Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
123
Scripts/Mobiles/Normal/GreaterPoisonElemental.cs
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123
Scripts/Mobiles/Normal/GreaterPoisonElemental.cs
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using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("a poison elementals corpse")]
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public class GreaterPoisonElemental : BaseCreature
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{
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[Constructable]
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public GreaterPoisonElemental()
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: base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Name = "Greater Poison Elemental";
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Body = 162;
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BaseSoundID = 263;
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Hue = 667;
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SetStr(700, 771);
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SetDex(195, 203);
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SetInt(650, 691);
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SetHits(650, 702);
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SetStam(300, 322);
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SetMana(500, 530);
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SetDamage(12, 18);
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SetDamageType(ResistanceType.Physical, 10);
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SetDamageType(ResistanceType.Poison, 90);
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SetResistance(ResistanceType.Physical, 60, 70);
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SetResistance(ResistanceType.Fire, 20, 30);
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SetResistance(ResistanceType.Cold, 20, 30);
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SetResistance(ResistanceType.Poison, 100);
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SetResistance(ResistanceType.Energy, 40, 50);
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SetSkill(SkillName.EvalInt, 80.1, 110.0);
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SetSkill(SkillName.Magery, 80.1, 97.0);
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SetSkill(SkillName.Meditation, 80.2, 105.8);
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SetSkill(SkillName.Poisoning, 100.1, 114.9);
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SetSkill(SkillName.MagicResist, 85.2, 93.2);
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SetSkill(SkillName.Tactics, 80.1, 100.0);
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SetSkill(SkillName.Wrestling, 75.0, 88.3);
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SetSkill(SkillName.DetectHidden, 71.5);
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Fame = 12500;
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Karma = -12500;
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VirtualArmor = 70;
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PackItem(new Nightshade(4));
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PackItem(new LesserPoisonPotion());
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}
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public GreaterPoisonElemental(Serial serial)
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: base(serial)
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{
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}
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public override bool BleedImmune
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{
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get
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{
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return true;
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}
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}
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public override Poison PoisonImmune
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{
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get
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{
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return Poison.Lethal;
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}
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}
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public override Poison HitPoison
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{
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get
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{
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return Poison.Lethal;
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}
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}
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public override double HitPoisonChance
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{
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get
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{
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return 0.75;
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}
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}
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public override int TreasureMapLevel
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{
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get
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{
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return 5;
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}
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.FilthyRich);
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AddLoot(LootPack.Rich);
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AddLoot(LootPack.MedScrolls);
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}
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public override void OnDeath(Container c)
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{
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base.OnDeath(c);
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if (Utility.RandomDouble() < 0.03)
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c.DropItem(new LuckyCoin());
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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