Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

View File

@@ -0,0 +1,81 @@
using System;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName("a night terror corpse")]
public class NightTerror : BaseCreature
{
[Constructable]
public NightTerror()
: base(AIType.AI_NecroMage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
this.Name = "Night Terror";
this.Body = 0x30c;
this.Hue = 2963;
this.SetStr(385, 467);
this.SetDex(40, 70);
this.SetInt(600, 800);
this.SetHits(50000);
this.SetDamage(10, 23);
this.SetDamageType(ResistanceType.Physical, 20);
this.SetDamageType(ResistanceType.Fire, 20);
this.SetDamageType(ResistanceType.Cold, 20);
this.SetDamageType(ResistanceType.Poison, 20);
this.SetDamageType(ResistanceType.Energy, 20);
this.SetResistance(ResistanceType.Physical, 60, 70);
this.SetResistance(ResistanceType.Fire, 100);
this.SetResistance(ResistanceType.Cold, 80, 90);
this.SetResistance(ResistanceType.Poison, 100);
this.SetResistance(ResistanceType.Energy, 70, 80);
this.SetSkill(SkillName.MagicResist, 90.0, 100.0);
this.SetSkill(SkillName.Tactics, 120.0);
this.SetSkill(SkillName.Wrestling, 110.0);
this.SetSkill(SkillName.Poisoning, 120.0);
this.SetSkill(SkillName.DetectHidden, 120.0);
this.SetSkill(SkillName.Parry, 60.0, 70.0);
this.SetSkill(SkillName.Magery, 100.0);
this.SetSkill(SkillName.EvalInt, 110.0);
this.SetSkill(SkillName.Necromancy, 120.0);
this.SetSkill(SkillName.SpiritSpeak, 120.0);
this.Fame = 8000;
this.Karma = -8000;
this.VirtualArmor = 54;
}
public NightTerror(Serial serial)
: base(serial)
{
}
public override int TreasureMapLevel { get { return 4; } }
public override Poison PoisonImmune { get { return Poison.Lethal; } }
public override Poison HitPoison { get { return Poison.Lethal; } }
public override double HitPoisonChance { get { return 0.75; } }
public override void GenerateLoot()
{
this.AddLoot(LootPack.FilthyRich, 3);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}