Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

View File

@@ -0,0 +1,124 @@
using System;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName("a revenant lion corpse")]
public class RevenantLion : BaseCreature
{
[Constructable]
public RevenantLion()
: base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Name = "a Revenant Lion";
Body = 251;
SetStr(276, 325);
SetDex(156, 175);
SetInt(76, 105);
SetHits(251, 280);
SetDamage(18, 24);
SetDamageType(ResistanceType.Physical, 30);
SetDamageType(ResistanceType.Cold, 30);
SetDamageType(ResistanceType.Poison, 10);
SetDamageType(ResistanceType.Energy, 30);
SetResistance(ResistanceType.Physical, 40, 60);
SetResistance(ResistanceType.Fire, 20, 30);
SetResistance(ResistanceType.Cold, 50, 60);
SetResistance(ResistanceType.Poison, 55, 65);
SetResistance(ResistanceType.Energy, 40, 50);
SetSkill(SkillName.EvalInt, 80.1, 90.0);
SetSkill(SkillName.Magery, 80.1, 90.0);
SetSkill(SkillName.Poisoning, 120.1, 130.0);
SetSkill(SkillName.MagicResist, 70.1, 90.0);
SetSkill(SkillName.Tactics, 60.1, 80.0);
SetSkill(SkillName.Wrestling, 80.1, 88.0);
Fame = 4000;
Karma = -4000;
PackNecroReg(6, 8);
PackBodyPartOrBones();
SetWeaponAbility(WeaponAbility.BleedAttack);
}
public RevenantLion(Serial serial)
: base(serial)
{
}
public override bool BleedImmune
{
get
{
return true;
}
}
public override Poison PoisonImmune
{
get
{
return Poison.Greater;
}
}
public override Poison HitPoison
{
get
{
return Poison.Greater;
}
}
public override int GetAngerSound()
{
return 0x518;
}
public override int GetIdleSound()
{
return 0x517;
}
public override int GetAttackSound()
{
return 0x516;
}
public override int GetHurtSound()
{
return 0x519;
}
public override int GetDeathSound()
{
return 0x515;
}
public override int TreasureMapLevel { get { return 3; } }
public override void GenerateLoot()
{
AddLoot(LootPack.Rich, 2);
AddLoot(LootPack.MedScrolls, 2);
// TODO: Bone Pile
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}