles
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{
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[CorpseName("a llama corpse")]
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public class RidableLlama : BaseMount
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{
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[Constructable]
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public RidableLlama()
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: this("a ridable llama")
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{
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}
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[Constructable]
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public RidableLlama(string name)
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: base(name, 0xDC, 0x3EA6, AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
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{
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this.BaseSoundID = 0x3F3;
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this.SetStr(21, 49);
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this.SetDex(56, 75);
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this.SetInt(16, 30);
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this.SetHits(15, 27);
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this.SetMana(0);
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this.SetDamage(3, 5);
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this.SetDamageType(ResistanceType.Physical, 100);
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this.SetResistance(ResistanceType.Physical, 10, 15);
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this.SetResistance(ResistanceType.Fire, 5, 10);
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this.SetResistance(ResistanceType.Cold, 5, 10);
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this.SetResistance(ResistanceType.Poison, 5, 10);
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this.SetResistance(ResistanceType.Energy, 5, 10);
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this.SetSkill(SkillName.MagicResist, 15.1, 20.0);
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this.SetSkill(SkillName.Tactics, 19.2, 29.0);
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this.SetSkill(SkillName.Wrestling, 19.2, 29.0);
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this.Fame = 300;
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this.Karma = 0;
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this.Tamable = true;
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this.ControlSlots = 1;
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this.MinTameSkill = 29.1;
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}
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public RidableLlama(Serial serial)
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: base(serial)
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{
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}
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public override int Meat
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{
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get
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{
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return 1;
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}
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}
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public override int Hides
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{
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get
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{
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return 12;
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}
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}
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public override FoodType FavoriteFood
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{
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get
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{
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return FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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