Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

View File

@@ -0,0 +1,131 @@
using System;
using Server.Factions;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName("a arch daemon corpse")]
public class ArchDaemon : BaseCreature
{
[Constructable]
public ArchDaemon()
: base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
this.Name = "an Arch Deamon";
this.Body = 40;
this.Hue = 1755;
this.BaseSoundID = 357;
this.SetStr(986, 1185);
this.SetDex(177, 255);
this.SetInt(151, 250);
this.SetHits(592, 711);
this.SetDamage(22, 29);
this.SetDamageType(ResistanceType.Physical, 50);
this.SetDamageType(ResistanceType.Fire, 25);
this.SetDamageType(ResistanceType.Energy, 25);
this.SetResistance(ResistanceType.Physical, 65, 80);
this.SetResistance(ResistanceType.Fire, 60, 80);
this.SetResistance(ResistanceType.Cold, 50, 60);
this.SetResistance(ResistanceType.Poison, 100);
this.SetResistance(ResistanceType.Energy, 40, 50);
this.SetSkill(SkillName.Anatomy, 25.1, 50.0);
this.SetSkill(SkillName.EvalInt, 90.1, 100.0);
this.SetSkill(SkillName.Magery, 95.5, 100.0);
this.SetSkill(SkillName.Meditation, 25.1, 50.0);
this.SetSkill(SkillName.MagicResist, 100.5, 150.0);
this.SetSkill(SkillName.Tactics, 90.1, 100.0);
this.SetSkill(SkillName.Wrestling, 90.1, 100.0);
this.Fame = 24000;
this.Karma = -24000;
this.VirtualArmor = 90;
}
public ArchDaemon(Serial serial)
: base(serial)
{
}
public override double DispelDifficulty
{
get
{
return 125.0;
}
}
public override double DispelFocus
{
get
{
return 45.0;
}
}
public override Faction FactionAllegiance
{
get
{
return Shadowlords.Instance;
}
}
public override Ethics.Ethic EthicAllegiance
{
get
{
return Ethics.Ethic.Evil;
}
}
public override bool CanRummageCorpses
{
get
{
return true;
}
}
public override Poison PoisonImmune
{
get
{
return Poison.Regular;
}
}
public override int TreasureMapLevel
{
get
{
return 4;
}
}
public override int Meat
{
get
{
return 1;
}
}
public override void GenerateLoot()
{
this.AddLoot(LootPack.Rich);
this.AddLoot(LootPack.Average, 2);
this.AddLoot(LootPack.MedScrolls, 2);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}