Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
179
Scripts/Mobiles/Normal/OrcBomber.cs
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179
Scripts/Mobiles/Normal/OrcBomber.cs
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using System;
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using Server.Items;
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using Server.Misc;
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namespace Server.Mobiles
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{
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[CorpseName("an orcish corpse")]
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public class OrcBomber : BaseCreature
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{
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private DateTime m_NextBomb;
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private int m_Thrown;
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[Constructable]
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public OrcBomber()
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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this.Body = 182;
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this.Name = "an orc bomber";
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this.BaseSoundID = 0x45A;
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this.SetStr(147, 215);
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this.SetDex(91, 115);
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this.SetInt(61, 85);
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this.SetHits(95, 123);
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this.SetDamage(1, 8);
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this.SetDamageType(ResistanceType.Physical, 75);
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this.SetDamageType(ResistanceType.Fire, 25);
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this.SetResistance(ResistanceType.Physical, 25, 35);
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this.SetResistance(ResistanceType.Fire, 30, 40);
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this.SetResistance(ResistanceType.Cold, 15, 25);
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this.SetResistance(ResistanceType.Poison, 15, 20);
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this.SetResistance(ResistanceType.Energy, 25, 30);
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this.SetSkill(SkillName.MagicResist, 70.1, 85.0);
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this.SetSkill(SkillName.Swords, 60.1, 85.0);
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this.SetSkill(SkillName.Tactics, 75.1, 90.0);
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this.SetSkill(SkillName.Wrestling, 60.1, 85.0);
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this.Fame = 2500;
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this.Karma = -2500;
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this.VirtualArmor = 30;
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this.PackItem(new SulfurousAsh(Utility.RandomMinMax(6, 10)));
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this.PackItem(new MandrakeRoot(Utility.RandomMinMax(6, 10)));
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this.PackItem(new BlackPearl(Utility.RandomMinMax(6, 10)));
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this.PackItem(new MortarPestle());
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this.PackItem(new LesserExplosionPotion());
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if (0.2 > Utility.RandomDouble())
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this.PackItem(new BolaBall());
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if (0.5 > Utility.RandomDouble())
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PackItem(new Yeast());
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}
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public OrcBomber(Serial serial)
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: base(serial)
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{
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}
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public override InhumanSpeech SpeechType
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{
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get
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{
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return InhumanSpeech.Orc;
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}
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}
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public override bool CanRummageCorpses
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{
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get
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{
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return true;
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}
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}
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public override TribeType Tribe { get { return TribeType.Orc; } }
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public override OppositionGroup OppositionGroup
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{
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get
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{
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return OppositionGroup.SavagesAndOrcs;
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}
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}
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public override void GenerateLoot()
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{
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this.AddLoot(LootPack.Average);
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this.AddLoot(LootPack.Meager);
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}
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public override bool IsEnemy(Mobile m)
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{
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if (m.Player && m.FindItemOnLayer(Layer.Helm) is OrcishKinMask)
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return false;
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return base.IsEnemy(m);
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}
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public override void AggressiveAction(Mobile aggressor, bool criminal)
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{
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base.AggressiveAction(aggressor, criminal);
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Item item = aggressor.FindItemOnLayer(Layer.Helm);
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if (item is OrcishKinMask)
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{
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AOS.Damage(aggressor, 50, 0, 100, 0, 0, 0);
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item.Delete();
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aggressor.FixedParticles(0x36BD, 20, 10, 5044, EffectLayer.Head);
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aggressor.PlaySound(0x307);
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}
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}
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public override void OnActionCombat()
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{
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Mobile combatant = this.Combatant as Mobile;
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if (combatant == null || combatant.Deleted || combatant.Map != this.Map || !this.InRange(combatant, 12) || !this.CanBeHarmful(combatant) || !this.InLOS(combatant))
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return;
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if (DateTime.UtcNow >= this.m_NextBomb)
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{
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this.ThrowBomb(combatant);
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this.m_Thrown++;
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if (0.75 >= Utility.RandomDouble() && (this.m_Thrown % 2) == 1) // 75% chance to quickly throw another bomb
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this.m_NextBomb = DateTime.UtcNow + TimeSpan.FromSeconds(3.0);
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else
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this.m_NextBomb = DateTime.UtcNow + TimeSpan.FromSeconds(5.0 + (10.0 * Utility.RandomDouble())); // 5-15 seconds
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}
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}
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public void ThrowBomb(Mobile m)
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{
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this.DoHarmful(m);
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this.MovingParticles(m, 0x1C19, 1, 0, false, true, 0, 0, 9502, 6014, 0x11D, EffectLayer.Waist, 0);
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new InternalTimer(m, this).Start();
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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private class InternalTimer : Timer
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{
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private readonly Mobile m_Mobile;
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private readonly Mobile m_From;
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public InternalTimer(Mobile m, Mobile from)
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: base(TimeSpan.FromSeconds(1.0))
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{
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this.m_Mobile = m;
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this.m_From = from;
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this.Priority = TimerPriority.TwoFiftyMS;
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}
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protected override void OnTick()
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{
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this.m_Mobile.PlaySound(0x11D);
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AOS.Damage(this.m_Mobile, this.m_From, Utility.RandomMinMax(10, 20), 0, 100, 0, 0, 0);
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}
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}
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}
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}
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