Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
122
Scripts/Mobiles/Normal/EvilMageLord.cs
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122
Scripts/Mobiles/Normal/EvilMageLord.cs
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using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("an evil mage lord corpse")]
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public class EvilMageLord : BaseCreature
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{
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[Constructable]
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public EvilMageLord()
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: base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Name = NameList.RandomName("evil mage lord");
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Body = Utility.RandomList(125, 126);
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PackItem(new Robe(Utility.RandomMetalHue()));
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PackItem(new WizardsHat(Utility.RandomMetalHue()));
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SetStr(81, 105);
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SetDex(191, 215);
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SetInt(126, 150);
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SetHits(49, 63);
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SetDamage(5, 10);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 35, 40);
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SetResistance(ResistanceType.Fire, 30, 40);
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SetResistance(ResistanceType.Cold, 30, 40);
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SetResistance(ResistanceType.Poison, 30, 40);
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SetResistance(ResistanceType.Energy, 30, 40);
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SetSkill(SkillName.EvalInt, 80.2, 100.0);
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SetSkill(SkillName.Magery, 95.1, 100.0);
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SetSkill(SkillName.Meditation, 27.5, 50.0);
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SetSkill(SkillName.MagicResist, 77.5, 100.0);
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SetSkill(SkillName.Tactics, 65.0, 87.5);
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SetSkill(SkillName.Wrestling, 20.3, 80.0);
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Fame = 10500;
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Karma = -10500;
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VirtualArmor = 16;
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switch (Utility.Random(16))
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{
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case 0: PackItem(new BloodOathScroll()); break;
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case 1: PackItem(new CurseWeaponScroll()); break;
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case 2: PackItem(new StrangleScroll()); break;
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case 3: PackItem(new LichFormScroll()); break;
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}
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PackReg(23);
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if (Utility.RandomBool())
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PackItem(new Shoes());
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else
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PackItem(new Sandals());
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}
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public override int GetDeathSound()
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{
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return 0x423;
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}
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public override int GetHurtSound()
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{
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return 0x436;
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}
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public EvilMageLord(Serial serial)
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: base(serial)
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{
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}
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public override bool CanRummageCorpses
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{
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get
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{
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return true;
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}
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}
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public override bool AlwaysMurderer
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{
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get
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{
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return true;
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}
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}
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public override int Meat
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{
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get
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{
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return 1;
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}
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}
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public override int TreasureMapLevel
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{
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get
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{
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return Core.AOS ? 2 : 0;
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}
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Average);
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AddLoot(LootPack.Meager);
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AddLoot(LootPack.MedScrolls, 2);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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