Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

View File

@@ -0,0 +1,121 @@
using System;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName("a liche's corpse")]
public class LichLord : BaseCreature
{
[Constructable]
public LichLord()
: base(AIType.AI_NecroMage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
this.Name = "a lich lord";
this.Body = 79;
this.BaseSoundID = 412;
this.SetStr(416, 505);
this.SetDex(146, 165);
this.SetInt(566, 655);
this.SetHits(250, 303);
this.SetDamage(11, 13);
this.SetDamageType(ResistanceType.Physical, 0);
this.SetDamageType(ResistanceType.Cold, 60);
this.SetDamageType(ResistanceType.Energy, 40);
this.SetResistance(ResistanceType.Physical, 40, 50);
this.SetResistance(ResistanceType.Fire, 30, 40);
this.SetResistance(ResistanceType.Cold, 50, 60);
this.SetResistance(ResistanceType.Poison, 50, 60);
this.SetResistance(ResistanceType.Energy, 40, 50);
this.SetSkill(SkillName.Necromancy, 90, 110.0);
this.SetSkill(SkillName.SpiritSpeak, 90.0, 110.0);
this.SetSkill(SkillName.EvalInt, 90.1, 100.0);
this.SetSkill(SkillName.Magery, 90.1, 100.0);
this.SetSkill(SkillName.MagicResist, 150.5, 200.0);
this.SetSkill(SkillName.Tactics, 50.1, 70.0);
this.SetSkill(SkillName.Wrestling, 60.1, 80.0);
this.Fame = 18000;
this.Karma = -18000;
this.VirtualArmor = 50;
this.PackItem(new GnarledStaff());
this.PackNecroReg(12, 40);
switch (Utility.Random(15))
{
case 0: PackItem(new LichFormScroll()); break;
case 1: PackItem(new PoisonStrikeScroll()); break;
case 2: PackItem(new StrangleScroll()); break;
case 3: PackItem(new VengefulSpiritScroll()); break;
case 4: PackItem(new WitherScroll()); break;
}
}
public LichLord(Serial serial)
: base(serial)
{
}
public override TribeType Tribe { get { return TribeType.Undead; } }
public override OppositionGroup OppositionGroup
{
get
{
return OppositionGroup.FeyAndUndead;
}
}
public override bool CanRummageCorpses
{
get
{
return true;
}
}
public override bool BleedImmune
{
get
{
return true;
}
}
public override Poison PoisonImmune
{
get
{
return Poison.Lethal;
}
}
public override int TreasureMapLevel
{
get
{
return 4;
}
}
public override void GenerateLoot()
{
this.AddLoot(LootPack.FilthyRich);
this.AddLoot(LootPack.MedScrolls, 2);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}