Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
136
Scripts/Mobiles/Normal/BloodWorm.cs
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136
Scripts/Mobiles/Normal/BloodWorm.cs
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using System;
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using Server.Items;
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using Server.Network;
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using System.Collections.Generic;
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namespace Server.Mobiles
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{
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public interface IBloodCreature
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{
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}
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[CorpseName("a bloodworm corpse")]
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public class BloodWorm : BaseCreature, IBloodCreature
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{
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[Constructable]
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public BloodWorm()
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Name = "a bloodworm";
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Body = 287;
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SetStr(401, 473);
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SetDex(80);
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SetInt(18, 19);
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SetHits(374, 422);
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SetDamage(11, 17);
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SetDamageType(ResistanceType.Physical, 60);
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SetDamageType(ResistanceType.Poison, 40);
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SetResistance(ResistanceType.Physical, 52, 55);
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SetResistance(ResistanceType.Fire, 42, 50);
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SetResistance(ResistanceType.Cold, 29, 31);
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SetResistance(ResistanceType.Poison, 69, 75);
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SetResistance(ResistanceType.Energy, 26, 27);
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SetSkill(SkillName.MagicResist, 35.0);
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SetSkill(SkillName.Tactics, 100.0);
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SetSkill(SkillName.Wrestling, 100.0);
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SetSpecialAbility(SpecialAbility.Anemia);
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}
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public BloodWorm(Serial serial)
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: base(serial)
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{
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Rich);
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AddLoot(LootPack.Average);
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}
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public override void OnDeath(Container c)
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{
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base.OnDeath(c);
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if (Utility.RandomDouble() < 0.02)
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c.DropItem(new LuckyCoin());
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}
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public override int GetIdleSound()
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{
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return 1503;
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}
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public override int GetAngerSound()
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{
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return 1500;
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}
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public override int GetHurtSound()
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{
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return 1502;
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}
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public override int GetDeathSound()
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{
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return 1501;
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}
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public override void OnAfterMove(Point3D oldLocation)
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{
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base.OnAfterMove(oldLocation);
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if (Hits < HitsMax && 0.25 > Utility.RandomDouble())
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{
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Corpse toAbsorb = null;
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foreach (Item item in Map.GetItemsInRange(Location, 1))
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{
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if (item is Corpse)
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{
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Corpse c = (Corpse)item;
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if (c.ItemID == 0x2006)
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{
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toAbsorb = c;
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break;
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}
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}
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}
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if (toAbsorb != null)
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{
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toAbsorb.ProcessDelta();
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toAbsorb.SendRemovePacket();
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toAbsorb.ItemID = Utility.Random(0xECA, 9); // bone graphic
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toAbsorb.Hue = 0;
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toAbsorb.Direction = Direction.North;
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toAbsorb.ProcessDelta();
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Hits = HitsMax;
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// * The creature drains blood from a nearby corpse to heal itself. *
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PublicOverheadMessage(MessageType.Regular, 0x3B2, 1111699);
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}
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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