Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

View File

@@ -0,0 +1,235 @@
using System;
using System.Collections.Generic;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName("a raptor corpse")]
public class Raptor : BaseCreature
{
private const int MaxFriends = 2;
private bool m_IsFriend;
private List<Mobile> m_Friends = new List<Mobile>();
private InternalTimer m_FriendsTimer;
[Constructable]
public Raptor()
: this(false)
{
}
[Constructable]
public Raptor(bool isFriend)
: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.175, 0.350)
{
m_IsFriend = isFriend;
Name = "a raptor";
Body = 730;
SetStr(404, 471);
SetDex(132, 155);
SetInt(105, 145);
SetHits(343, 400);
SetDamage(11, 17);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 45, 50);
SetResistance(ResistanceType.Fire, 50, 60);
SetResistance(ResistanceType.Cold, 40, 50);
SetResistance(ResistanceType.Poison, 20, 30);
SetResistance(ResistanceType.Energy, 30, 40);
SetSkill(SkillName.MagicResist, 75.1, 90.0);
SetSkill(SkillName.Tactics, 75.1, 100.0);
SetSkill(SkillName.Wrestling, 70.1, 95.1);
Fame = 7500;
Karma = -7500;
Tamable = !isFriend;
MinTameSkill = 107.1;
ControlSlots = 2;
SetWeaponAbility(WeaponAbility.BleedAttack);
}
public override int TreasureMapLevel { get { return 3; } }
public override int Meat
{
get { return 7; }
}
public override int Hides
{
get { return 11; }
}
public override HideType HideType
{
get { return HideType.Horned; }
}
public override PackInstinct PackInstinct
{
get { return PackInstinct.Ostard; }
}
public override void GenerateLoot()
{
AddLoot(LootPack.Rich, 2);
}
public override int GetIdleSound()
{
return 1573;
}
public override int GetAngerSound()
{
return 1570;
}
public override int GetHurtSound()
{
return 1572;
}
public override int GetDeathSound()
{
return 1571;
}
public override void OnCombatantChange()
{
if (!m_IsFriend && !Controlled && Combatant != null && m_FriendsTimer == null)
{
m_FriendsTimer = new InternalTimer(this);
m_FriendsTimer.Start();
}
}
public void CheckFriends()
{
if (!Alive || Combatant == null || Controlled || Map == null || Map == Map.Internal)
{
m_Friends.ForEach(f => f.Delete());
m_Friends.Clear();
m_FriendsTimer.Stop();
m_FriendsTimer = null;
}
else
{
int count = 0;
for (int i = 0; i < m_Friends.Count; i++)
{
// remove dead friends
Mobile friend = m_Friends[i];
if (friend == null || friend.Deleted)
m_Friends.Remove(friend);
else
count++;
}
for (int i = count; i < MaxFriends; i++)
{
// spawn new friends
BaseCreature friend = new Raptor(true);
var loc = Location;
var validLocation = false;
for (var j = 0; !validLocation && j < 10; ++j)
{
var x = X + Utility.Random(3) - 1;
var y = Y + Utility.Random(3) - 1;
var z = Map.GetAverageZ(x, y);
if (validLocation = Map.CanFit(x, y, Z, 16, false, false))
loc = new Point3D(x, y, Z);
else if (validLocation = Map.CanFit(x, y, z, 16, false, false))
loc = new Point3D(x, y, z);
}
friend.MoveToWorld(loc, Map);
friend.Combatant = Combatant;
if (friend.AIObject != null)
friend.AIObject.Action = ActionType.Combat;
m_Friends.Add(friend);
}
}
}
public override void OnDeath(Container c)
{
base.OnDeath(c);
if (!Controlled && Utility.RandomDouble() < 0.25)
{
c.DropItem(new AncientPotteryFragments());
}
if (!Controlled && Utility.RandomDouble() <= 0.005)
{
c.DropItem(new RaptorClaw());
}
}
public Raptor(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)2);
writer.Write((bool)m_IsFriend);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (version > 0)
m_IsFriend = reader.ReadBool();
if(version == 1)
SetWeaponAbility(WeaponAbility.BleedAttack);
if (m_IsFriend)
Delete();
}
private class InternalTimer : Timer
{
private Raptor m_Owner;
public InternalTimer(Raptor owner)
: base(TimeSpan.Zero, TimeSpan.FromSeconds(30.0))
{
m_Owner = owner;
}
protected override void OnTick()
{
m_Owner.CheckFriends();
}
}
}
}