Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
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206
Scripts/Mobiles/Normal/KhaldunRevenant.cs
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206
Scripts/Mobiles/Normal/KhaldunRevenant.cs
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using System;
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using System.Collections;
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using Server.Items;
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namespace Server.Mobiles
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{
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public class KhaldunRevenant : BaseCreature
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{
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private static readonly Hashtable m_Table = new Hashtable();
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private readonly Mobile m_Target;
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private readonly DateTime m_ExpireTime;
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public KhaldunRevenant(Mobile target)
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.18, 0.36)
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{
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this.Name = "a revenant";
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this.Body = 0x3CA;
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this.Hue = 0x41CE;
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this.m_Target = target;
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this.m_ExpireTime = DateTime.UtcNow + TimeSpan.FromMinutes(10.0);
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this.SetStr(401, 500);
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this.SetDex(296, 315);
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this.SetInt(101, 200);
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this.SetHits(241, 300);
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this.SetStam(242, 280);
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this.SetDamage(20, 30);
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this.SetDamageType(ResistanceType.Physical, 50);
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this.SetDamageType(ResistanceType.Cold, 50);
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this.SetSkill(SkillName.MagicResist, 100.1, 150.0);
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this.SetSkill(SkillName.Tactics, 90.1, 100.0);
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this.SetSkill(SkillName.Swords, 140.1, 150.0);
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this.SetSkill(SkillName.Wrestling, 90.1, 100.0);
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this.SetResistance(ResistanceType.Physical, 55, 65);
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this.SetResistance(ResistanceType.Fire, 30, 40);
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this.SetResistance(ResistanceType.Cold, 60, 70);
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this.SetResistance(ResistanceType.Poison, 20, 30);
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this.SetResistance(ResistanceType.Energy, 20, 30);
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this.Fame = 0;
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this.Karma = 0;
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this.VirtualArmor = 60;
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Halberd weapon = new Halberd();
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weapon.Hue = 0x41CE;
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weapon.Movable = false;
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this.AddItem(weapon);
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}
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public KhaldunRevenant(Serial serial)
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: base(serial)
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{
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}
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public override bool DeleteCorpseOnDeath
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{
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get
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{
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return true;
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}
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}
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public override Mobile ConstantFocus
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{
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get
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{
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return this.m_Target;
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}
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}
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public override bool AlwaysAttackable
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{
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get
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{
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return true;
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}
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}
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public override bool BardImmune
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{
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get
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{
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return true;
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}
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}
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public override Poison PoisonImmune
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{
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get
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{
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return Poison.Lethal;
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}
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}
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public static void Initialize()
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{
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EventSink.PlayerDeath += new PlayerDeathEventHandler(EventSink_PlayerDeath);
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}
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public static void EventSink_PlayerDeath(PlayerDeathEventArgs e)
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{
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Mobile m = e.Mobile;
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Mobile lastKiller = m.LastKiller;
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if (lastKiller is BaseCreature)
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lastKiller = ((BaseCreature)lastKiller).GetMaster();
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if (IsInsideKhaldun(m) && IsInsideKhaldun(lastKiller) && lastKiller.Player && !m_Table.Contains(lastKiller))
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{
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foreach (AggressorInfo ai in m.Aggressors)
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{
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if (ai.Attacker == lastKiller && ai.CanReportMurder)
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{
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SummonRevenant(m, lastKiller);
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break;
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}
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}
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}
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}
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public static void SummonRevenant(Mobile victim, Mobile killer)
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{
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KhaldunRevenant revenant = new KhaldunRevenant(killer);
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revenant.MoveToWorld(victim.Location, victim.Map);
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revenant.Combatant = killer;
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revenant.FixedParticles(0, 0, 0, 0x13A7, EffectLayer.Waist);
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Effects.PlaySound(revenant.Location, revenant.Map, 0x29);
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m_Table.Add(killer, null);
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}
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public static bool IsInsideKhaldun(Mobile from)
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{
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return from != null && from.Region != null && from.Region.IsPartOf("Khaldun");
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}
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public override void DisplayPaperdollTo(Mobile to)
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{
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}
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public override int GetIdleSound()
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{
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return 0x1BF;
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}
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public override int GetAngerSound()
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{
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return 0x107;
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}
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public override int GetDeathSound()
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{
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return 0xFD;
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}
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public override void OnThink()
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{
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if (!this.m_Target.Alive || DateTime.UtcNow > this.m_ExpireTime)
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{
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this.Delete();
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return;
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}
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//Combatant = m_Target;
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//FocusMob = m_Target;
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if (this.AIObject != null)
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this.AIObject.Action = ActionType.Combat;
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base.OnThink();
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}
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public override bool OnBeforeDeath()
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{
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Effects.SendLocationEffect(this.Location, this.Map, 0x376A, 10, 1);
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return true;
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}
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public override void OnDelete()
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{
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if (this.m_Target != null)
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m_Table.Remove(this.m_Target);
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base.OnDelete();
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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this.Delete();
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}
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}
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}
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