Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
135
Scripts/Mobiles/Normal/HumanBrigand.cs
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135
Scripts/Mobiles/Normal/HumanBrigand.cs
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/*using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("a human corpse")]
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public class HumanBrigand : BaseCreature
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{
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[Constructable]
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public HumanBrigand()
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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this.Race = Race.Human;
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if (this.Female = Utility.RandomBool())
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{
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this.Body = 401;
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this.Name = NameList.RandomName("female");
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}
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else
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{
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this.Body = 400;
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this.Name = NameList.RandomName("male");
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}
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this.Title = "the brigand";
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this.Hue = this.Race.RandomSkinHue();
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this.SetStr(86, 100);
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this.SetDex(81, 95);
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this.SetInt(61, 75);
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this.SetDamage(10, 23);
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this.SetDamageType(ResistanceType.Physical, 100);
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this.SetResistance(ResistanceType.Physical, 10, 15);
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this.SetResistance(ResistanceType.Fire, 10, 15);
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this.SetResistance(ResistanceType.Poison, 10, 15);
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this.SetResistance(ResistanceType.Energy, 10, 15);
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this.SetSkill(SkillName.MagicResist, 25.0, 47.5);
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this.SetSkill(SkillName.Tactics, 65.0, 87.5);
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this.SetSkill(SkillName.Wrestling, 15.0, 37.5);
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this.Fame = 1000;
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this.Karma = -1000;
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// outfit
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this.AddItem(new Shirt(Utility.RandomNeutralHue()));
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switch (Utility.Random(4))
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{
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case 0:
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this.AddItem(new Sandals());
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break;
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case 1:
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this.AddItem(new Shoes());
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break;
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case 2:
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this.AddItem(new Boots());
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break;
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case 3:
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this.AddItem(new ThighBoots());
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break;
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}
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if (this.Female)
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{
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if (Utility.RandomBool())
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this.AddItem(new Skirt(Utility.RandomNeutralHue()));
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else
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this.AddItem(new Kilt(Utility.RandomNeutralHue()));
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}
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else
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this.AddItem(new ShortPants(Utility.RandomNeutralHue()));
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// hair, facial hair
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this.HairItemID = this.Race.RandomHair(this.Female);
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this.HairHue = this.Race.RandomHairHue();
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this.FacialHairItemID = this.Race.RandomFacialHair(this.Female);
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// weapon, shield
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Item weapon = Loot.RandomWeapon();
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this.AddItem(weapon);
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if (weapon.Layer == Layer.OneHanded && Utility.RandomBool())
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this.AddItem(Loot.RandomShield());
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this.PackGold(50, 150);
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}
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public HumanBrigand(Serial serial)
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: base(serial)
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{
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}
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public override bool AlwaysMurderer
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{
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get
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{
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return true;
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}
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}
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public override bool ShowFameTitle
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{
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get
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{
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return false;
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}
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}
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public override void OnDeath(Container c)
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{
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base.OnDeath(c);
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if (Utility.RandomDouble() < 0.75)
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c.DropItem(new SeveredHumanEars());
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}*/
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