Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
111
Scripts/Mobiles/Named/Mistral.cs
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111
Scripts/Mobiles/Named/Mistral.cs
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using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("a mistral corpse")]
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public class Mistral : BaseCreature
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{
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[Constructable]
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public Mistral()
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: base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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this.Name = "Mistral";
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this.Body = 13;
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this.Hue = 924;
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this.BaseSoundID = 263;
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this.SetStr(134, 201);
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this.SetDex(226, 238);
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this.SetInt(126, 134);
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this.SetHits(386, 609);
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this.SetDamage(17, 20); // Erica's
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this.SetDamageType(ResistanceType.Energy, 20);
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this.SetDamageType(ResistanceType.Cold, 40);
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this.SetDamageType(ResistanceType.Physical, 40);
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this.SetResistance(ResistanceType.Physical, 55, 64);
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this.SetResistance(ResistanceType.Fire, 36, 40);
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this.SetResistance(ResistanceType.Cold, 33, 39);
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this.SetResistance(ResistanceType.Poison, 30, 39);
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this.SetResistance(ResistanceType.Energy, 49, 53);
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this.SetSkill(SkillName.EvalInt, 96.2, 97.8);
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this.SetSkill(SkillName.Magery, 100.8, 112.9);
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this.SetSkill(SkillName.MagicResist, 106.2, 111.2);
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this.SetSkill(SkillName.Tactics, 110.2, 117.1);
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this.SetSkill(SkillName.Wrestling, 100.3, 104.0);
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this.Fame = 4500;
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this.Karma = -4500;
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this.VirtualArmor = 40;
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for (int i = 0; i < Utility.RandomMinMax(0, 1); i++)
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{
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this.PackItem(Loot.RandomScroll(0, Loot.ArcanistScrollTypes.Length, SpellbookType.Arcanist));
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}
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}
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public override bool GivesMLMinorArtifact
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{
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get { return true; }
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}
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public Mistral(Serial serial)
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: base(serial)
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{
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}
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public override double DispelDifficulty
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{
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get
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{
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return 117.5;
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}
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}
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public override double DispelFocus
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{
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get
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{
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return 45.0;
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}
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}
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public override bool BleedImmune
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{
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get
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{
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return true;
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}
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}
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public override int TreasureMapLevel
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{
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get
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{
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return 2;
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}
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}
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public override void GenerateLoot()
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{
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this.AddLoot(LootPack.Average);
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this.AddLoot(LootPack.Meager);
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this.AddLoot(LootPack.LowScrolls);
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this.AddLoot(LootPack.MedScrolls);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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