Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
286
Scripts/Mobiles/Normal/AntLion.cs
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286
Scripts/Mobiles/Normal/AntLion.cs
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using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("an ant lion corpse")]
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public class AntLion : BaseCreature
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{
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private DateTime _NextTunnel;
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private Map _StartTunnelMap;
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private Point3D _StartTunnelLoc;
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private bool _Tunneling;
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[Constructable]
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public AntLion()
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Name = "an ant lion";
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Body = 787;
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BaseSoundID = 1006;
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SetStr(296, 320);
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SetDex(81, 105);
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SetInt(36, 60);
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SetHits(151, 162);
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SetDamage(7, 21);
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SetDamageType(ResistanceType.Physical, 70);
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SetDamageType(ResistanceType.Poison, 30);
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SetResistance(ResistanceType.Physical, 45, 60);
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SetResistance(ResistanceType.Fire, 25, 35);
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SetResistance(ResistanceType.Cold, 30, 40);
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SetResistance(ResistanceType.Poison, 40, 50);
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SetResistance(ResistanceType.Energy, 30, 35);
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SetSkill(SkillName.MagicResist, 70.0);
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SetSkill(SkillName.Tactics, 90.0);
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SetSkill(SkillName.Wrestling, 90.0);
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Fame = 4500;
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Karma = -4500;
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VirtualArmor = 45;
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PackItem(new Bone(3));
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PackItem(new FertileDirt(Utility.RandomMinMax(1, 5)));
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if (Core.ML && Utility.RandomDouble() < .33)
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PackItem(Engines.Plants.Seed.RandomPeculiarSeed(3));
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Item orepile = null; /* no trust, no love :( */
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switch (Utility.Random(4))
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{
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case 0:
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orepile = new DullCopperOre();
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break;
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case 1:
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orepile = new ShadowIronOre();
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break;
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case 2:
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orepile = new CopperOre();
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break;
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default:
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orepile = new BronzeOre();
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break;
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}
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orepile.Amount = Utility.RandomMinMax(1, 10);
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orepile.ItemID = 0x19B9;
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PackItem(orepile);
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PackBones();
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if ( 0.07 >= Utility.RandomDouble() )
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{
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switch ( Utility.Random( 3 ) )
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{
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case 0: PackItem( new UnknownBardSkeleton() ); break;
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case 1: PackItem( new UnknownMageSkeleton() ); break;
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case 2: PackItem( new UnknownRogueSkeleton() ); break;
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}
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}
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SetSpecialAbility(SpecialAbility.DragonBreath);
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}
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public override void OnThink()
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{
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base.OnThink();
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if (!(Combatant is Mobile))
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return;
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Mobile combatant = Combatant as Mobile;
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if (_NextTunnel < DateTime.UtcNow && combatant.InRange(Location, 10))
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{
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_NextTunnel = DateTime.UtcNow + TimeSpan.FromSeconds(Utility.RandomMinMax(30, 40));
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DoTunnel(combatant);
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}
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}
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private void DoTunnel(Mobile combatant)
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{
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PublicOverheadMessage(Server.Network.MessageType.Regular, 0x3B3, false, "* The ant lion begins tunneling into the ground *");
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Effects.SendTargetParticles(this, 0x36B0, 20, 10, 1734, 0, 5044, EffectLayer.Head, 0);
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Frozen = true;
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_Tunneling = true;
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_StartTunnelLoc = Location;
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_StartTunnelMap = Map;
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Timer.DelayCall(TimeSpan.FromSeconds(3), () =>
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{
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if (_Tunneling)
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{
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Hidden = true;
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Blessed = true;
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Item item = new InternalItem(3892);
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item.MoveToWorld(Location, Map);
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item = new InternalItem(4967);
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item.MoveToWorld(Location, Map);
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Timer.DelayCall(TimeSpan.FromSeconds(3), () =>
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{
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Hidden = false;
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Blessed = false;
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if (!combatant.Alive || !combatant.InRange(_StartTunnelLoc, 20) || combatant.Map != _StartTunnelMap)
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{
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MoveToWorld(_StartTunnelLoc, _StartTunnelMap);
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}
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else
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{
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MoveToWorld(combatant.Location, combatant.Map);
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AOS.Damage(combatant, this, 25, 70, 0, 0, 30, 0);
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Item item2 = new InternalItem(3892);
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item2.MoveToWorld(Location, Map);
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item2 = new InternalItem(4967);
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item2.MoveToWorld(Location, Map);
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}
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_StartTunnelLoc = Point3D.Zero;
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_StartTunnelMap = null;
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_Tunneling = false;
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Frozen = false;
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});
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}
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});
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}
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public override int Damage(int amount, Mobile from, bool informMount, bool checkDisrupt)
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{
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if (_Tunneling && !Hidden && 0.25 > Utility.RandomDouble())
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{
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PublicOverheadMessage(Server.Network.MessageType.Regular, 0x3B3, false, "* You interrupt the ant lion's digging! *");
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Frozen = false;
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Hidden = false;
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Blessed = false;
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_Tunneling = false;
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_StartTunnelLoc = Point3D.Zero;
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_StartTunnelMap = null;
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}
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return base.Damage(amount, from, informMount, checkDisrupt);
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}
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public AntLion(Serial serial)
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: base(serial)
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{
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}
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public override void OnGotMeleeAttack(Mobile attacker)
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{
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if (attacker.Weapon is BaseRanged)
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BeginAcidBreath();
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base.OnGotMeleeAttack(attacker);
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}
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public override void OnDamagedBySpell(Mobile attacker)
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{
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base.OnDamagedBySpell(attacker);
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BeginAcidBreath();
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}
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#region Acid Breath
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private DateTime m_NextAcidBreath;
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public void BeginAcidBreath()
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{
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PlayerMobile m = Combatant as PlayerMobile;
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// Mobile m = Combatant;
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if (m == null || m.Deleted || !m.Alive || !Alive || m_NextAcidBreath > DateTime.Now || !CanBeHarmful(m))
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return;
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PlaySound(0x118);
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MovingEffect(m, 0x36D4, 1, 0, false, false, 0x3F, 0);
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TimeSpan delay = TimeSpan.FromSeconds(GetDistanceToSqrt(m) / 5.0);
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Timer.DelayCall<Mobile>(delay, new TimerStateCallback<Mobile>(EndAcidBreath), m);
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m_NextAcidBreath = DateTime.Now + TimeSpan.FromSeconds(5);
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}
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public void EndAcidBreath(Mobile m)
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{
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if (m == null || m.Deleted || !m.Alive || !Alive)
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return;
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if (0.2 >= Utility.RandomDouble())
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m.ApplyPoison(this, Poison.Greater);
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AOS.Damage(m, Utility.RandomMinMax(100, 120), 0, 0, 0, 100, 0);
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}
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#endregion
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public override int GetAngerSound() { return 0x5A; }
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public override int GetIdleSound() { return 0x5A; }
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public override int GetAttackSound() { return 0x164; }
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public override int GetHurtSound() { return 0x187; }
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public override int GetDeathSound() { return 0x1BA; }
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Average, 2);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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Hidden = false;
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Blessed = false;
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}
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private class InternalItem : Item
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{
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public override int LabelNumber { get { return 1027025; } }
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public InternalItem(int id)
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: base(id)
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{
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Timer.DelayCall(TimeSpan.FromSeconds(10), Delete);
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Hue = 1;
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}
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public InternalItem(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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Delete();
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}
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}
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}
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}
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