Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
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82
Scripts/Mobiles/Normal/FrostTroll.cs
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82
Scripts/Mobiles/Normal/FrostTroll.cs
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using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("a frost troll corpse")]
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public class FrostTroll : BaseCreature
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{
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[Constructable]
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public FrostTroll()
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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this.Name = "a frost troll";
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this.Body = 55;
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this.BaseSoundID = 461;
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this.SetStr(227, 265);
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this.SetDex(66, 85);
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this.SetInt(46, 70);
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this.SetHits(140, 156);
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this.SetDamage(14, 20);
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this.SetDamageType(ResistanceType.Physical, 75);
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this.SetDamageType(ResistanceType.Cold, 25);
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this.SetResistance(ResistanceType.Physical, 45, 55);
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this.SetResistance(ResistanceType.Cold, 40, 50);
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this.SetResistance(ResistanceType.Poison, 5, 10);
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this.SetResistance(ResistanceType.Energy, 5, 10);
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this.SetSkill(SkillName.MagicResist, 65.1, 80.0);
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this.SetSkill(SkillName.Tactics, 80.1, 100.0);
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this.SetSkill(SkillName.Wrestling, 80.1, 100.0);
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this.Fame = 4000;
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this.Karma = -4000;
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this.VirtualArmor = 50;
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this.PackItem(new DoubleAxe()); // TODO: Weapon??
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}
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public FrostTroll(Serial serial)
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: base(serial)
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{
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}
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public override int Meat
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{
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get
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{
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return 2;
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}
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}
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public override int TreasureMapLevel
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{
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get
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{
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return 1;
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}
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}
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public override void GenerateLoot()
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{
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this.AddLoot(LootPack.Average);
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this.AddLoot(LootPack.Gems);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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