Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
80
Scripts/Mobiles/Normal/EffeteUndeadGargoyle.cs
Normal file
80
Scripts/Mobiles/Normal/EffeteUndeadGargoyle.cs
Normal file
@@ -0,0 +1,80 @@
|
||||
/* Based on Gargoyle, still no infos on Undead Gargoyle... Have to get also the correct body ID */
|
||||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName("an effete undead gargoyle corpse")]
|
||||
public class EffeteUndeadGargoyle : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public EffeteUndeadGargoyle()
|
||||
: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
this.Name = "an Effete Undead Gargoyle";
|
||||
this.Body = 722;
|
||||
this.BaseSoundID = 372;
|
||||
|
||||
this.SetStr(60, 65);
|
||||
this.SetDex(60, 65);
|
||||
this.SetInt(30, 35);
|
||||
|
||||
this.SetHits(65, 70);
|
||||
|
||||
this.SetDamage(3, 7);
|
||||
|
||||
this.SetDamageType(ResistanceType.Physical, 100);
|
||||
|
||||
this.SetResistance(ResistanceType.Physical, 20);
|
||||
this.SetResistance(ResistanceType.Fire, 5, 10);
|
||||
this.SetResistance(ResistanceType.Cold, 25, 30);
|
||||
this.SetResistance(ResistanceType.Poison, 25);
|
||||
this.SetResistance(ResistanceType.Energy, 14, 15);
|
||||
|
||||
this.SetSkill(SkillName.MagicResist, 50.0, 55.0);
|
||||
this.SetSkill(SkillName.Tactics, 50.0);
|
||||
this.SetSkill(SkillName.Wrestling, 50.0);
|
||||
|
||||
this.Fame = 3500;
|
||||
this.Karma = -3500;
|
||||
|
||||
this.VirtualArmor = 32;
|
||||
}
|
||||
|
||||
public EffeteUndeadGargoyle(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int TreasureMapLevel
|
||||
{
|
||||
get
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
public override int Meat
|
||||
{
|
||||
get
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
this.AddLoot(LootPack.Meager);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write((int)0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user