Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
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112
Scripts/Mobiles/Normal/BlackSolenInfiltratorWarrior.cs
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112
Scripts/Mobiles/Normal/BlackSolenInfiltratorWarrior.cs
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using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("a solen infiltrator corpse")]
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public class BlackSolenInfiltratorWarrior : BaseCreature, IBlackSolen
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{
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[Constructable]
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public BlackSolenInfiltratorWarrior()
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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this.Name = "a black solen infiltrator";
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this.Body = 806;
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this.BaseSoundID = 959;
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this.Hue = 0x453;
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this.SetStr(206, 230);
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this.SetDex(121, 145);
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this.SetInt(66, 90);
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this.SetHits(96, 107);
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this.SetDamage(5, 15);
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this.SetDamageType(ResistanceType.Physical, 80);
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this.SetDamageType(ResistanceType.Poison, 20);
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this.SetResistance(ResistanceType.Physical, 20, 35);
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this.SetResistance(ResistanceType.Fire, 20, 35);
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this.SetResistance(ResistanceType.Cold, 10, 25);
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this.SetResistance(ResistanceType.Poison, 20, 35);
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this.SetResistance(ResistanceType.Energy, 10, 25);
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this.SetSkill(SkillName.MagicResist, 80.0);
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this.SetSkill(SkillName.Tactics, 80.0);
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this.SetSkill(SkillName.Wrestling, 80.0);
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this.Fame = 3000;
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this.Karma = -3000;
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this.VirtualArmor = 40;
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SolenHelper.PackPicnicBasket(this);
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this.PackItem(new ZoogiFungus((0.05 > Utility.RandomDouble()) ? 13 : 3));
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}
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public BlackSolenInfiltratorWarrior(Serial serial)
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: base(serial)
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{
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}
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public override int GetAngerSound()
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{
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return 0xB5;
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}
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public override int GetIdleSound()
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{
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return 0xB5;
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}
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public override int GetAttackSound()
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{
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return 0x289;
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}
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public override int GetHurtSound()
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{
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return 0xBC;
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}
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public override int GetDeathSound()
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{
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return 0xE4;
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}
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public override void GenerateLoot()
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{
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this.AddLoot(LootPack.Average, 2);
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this.AddLoot(LootPack.Gems, Utility.RandomMinMax(1, 4));
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}
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public override bool IsEnemy(Mobile m)
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{
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if (SolenHelper.CheckBlackFriendship(m))
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return false;
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else
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return base.IsEnemy(m);
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}
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public override void OnDamage(int amount, Mobile from, bool willKill)
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{
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SolenHelper.OnBlackDamage(from);
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base.OnDamage(amount, from, willKill);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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