Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
220
Scripts/Mobiles/Normal/Niporailem.cs
Normal file
220
Scripts/Mobiles/Normal/Niporailem.cs
Normal file
@@ -0,0 +1,220 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
using Server.Items;
|
||||
using Server.Targeting;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName("the corpse of niporailem")]
|
||||
public class Niporailem : BaseSABoss
|
||||
{
|
||||
public override Type[] UniqueSAList { get { return new Type[] { typeof(HelmOfVillainousEpiphany), typeof(GorgetOfVillainousEpiphany), typeof(BreastplateOfVillainousEpiphany),
|
||||
typeof(ArmsOfVillainousEpiphany), typeof(GauntletsOfVillainousEpiphany), typeof(LegsOfVillainousEpiphany),
|
||||
typeof(KiltOfVillainousEpiphany), typeof(EarringsOfVillainousEpiphany), typeof(GargishBreastplateOfVillainousEpiphany),
|
||||
typeof(GargishArmsOfVillainousEpiphany), typeof(NecklaceOfVillainousEpiphany), typeof(GargishLegsOfVillainousEpiphany),
|
||||
typeof(HelmOfVirtuousEpiphany), typeof(GorgetOfVirtuousEpiphany), typeof(BreastplateOfVirtuousEpiphany),
|
||||
typeof(ArmsOfVirtuousEpiphany), typeof(GauntletsOfVirtuousEpiphany), typeof(LegsOfVirtuousEpiphany),
|
||||
typeof(KiltOfVirtuousEpiphany), typeof(EarringsOfVirtuousEpiphany), typeof(GargishBreastplateOfVirtuousEpiphany),
|
||||
typeof(GargishArmsOfVirtuousEpiphany), typeof(NecklaceOfVirtuousEpiphany), typeof(GargishLegsOfVirtuousEpiphany)}; } }
|
||||
|
||||
public override Type[] SharedSAList { get { return new Type[] { typeof(BladeOfBattle), typeof(DemonBridleRing), typeof(GiantSteps), typeof(SwordOfShatteredHopes) }; } }
|
||||
|
||||
[Constructable]
|
||||
public Niporailem()
|
||||
: base(AIType.AI_NecroMage, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Name = "Niporailem";
|
||||
Title = "the Thief";
|
||||
|
||||
Body = 722;
|
||||
|
||||
SetStr(1000);
|
||||
SetDex(1200);
|
||||
SetInt(1200);
|
||||
|
||||
SetHits(10000, 10500);
|
||||
|
||||
SetDamage(15, 27);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 20);
|
||||
SetDamageType(ResistanceType.Cold, 40);
|
||||
SetDamageType(ResistanceType.Energy, 40);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 34, 46);
|
||||
SetResistance(ResistanceType.Fire, 0);
|
||||
SetResistance(ResistanceType.Cold, 31, 49);
|
||||
SetResistance(ResistanceType.Poison, 100);
|
||||
SetResistance(ResistanceType.Energy, 31, 49);
|
||||
|
||||
SetSkill(SkillName.Wrestling, 68.8, 85.0);
|
||||
SetSkill(SkillName.Tactics, 56.1, 90.0);
|
||||
SetSkill(SkillName.MagicResist, 87.7, 93.5);
|
||||
|
||||
SetSkill(SkillName.EvalInt, 90.0, 100.0);
|
||||
SetSkill(SkillName.Meditation, 20.0, 30.0);
|
||||
SetSkill(SkillName.Necromancy, 120.0);
|
||||
SetSkill(SkillName.SpiritSpeak, 120.0);
|
||||
SetSkill(SkillName.Focus, 30.0, 40.0);
|
||||
|
||||
PackNecroReg(12, 24); /// Stratics didn't specify
|
||||
|
||||
Fame = 15000;
|
||||
Karma = -15000;
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.FilthyRich, 6);
|
||||
AddLoot(LootPack.Gems, 6);
|
||||
}
|
||||
|
||||
public override int Meat { get { return 1; } }
|
||||
public override bool AlwaysMurderer { get { return true; } }
|
||||
|
||||
public override int GetIdleSound() { return 1609; }
|
||||
public override int GetAngerSound() { return 1606; }
|
||||
public override int GetHurtSound() { return 1608; }
|
||||
public override int GetDeathSound() { return 1607; }
|
||||
|
||||
public Niporailem(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write((int)1);
|
||||
|
||||
writer.WriteMobileList(Helpers, true);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch (version)
|
||||
{
|
||||
case 1:
|
||||
Helpers = reader.ReadStrongMobileList<BaseCreature>();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public List<BaseCreature> Helpers { get; set; } = new List<BaseCreature>();
|
||||
private DateTime m_NextTreasure;
|
||||
private int m_Thrown;
|
||||
private DateTime m_NextSpawn;
|
||||
|
||||
public override void OnGotMeleeAttack(Mobile attacker)
|
||||
{
|
||||
base.OnGotMeleeAttack(attacker);
|
||||
|
||||
if (m_NextSpawn > DateTime.UtcNow || Helpers.Where(bc => bc.Deleted).Count() > 10)
|
||||
return;
|
||||
|
||||
if (this.Hits > (this.HitsMax / 4))
|
||||
{
|
||||
if (0.25 >= Utility.RandomDouble())
|
||||
{
|
||||
SpawnSpectralArmour(attacker);
|
||||
}
|
||||
}
|
||||
else if (0.10 >= Utility.RandomDouble())
|
||||
{
|
||||
SpawnSpectralArmour(attacker);
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnActionCombat()
|
||||
{
|
||||
Mobile combatant = Combatant as Mobile;
|
||||
|
||||
if (combatant == null || combatant.Deleted || combatant.Map != Map || !InRange(combatant, 20) || !CanBeHarmful(combatant) || !InLOS(combatant))
|
||||
return;
|
||||
|
||||
if (DateTime.UtcNow >= m_NextTreasure)
|
||||
{
|
||||
ThrowTreasure(combatant);
|
||||
|
||||
m_Thrown++;
|
||||
|
||||
if (0.75 >= Utility.RandomDouble() && (m_Thrown % 2) == 1) // 75% chance to toss a second one
|
||||
m_NextTreasure = DateTime.UtcNow + TimeSpan.FromSeconds(3.0);
|
||||
else
|
||||
m_NextTreasure = DateTime.UtcNow + TimeSpan.FromSeconds(5.0 + (10.0 * Utility.RandomDouble())); // 5-15 seconds
|
||||
}
|
||||
}
|
||||
|
||||
public void SpawnSpectralArmour(Mobile m)
|
||||
{
|
||||
Map map = this.Map;
|
||||
|
||||
if (map == null)
|
||||
return;
|
||||
|
||||
SpectralArmour spawned = new SpectralArmour();
|
||||
|
||||
spawned.Team = this.Team;
|
||||
spawned.SummonMaster = this;
|
||||
|
||||
bool validLocation = false;
|
||||
Point3D loc = this.Location;
|
||||
|
||||
for (int j = 0; !validLocation && j < 10; ++j)
|
||||
{
|
||||
int x = X + Utility.Random(3) - 1;
|
||||
int y = Y + Utility.Random(3) - 1;
|
||||
int z = map.GetAverageZ(x, y);
|
||||
|
||||
if (validLocation = map.CanFit(x, y, this.Z, 16, false, false))
|
||||
loc = new Point3D(x, y, Z);
|
||||
else if (validLocation = map.CanFit(x, y, z, 16, false, false))
|
||||
loc = new Point3D(x, y, z);
|
||||
}
|
||||
|
||||
spawned.MoveToWorld(loc, map);
|
||||
spawned.Combatant = m; spawned.SummonMaster = this;
|
||||
|
||||
m_NextSpawn = DateTime.UtcNow + TimeSpan.FromSeconds(Utility.RandomMinMax(30, 60));
|
||||
|
||||
Helpers.Add(spawned);
|
||||
}
|
||||
|
||||
public void DeleteSpectralArmour(Mobile target)
|
||||
{
|
||||
foreach (var m in Helpers.Where(bc => bc != null && !bc.Deleted))
|
||||
{
|
||||
m.Delete();
|
||||
}
|
||||
|
||||
ColUtility.Free(Helpers);
|
||||
}
|
||||
|
||||
public override void OnDelete()
|
||||
{
|
||||
DeleteSpectralArmour(this);
|
||||
|
||||
base.OnDelete();
|
||||
}
|
||||
|
||||
private void ThrowTreasure(Mobile m)
|
||||
{
|
||||
DoHarmful(m);
|
||||
|
||||
this.MovingParticles(m, 0xEEF, 9, 0, false, true, 0, 0, 9502, 6014, 0x11D, EffectLayer.Waist, 0);
|
||||
|
||||
Timer.DelayCall(TimeSpan.FromSeconds(1), () =>
|
||||
{
|
||||
var treasure = new NiporailemsTreasure(this);
|
||||
|
||||
m.PlaySound(0x033);
|
||||
m.AddToBackpack(treasure);
|
||||
m.SendLocalizedMessage(1112111); // To steal my gold? To give it freely!
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user