Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

View File

@@ -0,0 +1,115 @@
using System;
using Server.Items;
namespace Server.Mobiles
{
public class Executioner : BaseCreature
{
[Constructable]
public Executioner()
: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
SpeechHue = Utility.RandomDyedHue();
Title = "the executioner";
Hue = Utility.RandomSkinHue();
if (Female = Utility.RandomBool())
{
Body = 0x191;
Name = NameList.RandomName("female");
AddItem(new Skirt(Utility.RandomRedHue()));
}
else
{
Body = 0x190;
Name = NameList.RandomName("male");
AddItem(new ShortPants(Utility.RandomRedHue()));
}
SetStr(386, 400);
SetDex(151, 165);
SetInt(161, 175);
SetDamage(8, 10);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 35, 45);
SetResistance(ResistanceType.Fire, 25, 30);
SetResistance(ResistanceType.Cold, 25, 30);
SetResistance(ResistanceType.Poison, 10, 20);
SetResistance(ResistanceType.Energy, 10, 20);
SetSkill(SkillName.Anatomy, 125.0);
SetSkill(SkillName.Fencing, 46.0, 77.5);
SetSkill(SkillName.Macing, 35.0, 57.5);
SetSkill(SkillName.Poisoning, 60.0, 82.5);
SetSkill(SkillName.MagicResist, 83.5, 92.5);
SetSkill(SkillName.Swords, 125.0);
SetSkill(SkillName.Tactics, 125.0);
SetSkill(SkillName.Lumberjacking, 125.0);
Fame = 5000;
Karma = -5000;
VirtualArmor = 40;
AddItem(new ThighBoots(Utility.RandomRedHue()));
AddItem(new Surcoat(Utility.RandomRedHue()));
AddItem(new ExecutionersAxe());
Utility.AssignRandomHair(this);
}
public Executioner(Serial serial)
: base(serial)
{
}
public override bool AlwaysMurderer
{
get
{
return true;
}
}
public bool BlockReflect { get; set; }
public override int Damage(int amount, Mobile from, bool informMount, bool checkDisrupt)
{
int dam = base.Damage(amount, from, informMount, checkDisrupt);
if (!BlockReflect && from != null && dam > 0)
{
BlockReflect = true;
AOS.Damage(from, this, dam, 0, 0, 0, 0, 0, 0, 100);
BlockReflect = false;
from.PlaySound(0x1F1);
}
return dam;
}
public override void GenerateLoot()
{
AddLoot(LootPack.FilthyRich);
AddLoot(LootPack.Meager);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}