Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
306
Scripts/Mobiles/Normal/EnragedCreatures.cs
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306
Scripts/Mobiles/Normal/EnragedCreatures.cs
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@@ -0,0 +1,306 @@
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using System;
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using Server.Network;
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namespace Server.Mobiles
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{
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[CorpseName("a hare corpse")]
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public class EnragedRabbit : BaseEnraged
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{
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public EnragedRabbit(Mobile summoner)
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: base(summoner)
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{
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this.Name = "a rabbit";
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this.Body = 0xcd;
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}
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public EnragedRabbit(Serial serial)
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: base(serial)
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{
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}
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public override int GetAttackSound()
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{
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return 0xC9;
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}
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public override int GetHurtSound()
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{
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return 0xCA;
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}
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public override int GetDeathSound()
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{
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return 0xCB;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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[CorpseName("a deer corpse")]
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public class EnragedHart : BaseEnraged
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{
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public EnragedHart(Mobile summoner)
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: base(summoner)
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{
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this.Name = "a great hart";
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this.Body = 0xea;
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}
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public EnragedHart(Serial serial)
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: base(serial)
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{
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}
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public override int GetAttackSound()
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{
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return 0x82;
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}
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public override int GetHurtSound()
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{
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return 0x83;
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}
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public override int GetDeathSound()
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{
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return 0x84;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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[CorpseName("a deer corpse")]
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public class EnragedHind : BaseEnraged
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{
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public EnragedHind(Mobile summoner)
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: base(summoner)
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{
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this.Name = "a hind";
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this.Body = 0xed;
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}
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public EnragedHind(Serial serial)
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: base(serial)
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{
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}
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public override int GetAttackSound()
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{
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return 0x82;
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}
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public override int GetHurtSound()
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{
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return 0x83;
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}
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public override int GetDeathSound()
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{
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return 0x84;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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[CorpseName("a bear corpse")]
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public class EnragedBlackBear : BaseEnraged
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{
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public EnragedBlackBear(Mobile summoner)
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: base(summoner)
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{
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this.Name = "a black bear";
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this.Body = 0xd3;
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this.BaseSoundID = 0xa3;
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}
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public EnragedBlackBear(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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[CorpseName("an eagle corpse")]
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public class EnragedEagle : BaseEnraged
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{
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public EnragedEagle(Mobile summoner)
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: base(summoner)
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{
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this.Name = "an eagle";
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this.Body = 0x5;
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this.BaseSoundID = 0x2ee;
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}
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public EnragedEagle(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class BaseEnraged : BaseCreature
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{
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public BaseEnraged(Mobile summoner)
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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this.SetStr(50, 200);
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this.SetDex(50, 200);
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this.SetHits(50, 200);
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this.SetStam(50, 200);
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/*
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On OSI, all stats are random 50-200, but
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str is never less than hits, and dex is never
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less than stam.
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*/
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if (this.Str < this.Hits)
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this.Str = this.Hits;
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if (this.Dex < this.Stam)
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this.Dex = this.Stam;
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this.Karma = -1000;
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this.Tamable = false;
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this.SummonMaster = summoner;
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}
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public BaseEnraged(Serial serial)
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: base(serial)
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{
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}
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public override void OnThink()
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{
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if (this.SummonMaster == null || this.SummonMaster.Deleted)
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{
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this.Delete();
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}
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/*
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On OSI, without combatant, they behave as if they have been
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given "come" command, ie they wander towards their summoner,
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but never actually "follow".
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*/
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else if (!this.Combat(this))
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{
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if (this.AIObject != null)
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{
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this.AIObject.MoveTo(this.SummonMaster, false, 5);
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}
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}
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/*
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On OSI, if the summon attacks a mobile, the summoner meer also
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attacks them, regardless of karma, etc. as long as the combatant
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is a player or controlled/summoned, and the summoner is not already
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engaged in combat.
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*/
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else if (!this.Combat(this.SummonMaster))
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{
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BaseCreature bc = null;
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if (this.Combatant is BaseCreature)
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{
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bc = (BaseCreature)this.Combatant;
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}
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if (this.Combatant is PlayerMobile || (bc != null && (bc.Controlled || bc.SummonMaster != null)))
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{
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this.SummonMaster.Combatant = this.Combatant;
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}
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}
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else
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{
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base.OnThink();
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}
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}
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public override void OnSingleClick(Mobile from)
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{
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base.OnSingleClick(from);
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this.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 1060768, from.NetState); // enraged
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}
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public override void AddNameProperties(ObjectPropertyList list)
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{
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base.AddNameProperties(list);
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list.Add(1060768); // enraged
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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private bool Combat(Mobile mobile)
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{
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Mobile combatant = mobile.Combatant as Mobile;
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if (combatant == null || combatant.Deleted)
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{
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return false;
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}
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else if (combatant.IsDeadBondedPet || !combatant.Alive)
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{
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return false;
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}
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return true;
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}
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}
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}
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