Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

View File

@@ -0,0 +1,260 @@
using System;
using System.Collections;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName("a hiryu corpse")]
public class LesserHiryu : BaseMount
{
[Constructable]
public LesserHiryu()
: base("a lesser hiryu", 243, 0x3E94, AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Hue = GetHue();
SetStr(301, 410);
SetDex(171, 270);
SetInt(301, 325);
SetHits(401, 600);
SetMana(60);
SetDamage(18, 23);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 45, 70);
SetResistance(ResistanceType.Fire, 60, 80);
SetResistance(ResistanceType.Cold, 5, 15);
SetResistance(ResistanceType.Poison, 30, 40);
SetResistance(ResistanceType.Energy, 30, 40);
SetSkill(SkillName.Anatomy, 75.1, 80.0);
SetSkill(SkillName.MagicResist, 85.1, 100.0);
SetSkill(SkillName.Tactics, 100.1, 110.0);
SetSkill(SkillName.Wrestling, 100.1, 120.0);
Fame = 10000;
Karma = -10000;
Tamable = true;
ControlSlots = 3;
MinTameSkill = 98.7;
if (Utility.RandomDouble() < .33)
PackItem(Engines.Plants.Seed.RandomBonsaiSeed());
SetWeaponAbility(WeaponAbility.Dismount);
SetSpecialAbility(SpecialAbility.GraspingClaw);
}
public LesserHiryu(Serial serial)
: base(serial)
{
}
public override bool StatLossAfterTame
{
get
{
return true;
}
}
public override int TreasureMapLevel
{
get
{
return 3;
}
}
public override int Meat
{
get
{
return 16;
}
}
public override int Hides
{
get
{
return 60;
}
}
public override FoodType FavoriteFood
{
get
{
return FoodType.Meat;
}
}
public override bool CanAngerOnTame
{
get
{
return true;
}
}
public override bool OverrideBondingReqs()
{
if (ControlMaster.Skills[SkillName.Bushido].Base >= 90.0)
return true;
return false;
}
public override int GetAngerSound()
{
return 0x4FE;
}
public override int GetIdleSound()
{
return 0x4FD;
}
public override int GetAttackSound()
{
return 0x4FC;
}
public override int GetHurtSound()
{
return 0x4FF;
}
public override int GetDeathSound()
{
return 0x4FB;
}
public override void GenerateLoot()
{
AddLoot(LootPack.FilthyRich, 2);
AddLoot(LootPack.Gems, 4);
}
public override double GetControlChance(Mobile m, bool useBaseSkill)
{
if (PetTrainingHelper.Enabled)
{
var profile = PetTrainingHelper.GetAbilityProfile(this);
if (profile != null && profile.HasCustomized())
{
return base.GetControlChance(m, useBaseSkill);
}
}
double tamingChance = base.GetControlChance(m, useBaseSkill);
if (tamingChance >= 0.95)
{
return tamingChance;
}
double skill = (useBaseSkill ? m.Skills.Bushido.Base : m.Skills.Bushido.Value);
if (skill < 90.0)
{
return tamingChance;
}
double bushidoChance = (skill - 30.0) / 100;
if (m.Skills.Bushido.Base >= 120)
bushidoChance += 0.05;
return bushidoChance > tamingChance ? bushidoChance : tamingChance;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)4);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (version == 0)
Timer.DelayCall(TimeSpan.Zero, delegate { Hue = GetHue(); });
if (version <= 1)
Timer.DelayCall(TimeSpan.Zero, delegate
{
if (InternalItem != null)
{
InternalItem.Hue = Hue;
}
});
if (version < 2)
{
for (int i = 0; i < Skills.Length; ++i)
{
Skills[i].Cap = Math.Max(100.0, Skills[i].Cap * 0.9);
if (Skills[i].Base > Skills[i].Cap)
{
Skills[i].Base = Skills[i].Cap;
}
}
}
if (version < 3)
{
SetWeaponAbility(WeaponAbility.Dismount);
}
if (version < 3 && Controlled && RawStr >= 301 && ControlSlots == ControlSlotsMin)
{
Server.SkillHandlers.AnimalTaming.ScaleStats(this, 0.5);
}
if (version < 4 && PetTrainingHelper.Enabled && ControlSlots <= 3)
{
var profile = PetTrainingHelper.GetAbilityProfile(this);
if (profile == null || !profile.HasCustomized())
{
MinTameSkill = 98.7;
ControlSlotsMin = 1;
ControlSlots = 1;
}
}
}
private static int GetHue()
{
int rand = Utility.Random(527);
/*
500 527 No Hue Color 94.88% 0
10 527 Green 1.90% 0x8295
10 527 Green 1.90% 0x8163 (Very Close to Above Green) //this one is an approximation
5 527 Dark Green 0.95% 0x87D4
1 527 Valorite 0.19% 0x88AB
1 527 Midnight Blue 0.19% 0x8258
* */
if (rand <= 0)
return 0x8258;
else if (rand <= 1)
return 0x88AB;
else if (rand <= 6)
return 0x87D4;
else if (rand <= 16)
return 0x8163;
else if (rand <= 26)
return 0x8295;
return 0;
}
}
}