Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

View File

@@ -0,0 +1,188 @@
using System;
using System.Collections;
using Server.Items;
using Server.ContextMenus;
using Server.Misc;
using Server.Network;
namespace Server.Mobiles
{
public class EliteNinja : BaseCreature
{
public override bool ClickTitle{ get{ return false; } }
public override bool CanStealth { get { return true; } }
private DateTime m_NextWeaponChange;
[Constructable]
public EliteNinja() : base( AIType.AI_Ninja, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
SpeechHue = Utility.RandomDyedHue();
Hue = Utility.RandomSkinHue();
Name = "an elite ninja";
Body = ( this.Female = Utility.RandomBool() ) ? 0x191 : 0x190;
SetHits( 251, 350 );
SetStr( 126, 225 );
SetDex( 81, 95 );
SetInt( 151, 165 );
SetDamage( 12, 20 );
SetDamageType( ResistanceType.Physical, 65 );
SetDamageType( ResistanceType.Fire, 15 );
SetDamageType( ResistanceType.Poison, 15 );
SetDamageType( ResistanceType.Energy, 5 );
SetResistance( ResistanceType.Physical, 35, 65 );
SetResistance( ResistanceType.Fire, 40, 60 );
SetResistance( ResistanceType.Cold, 25, 45 );
SetResistance( ResistanceType.Poison, 40, 60 );
SetResistance( ResistanceType.Energy, 35, 55 );
SetSkill( SkillName.Anatomy, 105.0, 120.0 );
SetSkill( SkillName.MagicResist, 80.0, 100.0 );
SetSkill( SkillName.Tactics, 115.0, 130.0 );
SetSkill( SkillName.Wrestling, 95.0, 120.0 );
SetSkill( SkillName.Fencing, 95.0, 120.0 );
SetSkill( SkillName.Macing, 95.0, 120.0 );
SetSkill( SkillName.Swords, 95.0, 120.0 );
SetSkill( SkillName.Ninjitsu, 95.0, 120.0 );
SetSkill( SkillName.Hiding, 100.0);
SetSkill( SkillName.Stealth, 120.0 );
Fame = 8500;
Karma = -8500;
LeatherNinjaBelt belt = new LeatherNinjaBelt();
belt.UsesRemaining = 20;
belt.Poison = Poison.Greater;
belt.PoisonCharges = 20;
belt.Movable = false;
AddItem(belt);
int amount = Skills[SkillName.Ninjitsu].Value >= 100 ? 2 : 1;
for (int i = 0; i < amount; i++)
{
Fukiya f = new Fukiya();
f.UsesRemaining = 10;
f.Poison = amount == 1 ? Poison.Regular : Poison.Greater;
f.PoisonCharges = 10;
f.Movable = false;
PackItem(f);
}
AddItem( new NinjaTabi() );
AddItem( new LeatherNinjaJacket());
AddItem( new LeatherNinjaHood());
AddItem( new LeatherNinjaPants());
AddItem( new LeatherNinjaMitts());
if( Utility.RandomDouble() < 0.33 )
PackItem( new SmokeBomb() );
if (Utility.RandomBool())
PackItem(new Tessen());
else
PackItem(new Wakizashi());
if (Utility.RandomBool())
PackItem(new Nunchaku());
else
PackItem(new Daisho());
if (Utility.RandomBool())
PackItem(new Sai());
else
PackItem(new Tekagi());
if (Utility.RandomBool())
PackItem(new Kama());
else
PackItem(new Katana());
Utility.AssignRandomHair( this );
ChangeWeapon();
}
public override void OnDeath( Container c )
{
base.OnDeath( c );
c.DropItem( new BookOfNinjitsu() );
}
public override bool BardImmune{ get{ return true; } }
public override void GenerateLoot()
{
AddLoot( LootPack.FilthyRich );
AddLoot( LootPack.Rich );
AddLoot( LootPack.Gems, 2 );
}
public override bool AlwaysMurderer{ get{ return true; } }
private void ChangeWeapon()
{
if (Backpack == null)
return;
Item item = FindItemOnLayer(Layer.OneHanded);
if (item == null)
item = FindItemOnLayer(Layer.TwoHanded);
System.Collections.Generic.List<BaseWeapon> weapons = new System.Collections.Generic.List<BaseWeapon>();
foreach (Item i in Backpack.Items)
{
if (i is BaseWeapon && i != item)
weapons.Add((BaseWeapon)i);
}
if (weapons.Count > 0)
{
if (item != null)
Backpack.DropItem(item);
AddItem(weapons[Utility.Random(weapons.Count)]);
m_NextWeaponChange = DateTime.UtcNow + TimeSpan.FromSeconds(Utility.RandomMinMax(30, 60));
}
ColUtility.Free(weapons);
}
public override void OnThink()
{
base.OnThink();
if (Combatant != null && m_NextWeaponChange < DateTime.UtcNow)
ChangeWeapon();
}
public EliteNinja( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
m_NextWeaponChange = DateTime.UtcNow;
}
}
}