Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
197
Scripts/Mobiles/Normal/MeerCaptain.cs
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197
Scripts/Mobiles/Normal/MeerCaptain.cs
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using System;
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using System.Collections;
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using Server.Items;
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using Server.Spells;
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namespace Server.Mobiles
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{
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[CorpseName("a meer corpse")]
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public class MeerCaptain : BaseCreature
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{
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private DateTime m_NextAbilityTime;
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[Constructable]
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public MeerCaptain()
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: base(AIType.AI_Paladin, FightMode.Evil, 10, 1, 0.2, 0.4)
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{
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this.Name = "a meer captain";
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this.Body = 773;
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this.SetStr(96, 110);
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this.SetDex(186, 200);
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this.SetInt(96, 110);
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this.SetHits(58, 66);
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this.SetDamage(5, 15);
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this.SetDamageType(ResistanceType.Physical, 100);
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this.SetResistance(ResistanceType.Physical, 45, 55);
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this.SetResistance(ResistanceType.Fire, 10, 20);
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this.SetResistance(ResistanceType.Cold, 40, 50);
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this.SetResistance(ResistanceType.Poison, 35, 45);
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this.SetResistance(ResistanceType.Energy, 35, 45);
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this.SetSkill(SkillName.Archery, 90.1, 100.0);
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this.SetSkill(SkillName.MagicResist, 91.0, 100.0);
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this.SetSkill(SkillName.Swords, 90.1, 100.0);
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this.SetSkill(SkillName.Tactics, 91.0, 100.0);
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this.SetSkill(SkillName.Wrestling, 80.9, 89.9);
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this.Fame = 2000;
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this.Karma = 5000;
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this.VirtualArmor = 28;
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Container pack = new Backpack();
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pack.DropItem(new Bolt(Utility.RandomMinMax(10, 20)));
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pack.DropItem(new Bolt(Utility.RandomMinMax(10, 20)));
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switch ( Utility.Random(6) )
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{
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case 0:
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pack.DropItem(new Broadsword());
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break;
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case 1:
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pack.DropItem(new Cutlass());
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break;
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case 2:
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pack.DropItem(new Katana());
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break;
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case 3:
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pack.DropItem(new Longsword());
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break;
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case 4:
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pack.DropItem(new Scimitar());
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break;
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case 5:
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pack.DropItem(new VikingSword());
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break;
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}
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Container bag = new Bag();
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int count = Utility.RandomMinMax(10, 20);
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for (int i = 0; i < count; ++i)
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{
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Item item = Loot.RandomReagent();
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if (item == null)
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continue;
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if (!bag.TryDropItem(this, item, false))
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item.Delete();
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}
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pack.DropItem(bag);
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this.AddItem(new Crossbow());
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this.PackItem(pack);
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this.m_NextAbilityTime = DateTime.UtcNow + TimeSpan.FromSeconds(Utility.RandomMinMax(2, 5));
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}
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public MeerCaptain(Serial serial)
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: base(serial)
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{
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}
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public override bool BardImmune
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{
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get
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{
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return !Core.AOS;
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}
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}
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public override bool CanRummageCorpses
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{
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get
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{
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return true;
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}
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}
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public override bool InitialInnocent
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{
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get
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{
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return true;
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}
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}
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public override void GenerateLoot()
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{
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this.AddLoot(LootPack.Meager);
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}
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public override int GetHurtSound()
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{
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return 0x14D;
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}
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public override int GetDeathSound()
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{
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return 0x314;
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}
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public override int GetAttackSound()
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{
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return 0x75;
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}
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public override void OnThink()
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{
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if (this.Combatant != null && this.MagicDamageAbsorb < 1)
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{
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this.MagicDamageAbsorb = Utility.RandomMinMax(5, 7);
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this.FixedParticles(0x375A, 10, 15, 5037, EffectLayer.Waist);
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this.PlaySound(0x1E9);
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}
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if (DateTime.UtcNow >= this.m_NextAbilityTime)
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{
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this.m_NextAbilityTime = DateTime.UtcNow + TimeSpan.FromSeconds(Utility.RandomMinMax(10, 15));
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ArrayList list = new ArrayList();
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IPooledEnumerable eable = GetMobilesInRange(8);
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foreach (Mobile m in eable)
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{
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if (m is MeerWarrior && this.IsFriend(m) && this.CanBeBeneficial(m) && m.Hits < m.HitsMax && !m.Poisoned && !MortalStrike.IsWounded(m))
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list.Add(m);
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}
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eable.Free();
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for (int i = 0; i < list.Count; ++i)
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{
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Mobile m = (Mobile)list[i];
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this.DoBeneficial(m);
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int toHeal = Utility.RandomMinMax(20, 30);
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SpellHelper.Turn(this, m);
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m.Heal(toHeal, this);
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m.FixedParticles(0x376A, 9, 32, 5030, EffectLayer.Waist);
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m.PlaySound(0x202);
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}
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}
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base.OnThink();
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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