Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

View File

@@ -0,0 +1,116 @@
using System;
using Server.Items;
using Server.Misc;
namespace Server.Mobiles
{
[CorpseName("Vitavi [Renowned] corpse")]
public class VitaviRenowned : BaseRenowned
{
[Constructable]
public VitaviRenowned()
: base(AIType.AI_Mystic)
{
this.Name = "Vitavi";
this.Title = "[Renowned]";
this.Body = 0x8F;
this.BaseSoundID = 437;
this.SetStr(300, 350);
this.SetDex(250, 300);
this.SetInt(300, 350);
this.SetHits(45000, 50000);
this.SetDamage(7, 14);
this.SetDamageType(ResistanceType.Physical, 100);
this.SetResistance(ResistanceType.Physical, 50, 60);
this.SetResistance(ResistanceType.Fire, 30, 50);
this.SetResistance(ResistanceType.Cold, 60, 80);
this.SetResistance(ResistanceType.Poison, 20, 30);
this.SetResistance(ResistanceType.Energy, 30, 40);
this.SetSkill(SkillName.EvalInt, 70.1, 80.0);
this.SetSkill(SkillName.Magery, 70.1, 80.0);
this.SetSkill(SkillName.MagicResist, 75.1, 100.0);
this.SetSkill(SkillName.Tactics, 70.1, 75.0);
this.SetSkill(SkillName.Wrestling, 50.1, 75.0);
this.Fame = 7500;
this.Karma = -7500;
this.VirtualArmor = 44;
this.PackReg(6);
if (0.02 > Utility.RandomDouble())
this.PackStatue();
}
public VitaviRenowned(Serial serial)
: base(serial)
{
}
public override Type[] UniqueSAList
{
get { return new Type[] {}; }
}
public override Type[] SharedSAList
{
get { return new[] {typeof (AxeOfAbandon), typeof (DemonBridleRing), typeof (VoidInfusedKilt)}; }
}
public override InhumanSpeech SpeechType
{
get { return InhumanSpeech.Ratman; }
}
public override bool AllureImmune
{
get
{
return true;
}
}
public override bool CanRummageCorpses
{
get { return true; }
}
public override int Meat
{
get { return 1; }
}
public override int Hides
{
get { return 8; }
}
public override HideType HideType
{
get { return HideType.Spined; }
}
public override void GenerateLoot()
{
AddLoot(LootPack.FilthyRich, 3);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
}