Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
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89
Scripts/Mobiles/Normal/PestilentBandage.cs
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89
Scripts/Mobiles/Normal/PestilentBandage.cs
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using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("a pestilent bandage corpse")]
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public class PestilentBandage : BaseCreature
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{
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// Neither Stratics nor UOGuide have much description
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// beyond being a "Grey Mummy". BodyValue, Sound and
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// Hue are all guessed until they can be verified.
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// Loot and Fame/Karma are also guesses at this point.
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//
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// They also apparently have a Poison Attack, which I've stolen from Yamandons.
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public override double HealChance { get { return 1.0; } }
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[Constructable]
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public PestilentBandage()
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)// NEED TO CHECK
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{
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Name = "a pestilent bandage";
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Body = 154;
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Hue = 0x515;
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BaseSoundID = 471;
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SetStr(691, 740);
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SetDex(141, 180);
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SetInt(51, 80);
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SetHits(415, 445);
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SetDamage(13, 23);
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SetDamageType(ResistanceType.Physical, 40);
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SetDamageType(ResistanceType.Cold, 20);
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SetDamageType(ResistanceType.Poison, 40);
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SetResistance(ResistanceType.Physical, 45, 55);
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SetResistance(ResistanceType.Fire, 10, 20);
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SetResistance(ResistanceType.Cold, 50, 60);
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SetResistance(ResistanceType.Poison, 20, 30);
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SetResistance(ResistanceType.Energy, 20, 30);
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SetSkill(SkillName.Poisoning, 0.0, 10.0);
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SetSkill(SkillName.Anatomy, 0);
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SetSkill(SkillName.MagicResist, 75.0, 80.0);
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SetSkill(SkillName.Tactics, 80.0, 85.0);
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SetSkill(SkillName.Wrestling, 70.0, 75.0);
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Fame = 20000;
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Karma = -20000;
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// VirtualArmor = 28; // Don't know what it should be
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PackItem(new Bandage(5)); // How many?
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SetAreaEffect(AreaEffect.PoisonBreath);
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}
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public PestilentBandage(Serial serial)
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: base(serial)
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{
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}
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public override Poison HitPoison
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{
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get
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{
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return Poison.Lethal;
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}
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Rich); // Need to verify
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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