Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
92
Scripts/Mobiles/Normal/BrownBear.cs
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92
Scripts/Mobiles/Normal/BrownBear.cs
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using System;
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namespace Server.Mobiles
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{
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[CorpseName("a bear corpse")]
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public class BrownBear : BaseCreature
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{
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[Constructable]
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public BrownBear()
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: base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
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{
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this.Name = "a brown bear";
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this.Body = 167;
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this.BaseSoundID = 0xA3;
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this.SetStr(76, 100);
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this.SetDex(26, 45);
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this.SetInt(23, 47);
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this.SetHits(46, 60);
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this.SetMana(0);
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this.SetDamage(6, 12);
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this.SetDamageType(ResistanceType.Physical, 100);
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this.SetResistance(ResistanceType.Physical, 20, 30);
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this.SetResistance(ResistanceType.Cold, 15, 20);
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this.SetResistance(ResistanceType.Poison, 10, 15);
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this.SetSkill(SkillName.MagicResist, 25.1, 35.0);
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this.SetSkill(SkillName.Tactics, 40.1, 60.0);
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this.SetSkill(SkillName.Wrestling, 40.1, 60.0);
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this.Fame = 450;
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this.Karma = 0;
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this.VirtualArmor = 24;
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this.Tamable = true;
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this.ControlSlots = 1;
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this.MinTameSkill = 41.1;
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}
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public BrownBear(Serial serial)
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: base(serial)
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{
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}
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public override int Meat
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{
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get
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{
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return 1;
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}
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}
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public override int Hides
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{
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get
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{
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return 12;
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}
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}
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public override FoodType FavoriteFood
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{
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get
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{
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return FoodType.Fish | FoodType.FruitsAndVegies | FoodType.Meat;
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}
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}
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public override PackInstinct PackInstinct
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{
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get
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{
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return PackInstinct.Bear;
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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