Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

View File

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#region References
using System;
using Server.Items;
using Server.Targeting;
#endregion
namespace Server.Mobiles
{
public class Revenant : BaseCreature
{
private readonly Mobile m_Target;
private readonly DateTime m_ExpireTime;
public Revenant(Mobile caster, Mobile target, TimeSpan duration)
: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.18, 0.36)
{
Name = "a revenant";
Body = 400;
Hue = 1;
double scalar = caster.Skills[SkillName.SpiritSpeak].Value * 0.01;
m_Target = target;
m_ExpireTime = DateTime.UtcNow + duration;
SetStr(200);
SetDex(150);
SetInt(150);
SetDamage(16, 17);
// Bestiary says 50 phys 50 cold, animal lore says differently
SetDamageType(ResistanceType.Physical, 100);
SetSkill(SkillName.MagicResist, 100.0 * scalar); // magic resist is absolute value of spiritspeak
SetSkill(SkillName.Tactics, 100.0); // always 100
SetSkill(SkillName.Swords, 100.0 * scalar); // not displayed in animal lore but tests clearly show this is influenced
SetSkill(SkillName.DetectHidden, 75.0 * scalar);
scalar /= 1.2;
SetResistance(ResistanceType.Physical, 40 + (int)(20 * scalar), 50 + (int)(20 * scalar));
SetResistance(ResistanceType.Cold, 40 + (int)(20 * scalar), 50 + (int)(20 * scalar));
SetResistance(ResistanceType.Fire, (int)(20 * scalar));
SetResistance(ResistanceType.Poison, 100);
SetResistance(ResistanceType.Energy, 40 + (int)(20 * scalar), 50 + (int)(20 * scalar));
Fame = 0;
Karma = 0;
ControlSlots = 3;
VirtualArmor = 32;
Item shroud = new Robe();
shroud.ItemID = 0x2683;
shroud.Hue = 0x455;
shroud.Movable = false;
SetWearable(shroud);
Halberd weapon = new Halberd();
weapon.Hue = 1;
weapon.Movable = false;
SetWearable(weapon);
}
public Revenant(Serial serial)
: base(serial)
{ }
public override Mobile ConstantFocus { get { return m_Target; } }
public override bool NoHouseRestrictions { get { return true; } }
public override double DispelDifficulty { get { return 80.0; } }
public override double DispelFocus { get { return 20.0; } }
public override bool AlwaysMurderer { get { return true; } }
public override bool BleedImmune { get { return true; } }
public override bool BardImmune { get { return true; } }
public override Poison PoisonImmune { get { return Poison.Lethal; } }
public override void DisplayPaperdollTo(Mobile to)
{
// Do nothing
}
public override void OnThink()
{
if (!m_Target.Alive || DateTime.UtcNow > m_ExpireTime)
{
Kill();
return;
}
else if (Map != m_Target.Map || !InRange(m_Target, 15))
{
Map fromMap = Map;
Point3D from = Location;
Map toMap = m_Target.Map;
Point3D to = m_Target.Location;
if (toMap != null)
{
for (int i = 0; i < 5; ++i)
{
Point3D loc = new Point3D(to.X - 4 + Utility.Random(9), to.Y - 4 + Utility.Random(9), to.Z);
if (toMap.CanSpawnMobile(loc))
{
to = loc;
break;
}
else
{
loc.Z = toMap.GetAverageZ(loc.X, loc.Y);
if (toMap.CanSpawnMobile(loc))
{
to = loc;
break;
}
}
}
}
Map = toMap;
Location = to;
ProcessDelta();
Effects.SendLocationParticles(
EffectItem.Create(from, fromMap, EffectItem.DefaultDuration), 0x3728, 1, 13, 37, 7, 5023, 0);
FixedParticles(0x3728, 1, 13, 5023, 37, 7, EffectLayer.Waist);
PlaySound(0x37D);
}
if (m_Target.Hidden && InRange(m_Target, 3) && Core.TickCount >= NextSkillTime && UseSkill(SkillName.DetectHidden))
{
Target targ = Target;
if (targ != null)
{
targ.Invoke(this, this);
}
}
Combatant = m_Target;
FocusMob = m_Target;
if (AIObject != null)
{
AIObject.Action = ActionType.Combat;
}
base.OnThink();
}
public override bool OnBeforeDeath()
{
Effects.PlaySound(Location, Map, 0x10B);
Effects.SendLocationParticles(
EffectItem.Create(Location, Map, TimeSpan.FromSeconds(10.0)), 0x37CC, 1, 50, 2101, 7, 9909, 0);
Delete();
return false;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
Delete();
}
}
}