Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

View File

@@ -0,0 +1,122 @@
using System;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName("an evil mage lord corpse")]
public class EvilMageLord : BaseCreature
{
[Constructable]
public EvilMageLord()
: base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Name = NameList.RandomName("evil mage lord");
Body = Utility.RandomList(125, 126);
PackItem(new Robe(Utility.RandomMetalHue()));
PackItem(new WizardsHat(Utility.RandomMetalHue()));
SetStr(81, 105);
SetDex(191, 215);
SetInt(126, 150);
SetHits(49, 63);
SetDamage(5, 10);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 35, 40);
SetResistance(ResistanceType.Fire, 30, 40);
SetResistance(ResistanceType.Cold, 30, 40);
SetResistance(ResistanceType.Poison, 30, 40);
SetResistance(ResistanceType.Energy, 30, 40);
SetSkill(SkillName.EvalInt, 80.2, 100.0);
SetSkill(SkillName.Magery, 95.1, 100.0);
SetSkill(SkillName.Meditation, 27.5, 50.0);
SetSkill(SkillName.MagicResist, 77.5, 100.0);
SetSkill(SkillName.Tactics, 65.0, 87.5);
SetSkill(SkillName.Wrestling, 20.3, 80.0);
Fame = 10500;
Karma = -10500;
VirtualArmor = 16;
switch (Utility.Random(16))
{
case 0: PackItem(new BloodOathScroll()); break;
case 1: PackItem(new CurseWeaponScroll()); break;
case 2: PackItem(new StrangleScroll()); break;
case 3: PackItem(new LichFormScroll()); break;
}
PackReg(23);
if (Utility.RandomBool())
PackItem(new Shoes());
else
PackItem(new Sandals());
}
public override int GetDeathSound()
{
return 0x423;
}
public override int GetHurtSound()
{
return 0x436;
}
public EvilMageLord(Serial serial)
: base(serial)
{
}
public override bool CanRummageCorpses
{
get
{
return true;
}
}
public override bool AlwaysMurderer
{
get
{
return true;
}
}
public override int Meat
{
get
{
return 1;
}
}
public override int TreasureMapLevel
{
get
{
return Core.AOS ? 2 : 0;
}
}
public override void GenerateLoot()
{
AddLoot(LootPack.Average);
AddLoot(LootPack.Meager);
AddLoot(LootPack.MedScrolls, 2);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}