Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
124
Scripts/Mobiles/Named/PixieRenowned.cs
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124
Scripts/Mobiles/Named/PixieRenowned.cs
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using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("Pixie [Renowned] corpse")]
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public class PixieRenowned : BaseRenowned
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{
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[Constructable]
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public PixieRenowned()
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: base(AIType.AI_Mage)
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{
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this.Name = "Pixie";
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this.Title = "[Renowned]";
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this.Body = 128;
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this.BaseSoundID = 0x467;
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this.SetStr(-350, 380);
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this.SetDex(450, 600);
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this.SetInt(700, 8500);
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this.SetHits(9100, 9200);
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this.SetStam(450, 600);
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this.SetMana(700, 800);
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this.SetDamage(9, 15);
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this.SetDamageType(ResistanceType.Physical, 100);
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this.SetResistance(ResistanceType.Physical, 70, 90);
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this.SetResistance(ResistanceType.Fire, 60, 70);
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this.SetResistance(ResistanceType.Cold, 70, 80);
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this.SetResistance(ResistanceType.Poison, 60, 70);
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this.SetResistance(ResistanceType.Energy, 60, 70);
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this.SetSkill(SkillName.EvalInt, 100.0, 100.0);
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this.SetSkill(SkillName.Magery, 90.1, 110.0);
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this.SetSkill(SkillName.Meditation, 100.0, 100.0);
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this.SetSkill(SkillName.MagicResist, 110.5, 150.0);
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this.SetSkill(SkillName.Tactics, 100.1, 120.0);
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this.SetSkill(SkillName.Wrestling, 100.1, 120.0);
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this.Fame = 7000;
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this.Karma = 7000;
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this.VirtualArmor = 100;
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if (0.02 > Utility.RandomDouble())
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this.PackStatue();
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}
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public PixieRenowned(Serial serial)
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: base(serial)
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{
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}
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public override Type[] UniqueSAList
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{
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get
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{
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return new Type[] { typeof(DemonHuntersStandard), typeof(DragonJadeEarrings) };
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}
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}
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public override Type[] SharedSAList
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{
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get
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{
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return new Type[] { typeof(PillarOfStrength), typeof(SwordOfShatteredHopes) };
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}
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}
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public override bool InitialInnocent
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{
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get
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{
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return true;
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}
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}
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public override HideType HideType
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{
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get
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{
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return HideType.Spined;
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}
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}
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public override int Hides
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{
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get
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{
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return 5;
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}
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}
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public override int Meat
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{
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get
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{
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return 1;
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}
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}
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public override OppositionGroup OppositionGroup
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{
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get
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{
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return OppositionGroup.FeyAndUndead;
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}
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.UltraRich, 2);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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