Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
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85
Scripts/Mobiles/Normal/RagingGrizzlyBear.cs
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85
Scripts/Mobiles/Normal/RagingGrizzlyBear.cs
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using System;
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namespace Server.Mobiles
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{
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[CorpseName("a grizzly bear corpse")]
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public class RagingGrizzlyBear : BaseCreature
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{
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[Constructable]
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public RagingGrizzlyBear()
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: base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
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{
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this.Name = "a raging grizzly bear";
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this.Body = 212;
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this.BaseSoundID = 0xA3;
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this.SetStr(1251, 1550);
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this.SetDex(801, 1050);
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this.SetInt(151, 400);
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this.SetHits(751, 930);
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this.SetMana(0);
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this.SetDamage(18, 23);
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this.SetDamageType(ResistanceType.Physical, 100);
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this.SetResistance(ResistanceType.Physical, 50, 70);
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this.SetResistance(ResistanceType.Cold, 30, 50);
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this.SetResistance(ResistanceType.Poison, 10, 20);
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this.SetResistance(ResistanceType.Energy, 10, 20);
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this.SetSkill(SkillName.Wrestling, 73.4, 88.1);
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this.SetSkill(SkillName.Tactics, 73.6, 110.5);
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this.SetSkill(SkillName.MagicResist, 32.8, 54.6);
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this.SetSkill(SkillName.Anatomy, 0, 0);
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this.Fame = 10000; //Guessing here
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this.Karma = 10000; //Guessing here
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this.VirtualArmor = 24;
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this.Tamable = false;
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}
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public RagingGrizzlyBear(Serial serial)
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: base(serial)
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{
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}
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public override int Meat
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{
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get
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{
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return 4;
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}
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}
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public override int Hides
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{
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get
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{
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return 32;
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}
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}
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public override PackInstinct PackInstinct
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{
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get
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{
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return PackInstinct.Bear;
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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