Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
188
Scripts/Mobiles/Normal/Bird.cs
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188
Scripts/Mobiles/Normal/Bird.cs
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using System;
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namespace Server.Mobiles
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{
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[CorpseName("a bird corpse")]
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public class Bird : BaseCreature
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{
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[Constructable]
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public Bird()
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: base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
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{
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if (Utility.RandomBool())
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{
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this.Hue = 0x901;
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switch ( Utility.Random(3) )
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{
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case 0:
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this.Name = "a crow";
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break;
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case 2:
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this.Name = "a raven";
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break;
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case 1:
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this.Name = "a magpie";
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break;
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}
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}
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else
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{
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this.Hue = Utility.RandomBirdHue();
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this.Name = NameList.RandomName("bird");
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}
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this.Body = 6;
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this.BaseSoundID = 0x1B;
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this.VirtualArmor = Utility.RandomMinMax(0, 6);
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this.SetStr(10);
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this.SetDex(25, 35);
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this.SetInt(10);
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this.SetDamage(0);
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this.SetDamageType(ResistanceType.Physical, 100);
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this.SetSkill(SkillName.Wrestling, 4.2, 6.4);
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this.SetSkill(SkillName.Tactics, 4.0, 6.0);
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this.SetSkill(SkillName.MagicResist, 4.0, 5.0);
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this.Fame = 150;
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this.Karma = 0;
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this.Tamable = true;
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this.ControlSlots = 1;
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this.MinTameSkill = -6.9;
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}
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public Bird(Serial serial)
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: base(serial)
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{
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}
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public override MeatType MeatType
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{
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get
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{
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return MeatType.Bird;
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}
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}
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public override int Meat
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{
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get
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{
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return 1;
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}
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}
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public override int Feathers
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{
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get
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{
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return 25;
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}
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}
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public override FoodType FavoriteFood
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{
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get
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{
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return FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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[CorpseName("a bird corpse")]
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public class TropicalBird : BaseCreature
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{
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[Constructable]
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public TropicalBird()
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: base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
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{
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this.Hue = Utility.RandomBirdHue();
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this.Name = "a tropical bird";
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this.Body = 6;
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this.BaseSoundID = 0xBF;
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this.VirtualArmor = Utility.RandomMinMax(0, 6);
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this.SetStr(10);
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this.SetDex(25, 35);
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this.SetInt(10);
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this.SetDamage(0);
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this.SetDamageType(ResistanceType.Physical, 100);
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this.SetSkill(SkillName.Wrestling, 4.2, 6.4);
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this.SetSkill(SkillName.Tactics, 4.0, 6.0);
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this.SetSkill(SkillName.MagicResist, 4.0, 5.0);
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this.Fame = 150;
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this.Karma = 0;
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this.Tamable = true;
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this.ControlSlots = 1;
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this.MinTameSkill = -6.9;
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}
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public TropicalBird(Serial serial)
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: base(serial)
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{
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}
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public override MeatType MeatType
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{
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get
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{
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return MeatType.Bird;
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}
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}
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public override int Meat
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{
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get
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{
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return 1;
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}
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}
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public override int Feathers
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{
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get
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{
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return 25;
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}
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}
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public override FoodType FavoriteFood
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{
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get
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{
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return FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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