Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
241
Scripts/Mobiles/Normal/InsaneDryad.cs
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241
Scripts/Mobiles/Normal/InsaneDryad.cs
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using System;
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using Server.Engines.Plants;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("a dryad's corpse")]
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public class MLDryad : BaseCreature
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{
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public override bool InitialInnocent
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{
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get
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{
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return true;
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}
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}
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public override OppositionGroup OppositionGroup
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{
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get
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{
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return OppositionGroup.FeyAndUndead;
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}
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}
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[Constructable]
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public MLDryad()
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: base(AIType.AI_Mage, FightMode.Evil, 10, 1, 0.2, 0.4)
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{
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Name = "a dryad";
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Body = 266;
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BaseSoundID = 0x57B;
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SetStr(132, 149);
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SetDex(152, 168);
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SetInt(251, 280);
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SetHits(304, 321);
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SetDamage(11, 20);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 40, 50);
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SetResistance(ResistanceType.Fire, 15, 25);
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SetResistance(ResistanceType.Cold, 40, 45);
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SetResistance(ResistanceType.Poison, 30, 40);
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SetResistance(ResistanceType.Energy, 25, 35);
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SetSkill(SkillName.Meditation, 80.0, 90.0);
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SetSkill(SkillName.EvalInt, 70.0, 80.0);
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SetSkill(SkillName.Magery, 70.0, 80.0);
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SetSkill(SkillName.Anatomy, 0);
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SetSkill(SkillName.MagicResist, 100.0, 120.0);
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SetSkill(SkillName.Tactics, 70.0, 80.0);
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SetSkill(SkillName.Wrestling, 70.0, 80.0);
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Fame = 5000;
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Karma = 5000;
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VirtualArmor = 28; // Don't know what it should be
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for (int i = 0; i < Utility.RandomMinMax(0, 1); i++)
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{
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PackItem(Loot.RandomScroll(0, Loot.ArcanistScrollTypes.Length, SpellbookType.Arcanist));
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}
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if (Core.ML && Utility.RandomDouble() < .60)
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PackItem(Seed.RandomPeculiarSeed(1));
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Rich);
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}
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public override int Meat
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{
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get
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{
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return 1;
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}
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}
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public override void OnThink()
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{
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base.OnThink();
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AreaPeace();
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AreaUndress();
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}
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#region Area Peace
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private DateTime m_NextPeace;
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public void AreaPeace()
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{
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if (Combatant == null || Deleted || !Alive || m_NextPeace > DateTime.UtcNow || 0.1 < Utility.RandomDouble())
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return;
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TimeSpan duration = TimeSpan.FromSeconds(Utility.RandomMinMax(20, 80));
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IPooledEnumerable eable = GetMobilesInRange(RangePerception);
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foreach (Mobile m in eable)
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{
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PlayerMobile p = m as PlayerMobile;
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if (IsValidTarget(p))
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{
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p.PeacedUntil = DateTime.UtcNow + duration;
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p.SendLocalizedMessage(1072065); // You gaze upon the dryad's beauty, and forget to continue battling!
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p.FixedParticles(0x376A, 1, 20, 0x7F5, EffectLayer.Waist);
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p.Combatant = null;
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}
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}
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eable.Free();
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m_NextPeace = DateTime.UtcNow + TimeSpan.FromSeconds(10);
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PlaySound(0x1D3);
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}
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public bool IsValidTarget(PlayerMobile m)
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{
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if (m != null && m.PeacedUntil < DateTime.UtcNow && !m.Hidden && m.IsPlayer() && CanBeHarmful(m))
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return true;
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return false;
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}
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#endregion
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#region Undress
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private DateTime m_NextUndress;
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public void AreaUndress()
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{
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if (Combatant == null || Deleted || !Alive || m_NextUndress > DateTime.UtcNow || 0.005 < Utility.RandomDouble())
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return;
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IPooledEnumerable eable = GetMobilesInRange(RangePerception);
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foreach (Mobile m in eable)
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{
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if (m != null && m.Player && !m.Female && !m.Hidden && m.IsPlayer() && CanBeHarmful(m))
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{
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UndressItem(m, Layer.OuterTorso);
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UndressItem(m, Layer.InnerTorso);
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UndressItem(m, Layer.MiddleTorso);
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UndressItem(m, Layer.Pants);
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UndressItem(m, Layer.Shirt);
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m.SendLocalizedMessage(1072197); // The dryad's beauty makes your blood race. Your clothing is too confining.
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}
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}
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eable.Free();
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m_NextUndress = DateTime.UtcNow + TimeSpan.FromMinutes(1);
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}
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public void UndressItem(Mobile m, Layer layer)
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{
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Item item = m.FindItemOnLayer(layer);
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if (item != null && item.Movable)
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m.PlaceInBackpack(item);
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}
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#endregion
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public MLDryad(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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[CorpseName("an insane dryad corpse")]
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public class InsaneDryad : MLDryad
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{
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public override bool InitialInnocent
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{
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get
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{
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return false;
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}
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}
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[Constructable]
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public InsaneDryad()
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: base()
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{
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Name = "an insane dryad";
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Hue = 0x487;
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FightMode = FightMode.Closest;
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Fame = 7000;
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Karma = -7000;
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}
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public InsaneDryad(Serial serial)
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: base(serial)
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{
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}
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public override void OnDeath(Container c)
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{
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base.OnDeath(c);
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if (Utility.RandomDouble() < 0.1)
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c.DropItem(new ParrotItem());
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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