Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
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89
Scripts/Mobiles/Normal/PlagueRat.cs
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89
Scripts/Mobiles/Normal/PlagueRat.cs
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using System;
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namespace Server.Mobiles
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{
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[CorpseName("a plague rat corpse")]
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public class PlagueRat : BaseCreature
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{
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[Constructable]
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public PlagueRat()
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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this.Name = "a Clan Ribbon Plague Rat";
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this.Body = 0xD7;
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this.Hue = 1710;
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this.BaseSoundID = 0x188;
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this.SetStr(59);
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this.SetDex(51);
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this.SetInt(17);
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this.SetHits(92);
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this.SetMana(0);
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this.SetDamage(4, 8);
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this.SetDamageType(ResistanceType.Physical, 100);
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this.SetResistance(ResistanceType.Physical, 35, 40);
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this.SetResistance(ResistanceType.Fire, 20, 25);
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this.SetResistance(ResistanceType.Cold, 25, 35);
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this.SetResistance(ResistanceType.Energy, 35, 40);
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this.SetSkill(SkillName.MagicResist, 25.1, 30.0);
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this.SetSkill(SkillName.Tactics, 34.5, 40.0);
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this.SetSkill(SkillName.Wrestling, 40.5, 45.0);
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this.Fame = 300;
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this.Karma = -300;
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this.VirtualArmor = 38;
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}
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public PlagueRat(Serial serial)
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: base(serial)
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{
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}
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public override int Meat
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{
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get
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{
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return 1;
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}
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}
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public override int Hides
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{
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get
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{
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return 6;
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}
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}
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public override FoodType FavoriteFood
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{
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get
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{
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return FoodType.Fish | FoodType.Meat | FoodType.FruitsAndVegies | FoodType.Eggs;
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}
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}
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public override void GenerateLoot()
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{
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this.AddLoot(LootPack.Rich);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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