Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
150
Scripts/Mobiles/Normal/JukaLord.cs
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150
Scripts/Mobiles/Normal/JukaLord.cs
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using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("a juka corpse")]
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public class JukaLord : BaseCreature
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{
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public override double HealChance { get { return 1.0; } }
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[Constructable]
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public JukaLord()
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: base(AIType.AI_Archer, FightMode.Closest, 10, 3, 0.2, 0.4)
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{
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Name = "a juka lord";
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Body = 766;
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SetStr(401, 500);
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SetDex(81, 100);
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SetInt(151, 200);
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SetHits(241, 300);
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SetDamage(10, 12);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 40, 50);
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SetResistance(ResistanceType.Fire, 45, 50);
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SetResistance(ResistanceType.Cold, 40, 50);
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SetResistance(ResistanceType.Poison, 20, 25);
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SetResistance(ResistanceType.Energy, 40, 50);
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SetSkill(SkillName.Anatomy, 90.1, 100.0);
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SetSkill(SkillName.Archery, 95.1, 100.0);
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SetSkill(SkillName.Healing, 80.1, 100.0);
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SetSkill(SkillName.MagicResist, 120.1, 130.0);
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SetSkill(SkillName.Swords, 90.1, 100.0);
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SetSkill(SkillName.Tactics, 95.1, 100.0);
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SetSkill(SkillName.Wrestling, 90.1, 100.0);
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Fame = 15000;
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Karma = -15000;
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VirtualArmor = 28;
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Container pack = new Backpack();
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pack.DropItem(new Arrow(Utility.RandomMinMax(25, 35)));
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pack.DropItem(new Arrow(Utility.RandomMinMax(25, 35)));
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pack.DropItem(new Bandage(Utility.RandomMinMax(5, 15)));
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pack.DropItem(new Bandage(Utility.RandomMinMax(5, 15)));
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pack.DropItem(Loot.RandomGem());
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pack.DropItem(new ArcaneGem());
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PackItem(pack);
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AddItem(new JukaBow());
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}
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public JukaLord(Serial serial)
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: base(serial)
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{
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}
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public override bool AlwaysMurderer
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{
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get
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{
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return true;
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}
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}
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public override bool BardImmune
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{
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get
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{
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return !Core.AOS;
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}
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}
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public override bool CanRummageCorpses
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{
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get
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{
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return true;
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}
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}
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public override int Meat
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{
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get
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{
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return 1;
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}
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}
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public override void GenerateLoot()
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{
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this.AddLoot(LootPack.Rich);
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this.AddLoot(LootPack.Average);
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}
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public override void OnDamage(int amount, Mobile from, bool willKill)
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{
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if (from != null && !willKill && amount > 5 && from.Player && 5 > Utility.Random(100))
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{
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string[] toSay = new string[]
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{
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"{0}!! You will have to do better than that!",
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"{0}!! Prepare to meet your doom!",
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"{0}!! My armies will crush you!",
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"{0}!! You will pay for that!"
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};
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this.Say(true, String.Format(toSay[Utility.Random(toSay.Length)], from.Name));
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}
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base.OnDamage(amount, from, willKill);
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}
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public override int GetIdleSound()
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{
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return 0x262;
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}
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public override int GetAngerSound()
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{
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return 0x263;
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}
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public override int GetHurtSound()
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{
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return 0x1D0;
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}
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public override int GetDeathSound()
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{
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return 0x28D;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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