Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
81
Scripts/Mobiles/Named/NightTerror.cs
Normal file
81
Scripts/Mobiles/Named/NightTerror.cs
Normal file
@@ -0,0 +1,81 @@
|
||||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName("a night terror corpse")]
|
||||
public class NightTerror : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public NightTerror()
|
||||
: base(AIType.AI_NecroMage, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
this.Name = "Night Terror";
|
||||
this.Body = 0x30c;
|
||||
this.Hue = 2963;
|
||||
|
||||
this.SetStr(385, 467);
|
||||
this.SetDex(40, 70);
|
||||
this.SetInt(600, 800);
|
||||
|
||||
this.SetHits(50000);
|
||||
|
||||
this.SetDamage(10, 23);
|
||||
|
||||
this.SetDamageType(ResistanceType.Physical, 20);
|
||||
this.SetDamageType(ResistanceType.Fire, 20);
|
||||
this.SetDamageType(ResistanceType.Cold, 20);
|
||||
this.SetDamageType(ResistanceType.Poison, 20);
|
||||
this.SetDamageType(ResistanceType.Energy, 20);
|
||||
|
||||
this.SetResistance(ResistanceType.Physical, 60, 70);
|
||||
this.SetResistance(ResistanceType.Fire, 100);
|
||||
this.SetResistance(ResistanceType.Cold, 80, 90);
|
||||
this.SetResistance(ResistanceType.Poison, 100);
|
||||
this.SetResistance(ResistanceType.Energy, 70, 80);
|
||||
|
||||
this.SetSkill(SkillName.MagicResist, 90.0, 100.0);
|
||||
this.SetSkill(SkillName.Tactics, 120.0);
|
||||
this.SetSkill(SkillName.Wrestling, 110.0);
|
||||
this.SetSkill(SkillName.Poisoning, 120.0);
|
||||
this.SetSkill(SkillName.DetectHidden, 120.0);
|
||||
this.SetSkill(SkillName.Parry, 60.0, 70.0);
|
||||
this.SetSkill(SkillName.Magery, 100.0);
|
||||
this.SetSkill(SkillName.EvalInt, 110.0);
|
||||
this.SetSkill(SkillName.Necromancy, 120.0);
|
||||
this.SetSkill(SkillName.SpiritSpeak, 120.0);
|
||||
|
||||
this.Fame = 8000;
|
||||
this.Karma = -8000;
|
||||
|
||||
this.VirtualArmor = 54;
|
||||
}
|
||||
|
||||
public NightTerror(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int TreasureMapLevel { get { return 4; } }
|
||||
public override Poison PoisonImmune { get { return Poison.Lethal; } }
|
||||
public override Poison HitPoison { get { return Poison.Lethal; } }
|
||||
public override double HitPoisonChance { get { return 0.75; } }
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
this.AddLoot(LootPack.FilthyRich, 3);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write((int)0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user